Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
That could be an interesting new take on Fetchlands, and would force players to not rely on a single land splash with 10+ fetchlands.
Maybe something along the lines of:
NeoFetch
Tap, Sacrifice, Search the top 8(?) cards of your deck for an island and put it into play, if it would come into play tapped, it comes into play untapped instead. If you did, and the island was non-basic, take 1 damage.
really changes up how they work, still fetches your duals, and allows you to fetch shocks untapped without taking the 2. probably too wordy though.
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You know, or just Bad River, Flood Plain, Rocky Tar Pit, Mountain Valley, Grassland. Perfectly playable cards that make you trade speed for multi-color utility while promoting interaction (~risk) as they ETB tapped. Basic land fetching also exists already with cards like Ash Barrens, Renegade Map, Evolving Wilds, Thawing Glaciers, etc... You could also choose a path that promotes stack interaction with more creative cards like Entomb -> Dakmor Salvage/Riftstone Portal, Tithe/Land Tax, Land Grant. There's no need to come up with anything new (aside from perhaps printing Mirage fetches to include enemy colors), the issue here is: reprint the dual lands, *then* ban fetches.
You can't ban off every card that says shuffle on it. The best you can hope for is raise the bar on what it takes for a card that instructs a shuffle (or waste time in some other way) to translate into a winning strategy. Banning SDT didn't stop rounds from going to time, it just made resolving Counterbalance less likely to win on the spot (in a game that would have to be played out for tens of miserable minutes for no reason, and you know, might also include endlessly floating a guaranteed win on top of the deck with the sole purpose of tricking opponents into wasting time for g2/3). How exactly will addressing the concept of [some of the] shuffling prevent large events from going to time when all it takes is 1 match to go to extra turns?
Indeed. One of the things that make brainstorm broken is that you can shuffle away dead cards, making it a veritable Ancestral+. It also stops time being wastes in comp events and takes away power from SDT as well as DRS.
Umm.....Fetchlands are what got DRS banned and why Brainstorm is even talked about as a controversial card. While few exceptions exist:
-Playing Fetchlands = winning.
-Playing Fetchlands = homogenization of strategies by defining the most powerful methods of exploitation (Brainstorm, DRS, etc...).
The reason you see Fetchlands in coverage is because they inflame consistency and/or power engines (pretty much regardless of color restrictions). Dialing down mana fixing to any of the alternatives I suggested doesn't directly affect the printed text on any other cards. Fetchlands by themselves are how you win - not a diverse way of playing the game, not a flavor; just how to win b/c nothing else can match their effortless efficiency. If decks magically self-randomized each time a Fetch was cracked, it would not excuse Fetchlands being legal because these cards have very real power level issues.
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What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
There's nothing wrong with fetchlands being powerful though, something is going to be a powerful enabler in the format.
Also, DRS wasn't banned because of fetchlands. It was banned because you could cast it off of black mana. If DRS was green mana rather than hybrid mana the card would have been perfectly fine. Powerful still, but it wouldn't have needed a ban.
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He is a one drop that could be cast by two different colors, but is a 1/2 rather than the traditional 1/1 Mana dork that can only be cast from one color of mana. Then, they added stabilizing life-gain AND a grindy win-con against any number of opponents that essentially gives him vigilance (at least in regard to this specific ability), and then wrapped all 3 abilities up into one giant piece of graveyard hate, but the reason he was banned is because he can be cast with a second (non-blue) color? Get outta here.
Neither gets rid of the 2 Emrakul and 1 Griselbrand in your hand. Ponder also forces you to keep the top 3 or go for a random card.
Consistency of SnT variants and the ability to shuffle away chaff is the reason why SnT itself was a topic in this thread time and time again. It's one of many cards which would get significantly nerfed without the Fetch/BS/Ponder core.
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Can't believe I am bothering to reply to all this craziness.
As if "ban fetchland" wouldn't be ridiculous enough by itself, you go on saying that brainstorm without fetchland wouldn't work.
Right, because there aren't other shuffle or mill effects in legacy
And the reason behind all this (apart from the obvious stupidity this thread of the forum being still open)? because you can't accept that there are archetypes that really NEED to be able to shuffle away cards that are bad for the matchup. Brainstorm is no Ancestral, if you want to build a deck with control elements, you need to put in it both board control elements and "pile control" elements, and half of your deck would be almost completely useless in a given matchup. So you are simply saying "I don't want midrange/control deck because... because. Or, because I don't like 'em!"
Really useful thread.
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It was a mana dork that didn't require green. Breaking the color pie is what made it too powerful. If Birds of Paradise were hybrid g/b it would get banned too.
Deathrite Shaman took one of the biggest advantages that was traditionally green and moved it to black. That's why people would splash just a single green land in their DRS decks. That never would have happened if DRS required green mana to cast.
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