There's no rules problem per se, but it doesn't do what it ought to. I'm not 100% sure you'd be able to cast it face-down and once the card is face-down on the battlefield it's a new object and it's not in hand, so it doesn't have a morph ability that allows players to flip it face-up.
It is best to go back to OG rules to understand what is happening. The backside of the card "lives" in the exile zone, the front side of a face-down card lives in the face-down exile zone. The rules have been dumbed down, but both the battlefield and exile zones operate exactly as if they have a face-up half and a face-down half. Go to the correct half of the zone and you will "see" where the instructions "live."
I bolded the most relevant portion to this discussion.Originally Posted by Release Notes
702.141d is relevant to Ethereal Valkyrie, but not to Dream Devourer. Dream Devourer never refers to any exiled cards.
Here's the text from Dream Devourer:
Is there some part that refers to exiled cards that I missed?Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by .
Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
@rufus - If you've ever played mtgo you know that random effects being added to cards show up as blue text in the text box. Devourer pastes the blue text about 'un-foretell' cost on the face-down card. So take yourself to the face-down half of the exile zone, look up at your card [you're seeing the face-up side], look at the text box, and note all the blue text about un-foretelling.
So apparently Tibalt Cascade is shitting all over Modern right now. Makes you wonder how long it's going to take until it takes off in Legacy, too. If it's broken in Modern, it should be good enough for Legacy in some form, too.
One thing I've just realized only now is that Righteous Valkyrie is a Cleric, so it would slot well into a cleric deck featuring Daru Spiritualist and the Kor instant speed pingers (notably Nomads and Shaman - which is also a cleric) for another infinite life combo.
Guess what's also a cleric? Vito, Thorn of the Dusk Rose - so you can essentially gain infinite life and make your opponent lose infinite life. Sure, at that point, you're at a 4-card combo, but with things like Vial, Cavern and even the new Pyre of Heroes, there might be enough redunancy/counter immunity to make it worth exploring. At worst, you just beat your opponent down with a bunch of 4/6 flyers that double anthem the rest of your creatures.
Don't forget Starlit Sanctum, an oldie but a goodie.
Obvious classic. Can even be fetched with Wayfarer (which is also a Cleric).
Ayli is another enabler - I wonder how fast you could nuke your opponent down with a bunch of creatures, Vito and Ayli - even without of the infinite combo. Angel buffs at high life would make it even easier.
Martyr of Sands could also be fancy with both the Angel and Vito (assuming you run enough white cards). But maybe the infinite life combo is just better.
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