If you have a sure t2 kill with protection and are not going to lose against discard - then no.
Otherwise go for it.
Huh, I'm of the exact opposite opinion about Hand 1 and 2. Hand 1 has a basic land (Chrome Mox and extra spell), fast mana, a tutor, and cantrips. I can't possibly see shipping it on the draw, and would probably keep on the play.
I'm not sure which cantrip is correct to imprint though. We really don't want the extra Chrome Mox, but if Brainstorm bricks you really don't have a good shot at winning. I think the hand is pretty all-in already so I'd go with the Brainstorm, but definitely could be wrong.
Hand 2 has nothing going on. You have a Probe and some LEDs, but no realistic way to find a tutor. On the draw I could maybe see keeping it, but on the play there's no way. You have better 6-card hands.
Languages and dates for every set. For all you true pimps.
Hand 1 - looks tempting at first, but it's a trap. Neither mana source can cast a ritual (unless you rfg wish), so you're looking for 2 mana sources in 4(5 on the draw) cards just to make 8-12 goblins.
Hand 2 - I'd rather have 6 on the play. On the draw it would probably depend on the day, as realistically you've got 2 turns (+ probe) to whiff on your draws until you're just dead against basically any deck that can interact. Of course if you do hit you're hand is about as stacked as it gets. I probe t1 if I keep it against most decks to know if I need to upkeep silence.
Hand 3 - Always keep. No fear on the play, Ill-Gotten Gains kill. On the draw my line changes depending on what the card drawn is. (And opponents t1 play/land drop) if you can make 6 mana before saccing LED (drawing a petal or another ritual) and I had reason to think my opponent was playing countermagic, I'd run Burning Wish into it (not saccing LED) then depending on his actions, possibly run out EtW or just tutoring for Ad Nauseam.
Swim, Bike, Run, MTG
You're right that Chrome Mox doesn't cast rituals, but you do have another IMS in hand - you're just looking for any IMS and a B or R card for the Chrome Mox or another IMS. I think it's much riskier to ship that hand than it is to look for a pretty large set of cards between Ponder and your draw steps. It has a strong potential to go off t2. I understand your argument though, I tend to evaluate hands pretty optimistically.
Bryant, how would you evaluate hands 1 and 2? There's not a clear superior line unlike hand 3.
Languages and dates for every set. For all you true pimps.
It's an easy hand to go off turn one, I was just incorporating context from the article. One FoW throws a wrench in the works, so if you were referring to first Wishing for a Therapy as not the correct line, care to elaborate?
I see what you mean, not arguing. It's just that I've sort of trained myself not to be very greedy, so unless it is a no-land Turn 1 hand, it's not looking too good a keep. With my luck, I'd brick on the cantrip and would be drawing dead.
As for hand two, on the play I might consider shipping it, but in the dark probably not. I figure you have two drawsteps plus the Probe to find business before you're likely past the point of no return, and the probe I'd save for the combo turn. It's loose, but there are way worse seven and six card hands.
Because if you wish for Therapy you give the opponent time.
Blind on the play g1 all they can have to stop you with this hand is FOW, so they need:
- To be a deck playing FOW
- Have at least 1 in their hand (~40% if they play 4)
- Have another blue card to pitch into.
If you start your game by wishing for therapy you give them at least a turn, which turns on:
-Daze, Spell Pierce, Spell Snare, Brainstorm into FOW
-All kind of discard
-Wasteland
All of which can screw you over pretty hard.
This hand had no cantrips, after wish for Therapy you're left with mana and a tutor. If they can discard it you can easily lose against decks you should win while hoping to topdeck something.
So let's say best case scenario happens. You cast ponder and hit gemstone mine, black card, x. Next turn you play the mine (playing around wasteland) and imprint the black card onto mox. Now you have 6 mana available. 10 Goblins or Diminishing returns with nothing floating.
I just don't think either of those lines is strong enough to warrant being "best case scenario" on 7 cards.
but I look at hands pretty pessimistically
Swim, Bike, Run, MTG
Good point, I hadn't considered the matchup.
Hand 1 goes from borderline ok (in my mind at least :ro lleyes:) to unkeepable. Emptny is pretty loose against them, which is already a strike against the hand, and you're also looking for 3 IMSs to use your protection. Most of my wins against miracles preboard are from either going off before they can get counterbalance online or from casting t1 Duress. On the draw, Duress isn't all that reliable either, however.
Hand 2 is even more unkeepable. No Duress, no clear plan to in t1 or 2 besides mising.
Languages and dates for every set. For all you true pimps.
New jund tech, flipping 4's off of bob wasn't good enough
I'm assuming the opponents decisions in the first 5 hands are from actual games? I'm having a lot of problems with the play of our hypothetical Miracles player coming from a UWr player's perspective, especially in Hand 3 starting on turn 3 - should have left up 3 mana to play clique (in response to therapy as it turns out), not played RIP. No free reveal from CB on decay to see if they should shuffle or if they want that card? Also should have pyroblasted Brainstorm, not probe (don't do either if left up clique).
Languages and dates for every set. For all you true pimps.
Sounds like me announcing my flooded mana after PIF....
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Bob is just way too slow for this deck, you want to kill them before way before he would do anything.
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