Who cares about whether it's good or bad in extended. This is a legacy forum.
I was talking about the 2005 PTQ when Vial Goblins just came to the scene and Red Deck Wins looked bad.
@zulander: Most decks were influenced by history within the Legacy metagame. Threshold was influenced by Turbo Xerox and Super Gro, Affinity and Vial Goblins were influenced by Affinity and Vial Goblins, and many other decks have just been influenced by the design of other decks. I know in Type 1, Keeper had a heavy influence on the way Control Slaver played.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
I've been ripping off existing archetypes since 1999. Legacy is like Japan. We don't make stuff, we just make stuff better.Originally Posted by Anti~American4621
Sexy
What you call "hatred" is really just criticism. People criticize your articles because they rarely make any sense and this one is no exception.
When people point out to you Krosan Grip is devastating against your deck you either seem mystified that people play Krosan Grip or pretend that it isn't really bad for you. It defies belief that you either are not aware that people play this card in Legacy or how damaging it can be to lose a Scepter and another card to a Krosan Grip.
There are numerous parts of your article that don't really make sense but here are a few that jump out at me.
You say that winning now is very important, but yet you suggest a deck that has as one of its path to victory to Scepter-Chant lock your opponent and force a concession. If this concession doesn't come or even worse, that you've lost game 1 and you can't actually finish game 2 because you don't win now. Goblins and TES can actually win the game very quickly. They don't require their opponents to cooperate with them.Originally Posted by Article
Have you ever actually played against Iggy Pop? You say that casting Chant in response to Ill-Gotten Gains would be incorrect because your opponent could go off the next turn after taking mana burn. What you fail to realize is that next turn when your Ill-Gotten Gains opponent tries to go off again with Ill-Gotten Gains that you can just return the Chant you casted last turn and Chant them again preventing them from winning. They would need to have a Leyline of the Void in play to prevent you from recurring the Chant. If this were the case you probably lose if you don't have Force of Will as you will get Mind-twisted and lose in the next turn or so.Originally Posted by Article
My suggestion is that you really spend some time to learn more about Legacy. You can't just give us an Extended deck with Force of Will and dual lands and expect it to work out in Legacy. There are many people who have built successful decks in Legacy and that is because they spent the time to learn and understand this format. To write intelligently about Legacy requires playing Legacy in tournaments and with real people who can offer real advice on whether a deck is competitive or not. Without that experience of actually playing Legacy you won't be able to tell the good from the bad. Until then get someone else to write the column who has a better grasp of Legacy.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Does it count any that Anusien said, at worst case, he can just FoW the Grip in one of his SCG posts?
Wait, why can't you FoW Grip? Is it because it has split second? Oh well, no one plays that card anyways.
I've never seen him so upset....or ever before.
FoW also usually trades with [inser the opponent's most relevant and powerful spell here], versus trading with spot removal.
Although technically I guess 3 mana for 2 is a tempo boost also?
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
There are currently 1 users browsing this thread. (0 members and 1 guests)