Thanks! That's a cool list. It foregoes the Standstill plan for turbo-Xerox, which could be better but we get weaker to a resolved chalice. The Vision Charms and Renegade Dopplegangers are garbage (just too cute) and there is no Factories. I'm not sold on the list but it's a great piece of information! Much appreciated.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Indeed, I agree with all of that. I think it's just a sort of "proof of concept" that Dreadnaught could work in the current meta. I think Scroll definite wants to take the deck in a different direction, which might be Delver-less. Although it is a little hard to say, off the top of my head, how good Factory is with all the W&6 running around.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Fathom Seer and Hunted Horror could be fun too, but they're not nearly as strong.
Also another route I guess maybe a weird standstill stompy variant:
4 Ancient Tomb
4 City of Traitors
4 Waste Land
12 Lands
4 Mox Diamond
4 Scroll of Fates
4 Chalice of the Void
2 Sorcerous Spyglass
2 Trinisphere
2 Crucible of Worlds
4 Dreadnaught
2 Eater of Days
4 Trickbind
4 Standstill
4 Karn, the Great Creator
@Matsu
So the word “Scroll” already tips us off that it plays nicely with Cursed Scroll, which in turn immediately brings us to what @Mr.Safety pointed out: Pox.
The closest cards to Scroll of Fate are Ill. Mask [tells you Dreadnought] and Aether Vial. Some immediate things to note is that this card is immediately mana neutral (for keyword morph/megamorph) once resolved, avoids the stack (highly uninteractive), and anti-Chalice in a way that can also play nicely with Chalice.
Perhaps most important is that it has a built in correction mechanism for drawing multiple copies...of any card including itself (as it can transmute any card in hand into an EoT PW-pressuring card). The lack of this feature is what kills a lot of build-around cards; a classic example would be any do-nothing enchantment [ex. Aluren, Opposition, Earthcraft, RiP in Helmerator, etc...] having no worse draw than another copy of itself.
Anything beyond the above interpretation translating to “they basically gave face-down strats what they needed: their own Mishra’s Workshop” is unnecessary. Going into the specifics of what cards with morph have more text is a topic that requires lots of time tinkering with Dreadnoughts to quickly get through.
It’s just very strange that legacy players would see the new Gibbering Descent2.0 and think it was the most legacy-playable card in this set, and that it would be in NicFit before any deck with say Rit and Lilly of the Fail.
I haven't tried it yet, but I get to 3 mana quite reliably with 21-22 lands and getting some extra draws from Brainstorm/Standstill. The problematic matchups are the hard-control matchups like Miracles and Grixis Control. KCommand and Terminus are hard to beat. Standstill and Factories help, but resolving and protecting a Scroll of Fate seems devastating.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
One of the few decks to maintain its stubborn usage of Spell Snare is Dreadstill, lol. Countering W&6 for U sounds good to me. I will definitely be sideboarding at least one Crucible to offset their Wasteland plan, but with so much permission in Dreadstill it should be hard to resolve one in the first place. I am more inclined now than ever to play Hydroblast/Blue Elemental Blast in my sideboard over Flusterstorm, simply for W&6.
I don't think Delver is the place to cut, we do need something that can hit before Standstill, and it's the best efficient threat in blue for that curve. I think the cards that Scroll of Fate replaces are one-trick-ponies like Vision Charm, Torpor Orb, or Mask of Illusion. Scroll does the dreadnought combo but isn't dead by itself.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Scroll is cleaner in many ways, but I think the pretty ridiculous power spike (instant speed, no stack use) means you're probably going to want a greater focus on protecting it. With Mask you often don't really care about it, and opponents will regularly commit to poor lines to deal with it (to their credit they kinda have to b/c at any point you can threaten to deploy 12-48 power without much effort). With Scroll, you're much more heavily incentivized to run a card like Vision Charm [and/or the less reliable, non-engine Veil of Summer] than you've ever been because Scroll is intolerable for pretty much any deck lacking combo elements. Torpor Orb is a way more aggressive enabler [meant to punish braindead ETB value magic] that can't really be compared in terms of function b/c Mask (and soon Scroll) are 100% there to beat Chalice while seamlessly advancing the Dread plan. While Scroll will see the most maindeck-play, that Torpor Orb will remain in many Dreadnought SBs because of how horrifically damaging it is to large swaths of the format.
It's also only a matter of time before Torpor Orb is either put on a land or they release Omni-Torpor Orb which stops ETBs, cast triggers (i.e. eldrazi nonsense, keyword storm, and Counterbalance/Chalice), and activated creature abilities. Let's be honest, creatures should only be a cmc in the upper right, and P/T in the lower right - who really wants to read the rest of that garbage in-between. Easy flavor text too: "At, When, Whenever. The End" -Phyrexian Scriptures
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Hey ya'lls, long-time Source-reader/lurker here,
[came back to MTG/Legacy about a year ago, packing some Dreadnoughts that I literally pulled from Mirage boosters back in 10th grade and used Stiflenought to learn the Tempo game.]
Scroll of Fate literally made me sign up here, finally. Card's got me all giddy. (I'll say hi in the Dreadstill thread soon.)
So here's my current take on Delvernought, now with a couple of Scrolls thrown in:
4 Delver
4 PhDs
2 Jace VP
2 Scroll of Fate
1 Lazav, MF (used to be 2)
20 Tempo/Stifle
2 Fatal Push
3 Thoughtseize
3 Spell Pierce
1 Preordain / Unearth / Flex
4 WL
8 Fetches
1 U Sea
1 Swamp
4 Island
BTW: What a missed opportunity that was when EWLandon played that mono blue list full of clown cards... And FYI: JPA93 also 5-0'ed a UB tempo list with Bobs a couple of months back. As long as Tundra doesn't dominate the meta, this shit's got legs.
Scroll of Fate is awesome....My new favorite card in a long time lol. Gonna be fun to flash in 12/12s at instant speed with force backup.
It's similiar to sneak attack...but 3 mana and no haste. Also doesn't die at end of turn.
Phyrexian Prision Dot Dec
4 Phyrexian Dreadnought
4 Thought-knot Seer
4 Scroll of Fate
4 Illusionary Mask
4 Karn, the Great Creator
3 All is Dust
4 Chalice of the Void
3 Trinisphere
3 Ensnaring Bridger
4 Grim Monolith
3 Sorcerous Spyglass
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Wasteland
5 Lands, Wastes
If you want more prison... It could also sustain a smokestack!
Board out dreadnoghts vs reamoval.deck and go full stax?
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
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