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Thread: Throne of Eldraine Spoilers

  1. #101

    Re: Throne of Eldraine Spoilers



    IS THIS SPICY ENOUGH FOR YOU?

  2. #102

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post


    IS THIS SPICY ENOUGH FOR YOU?
    Ban this sick filth.

  3. #103

    Re: Throne of Eldraine Spoilers



    Because having Naga and Snake be different types for no good reason wasn't enough, now we have Mouse to conflict with Rat.
    Don't know about anyone else, but adding unnecessarily specific creature types that only end up conflicting with already existing ones is a practice that seriously bothers me.

    Quote Originally Posted by BenBleiweiss View Post
    Does this have a slot in Oops and Manaless Dredge, or any other creature combos?

  4. #104

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Glass House View Post


    Because having Naga and Snake be different types for no good reason wasn't enough, now we have Mouse to conflict with Rat.
    Don't know about anyone else, but adding unnecessarily specific creature types that only end up conflicting with already existing ones is a practice that seriously bothers me.
    You must have missed Warlock...

  5. #105
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    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post


    IS THIS SPICY ENOUGH FOR YOU?
    I was waiting for a card to make waves in this set, and we finally have one. The set seems like a huge flavor-win but fairly anemic in power level.
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  6. #106

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    You must have missed Warlock...
    Warlock can at least be excused because it has a reasonable flavor reason for it, that is giving each color its brand of spellcaster.
    Mouse is just nonsensical. I guess that they are worried about the Piper card? But even then, they could make the carriage create white Rats and specify that Piper can only sacrifice black Rats. That way there is no need to bloat the game with new needless creature types.
    Eh, I get that this is a non-issue to most but to me it is too irksome to keep my mouth shut.

  7. #107

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Glass House View Post
    Warlock can at least be excused because it has a reasonable flavor reason for it, that is giving each color its brand of spellcaster.
    Mouse is just nonsensical. I guess that they are worried about the Piper card? But even then, they could make the carriage create white Rats and specify that Piper can only sacrifice black Rats. That way there is no need to bloat the game with new needless creature types.
    Eh, I get that this is a non-issue to most but to me it is too irksome to keep my mouth shut.
    I'm curious how you think it "bloats the game" to have Cinderlla's mice be mice and not rats when the only real difference is an extra word is added to a paragraph in the comprehensive rules.

  8. #108

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    the only real difference is an extra word is added to a paragraph in the comprehensive rules.
    I would argue that that is exactly what bloating is... But as I said, this is a non-issue that just bothers me in particular. I just wouldn't like to see what happened with Snake and Naga again, though if Mouse stays primarily as tokens and receives little support then it will ultimately be harmless.

  9. #109

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I'm curious how you think it "bloats the game" to have Cinderlla's mice be mice and not rats when the only real difference is an extra word is added to a paragraph in the comprehensive rules.
    I mean I'll answer for him. The more differentiation that creature types get, the more space has to be devoted in various places for cards that effect specific creature types. When you have different creature types for "Rat" and "Mouse", you then need to print both Rat lords and Mouse lords (or cards that affect Rat/Mice) to appease the players who want cards in that space. It also makes creature-type hosers (like Engineered Plague) more/less effective (which swings both ways).

    See: Soraya the Falconer for a prime example of this. As printed, gives Falcons (and only Falcons) +1/+1 and can give them banding. Is it better or worse for Magic to have that narrow of a creature type, versus "Bird?" If they are all "Birds", it makes it easier to support the tribe/build on the tribe in future sets.

    Note: I'm not arguing in favor of either way. Just explaining why, from both a game play and set-development perspective, it might be int he game's best interest to have fewer tribes that overlap thematically (Types of rodents, types of birds), not more.

  10. #110

    Re: Throne of Eldraine Spoilers

    Folk-of-An-Havaa did nothing wrong.

  11. #111

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post


    IS THIS SPICY ENOUGH FOR YOU?
    Well, whenever WotC gets around to banning Ancient Stirrings, looks like Tron already has a replacement option. I think any DD list needs to at least look at this, though I'm not sure how great it is. Clearly helps mulligans a lot, comboes with Brainstorm later in the game, is effectively Impulse for a fair number of decks.

    Probably strongest in Standard Field of the Dead decks as a replacement for Elvish Messenger or whatever the one that looks for a land in your top five cards is called.

    Actually, now that I think about it, probably strongest in Amulet Titan/Scapeshift decks in Modern and Legacy. Makes it far more likely to get the combo early for that quick win.

  12. #112
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    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Note: I'm not arguing in favor of either way. Just explaining why, from both a game play and set-development perspective, it might be int he game's best interest to have fewer tribes that overlap thematically (Types of rodents, types of birds), not more.
    Well, each decision opens and closes design space to some degree.

    In the end, they are left to decide where they want to open it or close it with each "use." So, consolidating all rodentia into "Rats" closes some design space, where opening it up also closes some design space, while simultaneously opening other space.

    What is kind of dumb about the "snake vs. naga" point is that things are are pretty "clearly" naga (they are snake-people) are still just snakes, because some "sins of Design past" are just too awkward to fix retroactively. Which, actually, is exactly why Rat and Mouse probably should be different things, even if it is a bit of rules bloat, it's likely best for the game.

    I think, most likely, Naga were snakes for the sake of avoiding "rules bloat" but then we got Naga anyway and now we have a bizarre disconvergance of snakes that are clearly naga and no way to fix it realistically.
    "The Ancients teach us that if we can but last, we shall prevail."
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  13. #113

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post


    IS THIS SPICY ENOUGH FOR YOU?
    I wonder if this will be a cycle of cards...

  14. #114
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    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Mr. Safety View Post
    I was waiting for a card to make waves in this set, and we finally have one. The set seems like a huge flavor-win but fairly anemic in power level.
    It's like they "forgot" again how to make good cards. But chances are that they probably just fired a good chunk of the playtest team after getting back on track. Wouldn't be surprised if sales are garbage because the power level is too low, but we'll see.

    Once Upon A Time is great, though, especially as its design clashes heavily with Xerox decks and provide consistency to non-Xerox decks.

  15. #115
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    Re: Throne of Eldraine Spoilers



    WTF is this?

    I mean, I don't even know how to evaluate it, because it seems like such a strange amalgam of abilities. But that "damage can't be prevented" clause is a nice design space I'd love to see opened up more often (to void TNN).
    "The Ancients teach us that if we can but last, we shall prevail."
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  16. #116

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by H View Post


    WTF is this?
    The latest highly pushed mythic.

  17. #117
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    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by H View Post


    WTF is this?

    I mean, I don't even know how to evaluate it, because it seems like such a strange amalgam of abilities. But that "damage can't be prevented" clause is a nice design space I'd love to see opened up more often (to void TNN).
    Seems like an aggressive anti-Planeswalker card in green. Being able to let your team fuck up TNN is a big positive in my books.

    Needs more "can't be countered", though.

  18. #118

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by H View Post
    Jesus Christ... I guess I'll refer to this as the latest poster child of creature power creep.

  19. #119

    Re: Throne of Eldraine Spoilers



    ......

  20. #120

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post


    ......
    The only way to curl the monkey's paw is....to give it to your opponent?

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