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Thread: [Deck] Deathblade

  1. #101

    Re: [Deck] Deathblade

    Hey guys, I'm currently working on building 4c Deathblade and would love to get your opinions on the list I'm working on.


    21 Lands
    4 Flooded Strand
    3 Polluted Delta
    1 Marsh Flats
    3 Underground Seas
    2 Tundra
    1 Bayou
    1 Savannah
    1 Scrubland
    1 Tropical Island
    2 Wasteland
    1 Karakas
    1 Plains

    12 Creatures
    4 Deathrite Shaman
    4 Stoneforge Mystic
    2 True-Name Nemisis
    1 Snapcaster Mage
    1 Venser, Shaper Savant

    22 Instants and Sorceries
    2 Abrupt Decay
    4 Brainstorm
    2 Force of Will
    2 Lingering Souls
    2 Ponder
    3 Spell Pierce
    4 Swords to Plowshares
    3 Thoughtseize

    5 Others
    1 Jace, the Mind Sculptor
    1 Liliana of the veil
    1 Batterskull
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    Sideboard
    2 Flusterstorm
    2 Surgical Extraction
    2 Zealous Persecution
    2 Meddling Mage
    1 Containment Priest
    1 Disenchant
    1 Supreme Verdict
    1 Pithing Needle
    1 Submerge
    1 Bitterblossom
    1 Nihil Spellbomb

  2. #102

    Re: [Deck] Deathblade

    Quote Originally Posted by jwl3gg View Post
    Hey guys, I'm currently working on building 4c Deathblade and would love to get your opinions on the list I'm working on.


    21 Lands
    4 Flooded Strand
    3 Polluted Delta
    1 Marsh Flats
    3 Underground Seas
    2 Tundra
    1 Bayou
    1 Savannah
    1 Scrubland
    1 Tropical Island
    2 Wasteland
    1 Karakas
    1 Plains

    12 Creatures
    4 Deathrite Shaman
    4 Stoneforge Mystic
    2 True-Name Nemisis
    1 Snapcaster Mage
    1 Venser, Shaper Savant

    22 Instants and Sorceries
    2 Abrupt Decay
    4 Brainstorm
    2 Force of Will
    2 Lingering Souls
    2 Ponder
    3 Spell Pierce
    4 Swords to Plowshares
    3 Thoughtseize

    5 Others
    1 Jace, the Mind Sculptor
    1 Liliana of the veil
    1 Batterskull
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    Sideboard
    2 Flusterstorm
    2 Surgical Extraction
    2 Zealous Persecution
    2 Meddling Mage
    1 Containment Priest
    1 Disenchant
    1 Supreme Verdict
    1 Pithing Needle
    1 Submerge
    1 Bitterblossom
    1 Nihil Spellbomb
    I think this is an exceptional list. I really like it. I think you chose the best basic land to include because it gives you the corner case out of drawing a plains and casting sfm versus Blood moon stompy decks.

    I'm a big fan of the 2 main deck lingering souls. I think you have better games versus the bad matchups that we encounter, shardless and maverick and aggro loam. It also makes the miracles matchup slightly favored, if I had to guess.

    The number of lands looks great.

    I used to play an esper walker control list and I ran a creature sweet of 1 Venser 2 Clique and 3 scm. Venser is a house. And it can almost hard lock certain matchups (think 12 post, which we are notoriously bad against, imo).

    I think I would up my fow count to 3 and down my ponder count to 1. I use Stoneforge Mystic for additional shuffles alot.

    A few other cards to consider, based on shifts in your meta:
    - leovold (this card is straight FIRE)
    - Atraxa (if your meta is chock full of Abrupt decay, again your mana base affords it better than my list because I run 3 basics)
    - sanctum prelate (great versus storm, surprisingly good against shardless)
    - Engineered Plague (if you find that Supreme Verdict isn't getting it done)
    - Clique (if you find yourself surrounded by loam and miracles, this card is great)

    This list doesn't work in my meta but I reallly like it for a agree tournament setting or a meta that doesn't punish a greedy mana base as much (in a miracles and shardless meta, for example).

    EDIT:
    Neo likes bitterblossom. I'm a fan of Sorin lord of innistrad. Specifically because of the lifelink and the acceleration that it provides alongside Lingering souls. Other day vs aggro loam (a real bad matchup) I ticked up Sorin twice, and then I cast and flashbacked souls and ticked Sorin down and presented lethal.

  3. #103

    Re: [Deck] Deathblade

    Awesome suggestions! I was thinking about cutting a Ponder for another Force. What should I cut for a Leovold? I can't decide.

  4. #104

    Re: [Deck] Deathblade

    Quote Originally Posted by jwl3gg View Post
    Awesome suggestions! I was thinking about cutting a Ponder for another Force. What should I cut for a Leovold? I can't decide.
    Depends on your meta. My guess is that leovold will replace Supreme Verdict or Submerge.

    Another question, what is your meta like? Because Karakas doesn't make a lot of sense if you aren't encountering a lot of reanimator or show and tell.

  5. #105

    Re: [Deck] Deathblade

    I'll just throw in my 2 cents about karakas.

    I actually just cut karakas for a wasteland and i'll echo Gneiss's thoughts above. I just found it wasn't pulling its weight as a utility land. Reanimator gets griselbrand and karakas looks foolish. Even marit lage tokens get made at instant speed now and typically your karakas just gets hit by wasteland not too long after. I'd add another blue source, a wasteland, or perhaps a creeping tarpit.


    Also, just curious, what has your experience been with venser?

  6. #106

    Re: [Deck] Deathblade

    My current meta...


    UR Delver x2
    RUG Delver
    BUG Delver
    Esper Deathblade
    Miracles x2

    RB Reanimator
    Belcher
    Burn x2
    Elves

    Blue Lands
    Jund
    Punishing Loam
    Maverick
    Lands
    (I was Maverick)

    There's usually 2 Reanimator decks and another Maverick player. The Karakas was for the Reanimator, lands and GWB decks, though if y'all think it's better I can switch it out.

  7. #107

    Re: [Deck] Deathblade

    maybe cut it for another basic island or swamp? Your mana base is greedy so perhaps a bit more stability will help

  8. #108

    Re: [Deck] Deathblade

    Quote Originally Posted by jwl3gg View Post
    My current meta...


    UR Delver x2
    RUG Delver
    BUG Delver
    Esper Deathblade
    Miracles x2

    RB Reanimator
    Belcher
    Burn x2
    Elves

    Blue Lands
    Jund
    Punishing Loam
    Maverick
    Lands
    (I was Maverick)

    There's usually 2 Reanimator decks and another Maverick player. The Karakas was for the Reanimator, lands and GWB decks, though if y'all think it's better I can switch it out.
    Ok good to know. Yeah you certainly could use a swamp to help get your Deathrite Shaman in play and it's good against lands and against Blood moons from miracles sideboard. Good against maverick and and aggro loam. And with swamp, if you draw cards you can't cast, at least they can't Wasteland you while you wait to draw additional lands.

    Looks like extra, inexpensive removal would also be helpful vs the delvers and elves. I run diabolic edict. It's pretty good against reanimator and lands. Plenty of other options.

    Leovold will be good versus elves actually in case you know they're playing towards drawing their deck. It's good versus miracles. Good versus lands and aggro loam (Punishing Fire is very bad against leovold). Could also be good versus delver, but I have no idea because I've never had the opportunity to try it.

    Surgicals look super important in your meta. If you are only running one Snapcaster Mage then a single rest in peace is really good versus a meta with knight o the reliquary, tarmogoyf, nimble mongoose, br reanimator, and lands.

    But hey, your list looks pretty solid and I feel like if you have familiarity and comfortability with your list, it goes a long way. This deck is really user play skill dependent. So, if you have a build that suits you, rock it.

  9. #109
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    Re: [Deck] Deathblade

    This sunday is the monthly major event and I am going to play this list:

    //Lands
    1 Bayou
    1 Flooded Strand
    1 Island
    1 Karakas
    3 Marsh Flats
    1 Misty Rainforest
    4 Polluted Delta
    1 Scrubland
    1 Swamp
    1 Tropical Island
    2 Tundra
    2 Underground Sea
    2 Wasteland

    //Spells
    2 Abrupt Decay
    1 Batterskull
    2 Bitterblossom
    4 Brainstorm
    4 Force of Will
    2 Liliana of the Veil
    2 Ponder
    1 Sword of Fire and Ice
    3 Swords to Plowshares
    1 Sylvan Library
    3 Thoughtseize
    1 Umezawa's Jitte

    //Creatures
    4 Deathrite Shaman
    1 Leovold, Emissary of Trest
    1 Snapcaster Mage
    4 Stoneforge Mystic
    1 Tombstalker
    3 True-Name Nemesis

    //Sideboard
    SB: 2 Containment Priest
    SB: 2 Engineered Plague
    SB: 1 Ethersworn Canonist
    SB: 1 Gideon, Ally of Zendikar
    SB: 2 Invasive Surgery
    SB: 2 Nihil Spellbomb
    SB: 1 Pithing Needle
    SB: 1 Surgical Extraction
    SB: 1 Swords to Plowshares
    SB: 1 Toxic Deluge
    SB: 1 Zealous Persecution

    I am playing 4 Mystics and 3 Equipment right now. The meta is really grindy and sometimes agressive in form of Reanimator (mostly rb). Working more on the grind plan I cut Engineered Explosives. It blows my stuff away but other decks can come online again. When my Bitterblossom dies or my power on the board I need more time to get into the game again.
    Without Explosives I can play safely Sylvan Library and more equipment. Jace the Mind Sculptor is too slow right now.

  10. #110

    [Deck] Deathblade

    I really like this list that 5-0'd a league. Very tight and efficient. Probably only needs 20 lands considering 4 Deathrites and 4 Ponders.

    http://mtgtop8.com/event?e=14269&d=285121&f=LE

    What do you think?


    Sent from my iPhone using Tapatalk

  11. #111
    Don't just have an idea - have all of them
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    Re: [Deck] Deathblade

    it's very controlish. 4 stoneforge and 2 equipment creates dead cards.
    The problem Deathblade is bad as a pure control deck. Miracles does it better. you have only 12 creatures. Also he didn't play Planeswalker. I feel this list is way to powerless.
    20 lands is a bad idea. This is hard control you should add more lands.
    there is also no finisher. True-name Nemesis is a great card but can't do the job alone.

  12. #112

    Re: [Deck] Deathblade

    How would Aura Shards be in our sideboard? I was thinking of running it instead of Disenchant.

  13. #113
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    Re: [Deck] Deathblade

    3 mana enchantment is not good. it's not reactive and too slow. disenchant, decay and/or krosan grip should be better

  14. #114

    Re: [Deck] Deathblade

    Thanks!

  15. #115

    Re: [Deck] Deathblade

    If I can't find an Underground Sea should I play a Creeping Pit, Swamp or Island?

  16. #116
    The Fire of Justice Burns Like Nothing Else
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    Re: [Deck] Deathblade

    Quote Originally Posted by jwl3gg View Post
    If I can't find an Underground Sea should I play a Creeping Pit, Swamp or Island?
    This depends a lot on what spells and what other lands you are playing. Generally I'd say 3 UB lands is the minimum amount you can play though. I've done 2 Seas/1 Tar-Pit before and it was functional, but not ideal IMO.

    Quote Originally Posted by Neo900 View Post
    This sunday is the monthly major event and I am going to play this list:

    ...

    List

    ...
    I know you're a fan of Bitterblossom. I have some questions about the card:

    >How good is it in the Grixis Pyromancer matchup? Its hard for them to remove if resolved and the bodies are relevant, but I think the life loss is also an important factor.

    >To what degree do you respect Wear/Tear against Miracles when playing this card? i.e. will you sandbag it when you have an Equip out or vice-versa.

  17. #117

    Re: [Deck] Deathblade

    Should I cut Venser in favor of Leovold? I mean, they're both so good!

    My current creature package is:
    4 Deathrite
    4 Stoneforge
    2 True-Name
    1 Snapcaster
    1 Venser

    Also don't know if I have a SB slot for him

    2 Surgical Extraction
    1 Rest In Peace
    1 Sorin Lord of Innestrad
    1 Pithing Needle
    1 Disenchant
    2 Meddling Mage
    2 Fluster Storm
    2 Zealous Persecution
    1 Containment Priest
    1 Supreme Verdict
    1 Submerge

  18. #118
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    Re: [Deck] Deathblade

    Submerge is a tempo card and not ideal as removal for this deck.
    Supreme verdict is quite expensive in its cost.

    Venser can lock opponents out. But it needs too much mana. Leovold is overall the stronger card with its passive ability and 3/3 body. Also he costs only 3 mana but bug can be hard to support. But as a one off it shouldn't be a problem.

    Bitterblossom works great. Most of the times underrated by the opponent. The flying is huge for connecting with jitte or chump blocking. 1 life for a 4/5 tarmogoyf is fair.

  19. #119

    Re: [Deck] Deathblade

    Quote Originally Posted by aniso View Post
    @Neo900 and @ESG thank you both for your thoughts on dealing with Blood Moon. It's not overly rampant in my meta, but shows up occasionally in Painter and UR Delver. I do run EE in the main so for now I'll stick to strong mulligan's for an answer before stretching the mana base too thin. It does seem like a bit of a toss-up as to whether an island or plains would be more appropriate after the singleton swamp. Although the island let's you dig for answers it doesn't necessarily let you cast them which makes me think if I do add another basic it should likely be the plains for stoneforge mystic.
    I have a completely different opinion here. I don't like Engineered Explosives as an answer to moon because you're not likely to hit 3 different colors of mana after a moon resolves, even with 2 basics. I also don't like the idea of running basics in this list. You're trying to get enough mana for four different colors with only 15 or so lands, so you want as many duals and fetches as you can. If you're going to run a basic, I don't get why you'd run a plains/island/swamp anyway. The obvious choice to me is a forest. If they play blood moon, crack a fetch for a forest in response, then you can play any of your 8 shamans or hierarchs for whatever mana you need. That, and you're one deathrite away from being able to abrupt decay away the moon. Forest is also a good answer to a wasteland lock for this reason. But the best way to answer a moon is daze/force.

  20. #120
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    Re: [Deck] Deathblade

    Forest kills the mana base. Onmy decay and deathrite are castable with forest.
    Explosives on 3 is more a proactive action as a reactive. We have to assume that there is a blood moon.
    I play 1 swamp right now and it doesn't hurt. With bitternlossom I can win while there is a moon. Also I have deathrite shaman to fix mana.

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