All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
yea i agree. i think antiquities war probably has a place in this list somewhere.
it's possible that the esper deck wants to do everything, that's kind of where i think the "focus" or lack there of is.
it wants the delver + daze + force to close out games vs combo, but it wants to also be able to run the slow game vs the control decks. there's a bunch of things that are awkward in it, i don't think anyone is disputing that!
i'm not sure liliana's triumph is strictly worse than diabolic edict.
both are instants, one allows you to target yourself, the other gets around leyline of sanctity. he's also running 1 liliana in the sb fwiw.
-rob
This won a 46-player tournament in Brazil two weekends ago
// Creatures (7)
3 Tidehollow Sculler
4 Stoneforge Mystic
// Instants (5)
1 Fatal Push
4 Swords to Plowshares
// Sorceries (10)
1 Inquisition of Kozilek
2 Toxic Deluge
3 Lingering Souls
4 Thoughtseize
// Enchantments (6)
1 Oath of Kaya
2 Bitterblossom
3 Humility
// Planeswalkers (7)
2 Liliana of the Veil
2 Liliana, the Last Hope
3 Daretti, Ingenious Iconoclast
// Artifacts (3)
1 Umezawa's Jitte
2 Batterskull
// Lands (22)
1 Flooded Strand
1 Karakas
1 Kher Keep
1 Mountain
1 Plateau
1 Wasteland
2 Badlands
2 Plains
2 Scrubland
2 Swamp
4 Bloodstained Mire
4 Marsh Flats
// Sideboard
SB: 1 Blood Moon
SB: 1 Disenchant
SB: 1 Engineered Explosives
SB: 1 Engineered Plague
SB: 1 Enlightened Tutor
SB: 3 Faerie Macabre
SB: 1 Kaya, Ghost Assassin
SB: 1 Palace Jailer
SB: 1 Pithing Needle
SB: 2 Pyroblast
SB: 1 Red Elemental Blast
SB: 1 Zealous Persecution
Looks like a deck that has been refined. I'm not really into stone forge decks, but I do like that daretti. :)
Maybe we can get that guy to comment.
-rob
I think this thopter deck could gain a lot from urza and could even justify running a cradle in there.
Play an ornithopter, get a token with Sai and net +UU mana. Not sure if that's just Christmasland, but seems like an easy 1 of.
-rob
The Retrofitter deck is intriguing! But where do you want to go from here? Just post links to ideas? IMO, we need a dedicated thread to something like this. On the other hand the Development forum is full of such decks, so what's the point?
@Retrofitter deck:
- I think it needs more disruption like Tangle Wire.
- Roterothopter seems too weak for me, weaker than Hope of Ghirapur
- I'd take it into an Artificer Tribal deck, with Stoneforge to search all these singleton equipments and Thopter Engineer to give your constructs haste.
- Or maybe more control with Thopter Foundry combo
- Urza fits very well, I agree
Ran a Retrofitter deck with Antiquities War and Sai some months back and went 4-0 and another 4-0 in side events at an SCG Open.
Sounds awesome. Do you have your lists from back then? Wondering how it compares with this list.
-rob
I don't have a list as it was a deck I played against, but here are some of the cards I saw:
Sol Lands (tomb/city)
Karn, Scion of Urza
Urza's/Mishra's Bauble
LED
Walking Ballista
Monastery Mentor
Auriok Salvagers
LED and Slavagers = infinite mana, which powered out the ballista or gave infinite prowess with mentor. I don't know if that deck is established or not but a search here didn't yield anything on the first page.
That was all I saw of the list and I think it was mono white + colorless. I meant to follow up with him to see how he did. Couldn't remember what removal he had as I didn't see any (I was running ruby storm against him so he basically got to goldfish until I went off or died).
That's bomberman stompy, http://www.mtgthesource.com/forums/s...mberman-Stompy
Cockatrice: Bosque
I was referencing Michael's post about his thopter deck.
-rob
artifact decks will always be subpar in a world of Null Rod Karn and B2B Moon
a Null Rod against that list is virtually unbeatable
fortunately i think a person playing reterothopters doesn't really care about what other people are playing! :)
i would be super excited to play this with contamination or opposition.
-rob
@mistercakes on the Foil/Narset/Draw 7 deck. I forgot about Foil's Island requirement so probably land base 10 Island, 4 Vista, 4 Tomb, pick 2 utility land. I will say though that being able to profitably pitch Echo of Eons backed up by Day's Undoing + Narset playset is probably the main source of 'powerful enough to compete in legacy.' I think you have to back it up with Chalice's 'oops, I win.'
The main issue is that you need to be able to win the game, particularly against things on board. I think you run out of slots here. If Dev Tide was instant (or could be set up) it might work better, but Thing in the Ice is probably more realistic (just lack slots to play it). This is where As Foretold outclasses the Narset cheese strategy, b/c they play Balance and more walkers that win games (JTMS full of Chandra).
I think any Narset strat is going to run into this issue where you kinda need Narset and new Teferi on board at same time to do something interesting which exploits bounce threats/shuffle away/draw 6 more than opponent + Time Stop aspect of Day's Undoing (on your turn) with Teferi's +1 instant speed. Just to illustrate how slot intensive the jank is: use the new PW Piper (2/2 that sneaks in walkers), dump a mostly uncastable superfriend into play on their EoT -> begin your turn, +1 Teferi -> EoT exile trigger = Day's Undoing as Time Stop. Once you realize how many slots you're going to need, you probably back off the Narset plan and maximize Day's Undoing~Time Stop with Teferi +1; here though you still need something fundamentally broken you're either drawing into on their EoT (w/o risk of interaction) or something heroic with Time Stop mode.
There is certainly something there with Narset/Echo/Foil core, it's just hard to see what the endgame is. You're definitely on Tomb (thus Chalice mandatory), but board control and wincon parts are a little too fuzzy. One thing for sure though is that kind of deck can definitely prey on Hymn/SCM recursion nonsense, and it also randomly has an amazingly hilarious gameplan vs yard combo in all games. On countermagic, I don't think FoN has any place in such a deck b/c you need to be able to kill creatures on the stack; as submitted you'd basically auto-lose to resolved YP or Mentor if they ever made a token.
Does this count as something even remotely brew(ey):
https://www.mtggoldfish.com/archetyp...an-post#online
4 Ancient Stirrings
1 Bojuka Bog
1 Boompile
4 Cloudpost
4 Crop Rotation
2 Elvish Rejuvenator
1 Emrakul, the Aeons Torn
3 Expedition Map
1 Eye of Ugin
3 Forest
1 From Beyond
4 Glimmerpost
4 Grove of the Burnwillows
1 Karakas
1 Kozilek, the Great Distortion
2 Maze of Ith
4 Pithing Needle
3 Primeval Titan
3 Punishing Fire
2 Taiga
2 Treasure Map
2 Ugin, the Ineffable
1 Ugin, the Spirit Dragon
2 Ulamog, the Ceaseless Hunger
4 Vesuva
Sideboard
4 Faerie Macabre
1 Kozilek's Return
3 Krosan Grip
1 Life from the Loam
1 Red Elemental Blast
3 Thorn of Amethyst
2 Thought-Knot Seer
Last edited by jmlima; 06-04-2019 at 03:56 PM.
I don't think there needs to be strict requirements on if it qualified to be a brew or not. For me it should just generate some interest from the members of the forum on a general scale.
It has a lot of fun cards in there and probably wins a lot of the non combo matchup.
Where'd ya find the list, and can you put tags around the deck?
-rob
I know mistercakes and some of the Painter crew have seen this, but it's definitely a brew and something I've been tinkering with since the printing of Karn.
Strawberry Bombcake
Land (20)
1x Ancient Den
4x Ancient Tomb
4x Arid Mesa
3x City of Traitors
1x Great Furnace
2x Mountain
2x Plains
3x Plateau
Instant (2)
2x Enlightened Tutor
Planeswalker (4)
4x Karn, the Great Creator
Artifact (18)
3x Grindstone
3x Lion's Eye Diamond
1x Lodestone Bauble
4x Lotus Petal
4x Mishra's Bauble
3x Mox Opal
Creature (16)
3x Auriok Salvagers
2x Ethersworn Canonist
3x Goblin Welder
4x Imperial Recruiter
3x Painter's Servant
1x Walking Ballista
Sideboard (15)
1x Abrade
1x Ensnaring Bridge
1x Ethersworn Canonist
1x Grindstone
1x Lion's Eye Diamond
1x Magus of the Moon
1x Mycosynth Lattice
1x Painter's Servant
1x Pithing Needle
1x Pyroblast
1x Red Elemental Blast
2x Surgical Extraction
1x Tormod's Crypt
1x Walking Ballista
i like this list. my only concern is painter doesn't add a lot of value without the red blasts. (of course it's another combo, which is cool)
-rob
This is very rough, but do we have enough gas with Dreadhorde Arcanist to keep working on Mardu Pyromancer?
Arcanist is good with cantrips, but what about free looting's and thought seizes?
"eggs... why'd it have to be eggs"
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