Short article on Legacy Dredge is up on SCG: http://www.starcitygames.com/magic/l...ombo_Deck.html
I wanted to give some background on what happened when Faithless Looting was printed in terms of merging LED and non-LED Dredge. I said some negative things about this archetype in Legacy in the past, but metagame shifts and Faithless Looting have made me do a complete 180 in the past ~12 months.
Also linked to the excellent new Dredge primer up on this site in the appendix, which any Dredge fan should check out.
Curious how I became a Magic writer? http://www.youtube.com/watch?v=onR9Y...eature=channel
I see what you did there!
By posting an article about why Dredge is the best combo, you make it the worst combo! XD
It's increadible how dredge is DTB today, and tomorrow it's not...
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Dredge might be the only deck in legacy that when it wins a Starcity open, the players don't bring it en masse to the next tournament.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
Great article, as I've come to expect. I would love to see you write about Legacy more regularly again.
When I saw the title of your article on SCG, I immediately thought "he better be talking about Dredge", even though I don't personally run the deck myself. I don't think other combo decks are currently well positioned at all.
Don't know if you follow me on Twitter/read my tweet, so I'll just copy it here ^^
@Voltron00x great article, though I feel Flayer>FKZ almost always. Also doesn't need another DR target, second target is always GGT. #mtg
Dredge is like a woman's period: Once a week every month, its fury engulfs everything, and then it hides for the rest of the month.
Last edited by DragoFireheart; 04-19-2012 at 09:46 PM.
Over the Bloodghasts right now I have Ashen ghoul. I'd like bloodghasts better if I had dakmor salvage somewhere, but if I am going to hit a land drop after I have dredged a little, I usually have the black for him. Unconditional haste has been pretty sweet for me, although admittedly haven't tried the bloodghasts yet.
Matt Bevenour in real life
I think it's really a matter of taste. I'm not a fan of the Bloodghast plan because it involves an investment of having to have a land-drop to optimize its efficiency in addition to not being able to block a potentially lethal counterstrike. That sounds easy on paper, but it's a bit more situational than one would think.
I just think Ichorid outclasses it in every way, and if I were to run Bloodghasts, I'd go with a split. Anyhow, nice article!
Your sideboard is a trainwreck.
Outside of that, the article was very well written. Putting the highly regarded art of dredge Fu to shame.
Any article about one of the deck's I push in legacy is always a great read, thank you. >^,^<
Last edited by feline; 08-12-2012 at 05:09 PM.
Primary legacy deck High Tide primer
I think your list falls into a logical fallacy that Putrid Imp is any more a 4x than any other card in the deck, I mean I'd seriously 2-3xPutrid Imp before I 3xed Breakthrough, Careful Study, Cabal Therapy etc. Ask yourself this question, do you even bother to play Putrid Imp every time you draw it, and does it win you the game anywhere near as often as a draw spell would?
Yeah, I thought so.
Edit: Also you should never play FKZ before you play Sun Titan, or maybe now Griselbrand, because you're relying on your deck having the board position to justify Dread Returning over Golgari Grave-Troll in order to win on the same turn where Sun Titan will pretty much discard your hand, trigger 2 dredges, Mind Twist your opponent and improve your grave state always and if he doesn't go farming then you're going to do it all over again the next turn.
Matt Bevenour in real life
Seriously, who cares about a 2/2 Flyer for B in a combo deck? Most of what he does can be replaced by your discard phase, and Putrid Imp alone isn't enough to win the game where a Breakthrough or Careful Study often is.
He's pretty much in the deck to serve as Ichorid food and a Cephalid Coliseum enabler, not because he's amazing at everything.
I use to be of the same opinion, but after seeing the number of people who have put up numbers with those fruity 3 Dread Return/1 Flayer of the Hatebound lists I think the combo aspect of the deck is possibly good enough to just not give a fuck about the DDD grind anymore.
I just don't think cutting a Putrid Imp is any more sacreligious than cutting a Thug or Ichorid, 3xImp is fine if you want the space for a land or something to add consistency elsewhere.
FinalFortune, I haven't played legacy in a while but I don't see how Sun Titan pitches my hand, dredges two, mind twists my opponent, and does it again next turn. Getting back Cephalid Coliseum seems good every turn, but where's the repeatable mind twist? Am I missing something?
How many people think Sun Titan is better than Flayer?
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