The important thing is that now we can kick Jace.
Been stomping him already.
Maro’s Zendikar Rising Teaser
Before previews for Zendikar Rising officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• A white creature that can make an opponent lose the game simply by attacking them no matter how much life they have
• A multicolor creature that lets you repeatedly reanimate permanents out of your opponent’s graveyard for no mana
• Three creatures with five creature types
• An artifact granting +2/+2 to a subset of creatures that first appeared in Alpha
• X being used for a variable it’s never been used for before
• a 6/6 artifact creature that costs 3 and a 7/5 artifact creature that can cost 3
• The return of four mana symbols that have each only ever been used on two cards before
• Lands that come with a choice you’ve never had before
• Targeted enchantment removal in black
• A red/white creature with a line of rules text that starts with “Whenever” and ends with “draw a card”
• A card with three different activated abilities that all copy something
Here are snippets of rules text, you’ll see:
• “three plus”
• “different converted mana cost X or less”
• “equal to 20 minus”
• “Cowards can’t block Warriors”
• “don’t lose unspent red mana”
• “twice the number of equipment”
• “If it’s the third time”
And finally, here are some creature type lines you’ll see:
• Mouse
• Leviathan Crab
• Shapeshifter Rogue
• Demon Cleric
• Wurm Horror
• Hydra Horror
• Cat Horror
• Angel Wizard
Korrection: Korwards can’t block korriors...
I think players will inkor a lot of damage if their creatures can’t block. It’s a hardkor drawback. If they can’t en-korage those creatures or at least korral them into place, it’s kortains for sure. Blocking is that much of a kornerstone of Magic.
The best korse will be to inkorporate other defenses in one’s decks. Still, whoever has the advantage in combat will give no korter.
Banned. The lot of you.
I find it korious that they’d release another Kor Set so soon after M2021. It’s hard to stay korrent. Still, I have a hankoring for seeing more of the new cards.
Somebody better kordon off this trashfire. Can't let it skorch the other threads.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
RULES:
Counts as only the front-facing side of the card in every zone except in play (so it does not count as a land in your library/hand/graveyard).
CAN mystical tutor for a land now, since it's an Instant.
I kind of wish these had simpler names. Like just "Rocks" or "Seas" and made them common throughout the set.
Anyways, looks like they have made EDH into standard with Companions, and now No-Land magic is going to standard.
Oh, and obviously manaless dredge can now run mana, this plus LED is a good way to start the dredging.
EDIT EDIT:
Assuming they work like the other leak I saw where you can choose to put this into play as the land instead of casting the spell. Your rules blurb is a little incomplete.
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