Brainstorm
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Thread Necropotence
Good memory - it's interesting reading all of the "wrong" spoiled cards.
I passed one in a draft too, because I was like, it will at most be a 2/3 or a 3/4 (not realizing it's potential value).
I also passed Figure of Destiny because I thought the effects ended at end of turn - I remember thinking "how would anyone get that much mana - to activate the final effect." :)
"Never argue with a fool, people might not know the difference."
Back on the "playable green creatures in Legacy" topic, how about:
GG Hidden Archers - Human Rogue - GG - 2/3 - Flash, Reach, Hidden Archers counters all Storm triggers when it is in play. (or "Cards with Storm cannot be played while Hidden Archers is on the battlefield.")
"Never argue with a fool, people might not know the difference."
One formatting that retains its specific anti-Storm usage could simply be "Spells cannot be copied."
If they wanted to go that route they could just keyword a series of staple spells with "Stealth: Casting this spell doesn't cause abilities of permanents on the battlefield to trigger"
If it's CMC +0.5 or something and not the +1.0 that Split Second was, then you could end up with a few useful cheap cards like a disenchant for WW or the opponent gains 3 life or some other bogus "drawback" to make it not straight outclass the original spells.
At some high CMC you could have a lord that gives all spells Stealth, but you could also offer up some interesting deck construction limits. Maybe a really cool new Elf, but it doesn't trigger Nettle Sentinel or Glimpse of Nature, so it isn't always straight positive.
What could really help green is:
"Delverbane, Destroyer of Xerox (G)
Flash, Flying, Haste, Lifelink, Doublestrike, Protection from everything, Splitsecond
Annihilator 7
When Delverbane enters the battlefield, exile all spells and abilities from the stack. You gain Shroud until the endstep of your next turn. Each opponent ends their turn.
Instead of paying Delverbanes manacost, you may hysterically laugh at your opponent.
Can't be countered.
10/10"
Works great against blue and gives green a fighting chance against belcheresque combodecks.
Seems a little unfair at first, but is kept in check by Innocent Blood.
I guess Veil of Summer's just totally irrelevant to the discussion because it happens not to be a creature.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
A decent kill spell that doesn't leave behind 2/2s or 3/3s for 1-2cmc would do more than enough for green @Grizzlenasty. So would a enchant that says "whenever a creature attacks you it gets -1/-0 until end of turn, if that creature is blue it gets -2/-0 instead."
Edit: conversely it could say all green or blue creatures and apply -3/-0, which would allow all the kill spells which donate green duders (which is most of those style of cards), as well as pump the brakes on Goyf. What green needs is cards that buy time purposefully, in a less braindead way than Veil.
For a green threat that stands up to TNN and doesn't look embarassing when facing Snapcaster Swords, merge Thrun, the last Troll and Questing Beast. Put it in the next commander product. Maybe make it cost GGGG. Sure, Questing Beast looks great for standard and it appears to be relevant for legacy but to let green actually have a good creature on the level of TNN, that could be what we need. Wotc, make us green mages proud to be green mages again!
Edit: I choose to ignore Veil and Oko here. Veil is best in a blue deck anyway and Oko requires a blue deck.
Last edited by pettdan; 02-03-2020 at 05:58 AM.
The title of this thread is flagrant false advertising at this point.
Well, it may not be as far away as you think, printing new cards is often discussed as an option to banning cards. I wouldn't be sad if TNN was banned. But that discussion doesn't lead very far.
It would be cool to see a Council's Judgment type of templating on a green creature, maybe like this:
Disciple of Thrun 1GG
Hexproof
G: Regenerate Disciple of Thrun
Will of the Council: at the beginning of your upkeep, starting with you each player votes for a non-land permanent. That permanent loses all abilities until the beginning of your next upkeep.
3/2
This works not only for True-Name Nemesis but also Emrakul, Progenitus, and anything else with hexproof/shroud/protection. Stats aren't overblown, but that thing would definitely see play.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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