How about this one (not to be alarmistic, this is not such, I hope):
Name: Corona
Card type: Virus Sorcery
Mana cost: BBB
Text:
You get an emblem with:
This emblem comes into play with 14 time counters.
During your upkeep, remove one time counter.
When there are no time counters on this emblem, it is sacrificed.
Whenever another player shuffles your library or targets one of your permanents, role a die:
1-2: that player copies this emblem.
3-6: nothing happens.
A player who has previously had this emblem cannot have it again.
During your upkeep, if your life total is 1 life or less, you lose one life.
It's not entirely playable, but... It's actually an interesting design space, having spells creating emblems and the tribal card type Virus.
A saga seems ok, it may be a better way to fit the functionality on a card. Emblems are typically rather simple. I do like the emblems though. Having players sit with emblems that replicate.. Would feel, poxy. Yes, we need more pox style emblems.
I was considering again what would make this card actually playable, and in a multiplayer game it's "value", or playability, grows with the amount of players, similar to a virus. But it still needs something else to be useful, and also some functionality to illustrate what happens when someone gets the virus. I think adding "you can't gain life" to it would be relevant and representative, illustrating that when you get the virus you get some kind of symptoms, although they are typically very weak, and potentially coughing and fever. It would also make it useful in a multiplayer game, can be coupled with for example Sulfuric Vortex and Eidolon of the Great Revel, also increasing the lifeloss it incurs.
non-ultimate Emblems like Chandra, Awakened Inferno are an interesting design space.
Some pox-y Planeswalker with a +1: each player chooses 3 cards in their hand and discards the rest, and 0: each opponent gets an emblem with "at the beginning of your upkeep, if you have 3 or fewer cards in hand, lose 1 life"
Could be fun
I think you both have good points. FourDougsInahorseSuit, you're probably right that the emblems shouldn't have counters; although they are needed to imitate reality they are perhaps less fitting game-technically. Also agree with PirateKing, I think I may have had the Chandra in the back of my mind here, perhaps, anyway it would be interesting to see a similar Pox-style planeswalker, plussing to give Pox-emblems.
You could do something like:
B
Flip a coin. If you lose the flip, you lose 1 life, and cant gain life for the rest of the game.
Contagious - for the rest of the game, whenever a spell or ability targets you or a permanent you control, that spell or ability's controller flips a coin. Anyone who loses the coin flip copies this spell.
(It's worth pointing out that this doesn't have the "except this ability" clause that Epic spell does, so it has the potential to get out of hand quickly. It would probably be better if it only got stacked "one deep" but I'm not sure that there's a clean way to template that. Random mechanics tend to be cumbersome, but seem thematically necessary here.)
Edit: Nah, I like it as enchantment:
Global Pandemic
BB
Enchantment
When Global Pandemic enters the battlefield put a Virus Counter on target creature.
Each creature with a Virus Counter on it is a Carrier in addition to it's other types and gains "At the beginning of your upkeep put a virus counter on a creature of your choice. If you can't, destroy all creatures."
When a creature with a Virus Counter dies its controller loses one life.
When there are no Carriers on the battlefield, sacrifice Global Pandemic.
Is playing around Chaos Orb social distancing?
What's the official DCI ruling on social distance for Chaos Confetti?
Leyline of Fairness 2WW
Enchantment
If Leyline of Fairness is in your opening hand, you may begin the game with it on the battlefield.
Players can’t cast spells from anywhere other than their hands or activate abilities of cards other than on the battlefield.
Would a card like this be enough to stop lurrus?
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