Results 1 to 19 of 19

Thread: Welder Academy

  1. #1
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Welder Academy

    So I'm not really sure where the best place for Vintage stuff is or if there are forums so I figured I'd post here what I've been working on for the past few months. When I was originally getting into Vintage I basically just browsed lists for something that piqued my interest and an original Onkel list was definitely up my alley. I have tweaked and changed some things that suit my style more and have talked with him as well (sadly he's moved to more of a counterspell grixis/UR build) whereas this is more of a turbo artifact academy deck. His original one was back in November or something and is the shell for this current list, but I've been happy with this in 2-mans and getting more comfortable with it the past few months.

    I managed to 4-0 a Vintage daily here: http://www.mtggoldfish.com/tournamen...9485648#online so I think the deck definitely has legs. I'm pretty new to the vintage scene and am in the process of getting this list within 15 proxy range so hopefully I can bop around the northeast and get some paper games in the next year.

    Anyways here is the list currently:


    Lands:
    2 Volcanic fetch
    2 Volcanic Island
    1 island
    4 Seat of the Synod
    1 Tolarian Academy
    1 Minamo, School at Water's Edge


    Artifact Mana:
    1 Lotus
    5 Mox
    1 Mana Crypt
    1 Mana Vault
    1 Sol Ring
    2 Mox Opal
    1 Lotus Petal


    Card Draw:
    4 Gitaxian Probe
    4 Thoughtcast
    1 Ancestral Recall
    1 Dig Through Time
    1 Ponder

    Wheels:
    1 Timetwister
    1 Wheel of Fortune
    1 Time Spiral
    1 Memory Jar
    1 Windfall

    Other Blue Shit:
    1 Time Walk
    1 Hurkyl's Recall
    1 Tinker
    1 Transmute artifact
    1 Mystical Tutor

    Artifacts:
    4 Expedition Map
    2 Voltaic Key
    1 Time Vault
    3 Sensei's Divining Top
    1 Defense Grid
    1 Trinisphere


    Greatest Creature in the History of the Game:
    2 Goblin Welder

    A tinker scrub:
    1 Myr Battlesphere

    Utility Walker:
    1 Tezzeret


    SideBoard
    4 Force of Will
    2 Chain of Vapor
    2 Steel Sabotage
    4 Grafdigger's Cage
    2 Defense Grid
    1 petrified field



    So basically this list plays like a pseudo-Belcher in that gets out of control very fast, but you get more lands and can play a slower game thoughtcasting. I'm still a vintage noob so I will refrain for now in posting matchups and stuff since some things I say will most likely be wrong and I am still practicing a bunch to better learn other matchups. The only one I will comment on is dredge, which is insanely positive. I tried out grixis artifact builds but ended up liking this higher variance style more, even if black tutors are the shit.

    Any vintage aficionados want to chime in here?
    Last edited by Kap'n Cook; 06-07-2016 at 10:04 AM.
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  2. #2
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Top 8d today's magic online power 9 challenge with King Welder and his merry band of metal trinkets. Report to follow
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  3. #3
    Member

    Join Date

    Aug 2009
    Location

    Finland
    Posts

    72

    Re: Welder Academy

    Well done! Looking forward to the report! Will you post in under here?

  4. #4
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    If anyone still hasn't seen the mini-report I put it in the source's legacy tournament report section and just posted it over on the mana drain as well.
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  5. #5
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    4-0-1 Friday trial

    Started 5-1 vintage champs.

    Sadly finished 5-3.

    Deck has serious fucking game.

    Report to follow on source and MD.
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  6. #6
    Member

    Join Date

    Aug 2009
    Location

    Finland
    Posts

    72

    Re: Welder Academy

    Quote Originally Posted by Kap'n Cook View Post
    4-0-1 Friday trial

    Started 5-1 vintage champs.

    Sadly finished 5-3.

    Deck has serious fucking game.

    Report to follow on source and MD.
    I assume the Tezzeret you run is the Seeker sort of Tezzeret?

  7. #7
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Yes sir. Dude is a beast
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  8. #8

    Re: Welder Academy

    Deck looked super fun on Friday. Congrats on the finish, looking forward to the report.

  9. #9
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Aiming to post a report tonight. I'm also going to use this thread to mark deck progress of cool stuff I pick up.

    Also marking changes I make just as a way to remember over time.

    6/7
    -1 volcanic
    -1 chrome mox
    +1 island
    +1 lotus petal

    -3 ingot chewer
    +1 force of will
    +2 steel sabotage
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  10. #10
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Posted my report under the legacy tournament reports section. Can't post on mana drain yet as the site is down right now.

    Link for anyone who checks this thread:

    http://www.mtgthesource.com/forums/s...637#post953637
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  11. #11
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    No updates for a year, yikes. Haven't been jamming too much vintage but that will change soon.

    Probe restriction is annoying for sure, that card gave the deck a lot of churning ability post wheel.

    Whatever, though. Paradoxical outcome is insane in this deck. New list that I am going to mess around with:


    Lands:
    2 Polluted Delta
    2 Volcanic Island
    1 island
    4 Seat of the Synod
    1 Tolarian Academy
    1 Minamo, School at Water's Edge


    Artifact Mana:
    1 Black Lotus
    5 Mox
    2 Mox Opal
    1 Mana Crypt
    1 Mana Vault
    1 Sol Ring
    1 Lotus Petal
    1 Grim Monolith


    Draw and Wheels:
    1 Gitaxian Probe
    4 Thoughtcast
    1 Ancestral Recall
    1 Ponder

    1 Timetwister
    1 Wheel of Fortune
    1 Time Spiral
    1 Memory Jar
    1 Windfall
    3 Paradoxical Outcome
    1 Mind's Desire


    Utility:
    1 Time Walk
    1 Tinker
    1 Mystical Tutor
    1 Chain of Vapor

    Artifacts:
    4 Expedition Map
    2 Voltaic Key
    1 Time Vault
    3 Sensei's Divining Top
    1 Defense Grid
    1 Trinisphere


    Win Conditions:
    2 Goblin Welder
    1 Tezzeret the Seeker
    1 Myr Battlesphere


    Sideboard
    4 Force of Will
    1 Chain of Vapor
    1 Hurkyl's Recall
    2 Steel Sabotage
    4 Grafdigger's Cage
    2 Defense Grid
    1 petrified field
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  12. #12
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    post to mark changes from previous post. Dig is too hard to fuel with no probes. Plus outcome is just better.


    MD:
    -3 Gitaxian Probe
    -1 Hurkyl's Recall
    -1 Transmute Artifact
    -1 Dig Through Time

    +3 Paradoxical Outcome
    +1 Grim Monolith
    +1 Mind's Desire
    +1 Chain of Vapor

    Sb
    -1 Chain of Vapor
    +1 Hurkyl's Recall
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  13. #13
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Quickly made some changes. Definitely felt clunkier with all the extra high converted mana cost cards. Made the change to move lower to the ground with some preordains. The deck is definitely like a snowball you start slower and keep dropping trinkets and then you just overwhelm with so much card draw.

    Current List:

    2 Polluted Delta
    1 Volcanic Island
    2 island
    4 Seat of the Synod
    1 Tolarian Academy
    1 Minamo, School at Water's Edge


    Artifact Mana:
    1 Black Lotus
    5 Mox
    2 Mox Opal
    1 Mana Crypt
    1 Mana Vault
    1 Sol Ring
    1 Grim Monolith


    Draw and Wheels:
    1 Gitaxian Probe
    4 Thoughtcast
    1 Ancestral Recall
    1 Ponder
    4 Preordain
    1 Frantic Search

    1 Timetwister
    1 Wheel of Fortune
    1 Time Spiral
    1 Memory Jar
    1 Paradoxical Outcome


    Utility:
    1 Time Walk
    1 Tinker
    1 Mystical Tutor
    1 Chain of Vapor
    1 Transmute Artifact

    Artifacts:
    4 Expedition Map
    2 Voltaic Key
    1 Time Vault
    3 Sensei's Divining Top
    2 Defense Grid


    Win Conditions:
    1 Goblin Welder
    1 Tezzeret the Seeker
    1 Myr Battlesphere


    Sideboard
    4 Force of Will
    1 Chain of Vapor
    1 Hurkyl's Recall
    2 Steel Sabotage
    4 Grafdigger's Cage
    1 Trinisphere
    1 petrified field
    1 Goblin Welder
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  14. #14

    Re: Welder Academy

    Oh man, anything with Goblin Welder and Tezz in vintage makes me hard. How as the deck been treating you recently? I really want to play some old school Tezzerator with Paradoxical Outcome but I'm worried about the severe amount of hate everyone is packing now for storm.
    From nothing came teeth.

    Quote Originally Posted by CptHaddock View Post
    I really don't know why you're complaining about top being banned since you seem to be very good at Soothsaying.

  15. #15
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Quote Originally Posted by Ephemeron View Post
    Oh man, anything with Goblin Welder and Tezz in vintage makes me hard. How as the deck been treating you recently? I really want to play some old school Tezzerator with Paradoxical Outcome but I'm worried about the severe amount of hate everyone is packing now for storm.


    Damn sorry for not responding I never expect others to actually reply about vintage on here. With the mentor restriction it's gotten a lot better since you get a tiny bit more time. The deck is still really fun, it really just comes down to how well you can slog through the infinite sideboard artifact hate. That said, decks spend so much time trying to dig for energy flux or stony silence it's not hard to bide your time setting up defense grid and chain of vapor it usually.

    Is the deck top tier? No. Is it baller drawing millions of cards, taking a million turns, making a million mana, and playing a million broken restricted cards? You bet your ass it is. And it plays goblin welder. 'Nuff said
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  16. #16
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    3-3 in yesterday's challenge for 27th place.

    Decklist:

    https://magic.wizards.com/en/article...nge-2017-10-01


    Started off 0-3 against Shops, Blue-red shit, and then Legacy Rug delver vintage-ified.

    Some highlights (lowlights) were getting ready to go bananas vs shops and having a wasteland topdecked when on 0 cards to wreck my T-school, a Time Spiral with infinite mana ready drawing lands and mana and no business, main deck null rod out of delver, a By Force against me for 7 of my artifacts and I think 3 Turn 1 Defense Grids meeting Force of Will.

    After the 0-3 start I managed to beat Oath, Dredge, and Bug little dudes. Tinker Battlesphere was the champ in round 6.

    Was certainly a little rusty to start because I forgot my golden rule of always wheel if you can because you never know when you'll draw Vault-Key-Lotus. Beyond that I'm not sure where I want to tweak the deck. It's either make it more reactive or more busted because in sideboard games you are always facing a ton of hate. Leaning the busted way because why play vintage if you aren't trying to do the most insane things possible. For the busted path decision tree there's two more branches: I might go with a black splash in addition to a 1 welder/1 wheel maindeck splash so I can run Vamp/Demonic and Tezz Gangster Edition or branch B go with more Paradoxical Outcomes, not really sure. I like both these plans because Defense Grid is still really good. The reactive side is to shave stuff down so that I can fit my 4 force of wills maindeck.

    Those are the main ideas. The most fun idea would be to put a heavier Welder package in and go for an Extended-Style deck sideboard plan of Teen Titans and just weld in some boss bitches. Who knows, but that's at the least the benefit of running a cool, albeit not tier 1 deck.
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  17. #17
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    11/26 challenge results.

    Switched up some of the numbers in the deck between main and side to give slight better chances vs shops g1. Moved 2 Forces main over a map and a 2nd grid.

    Ended up going 3-3 again, with the opposite result from the previous challenge (I think final result was like 19th out of 40-something). Started out 3-0 with wins over Fast dredge, blue dredge, and then what seemed to be 4c Oath Dack. Next 3 rounds lost a super close match in 3 to shops, blown out by shops, and then a close game 1 and 3 vs Burning Wish Baral with a blow out turn 2.

    Gonna have to switch up the list a lot, now with Shops playing Jack Sparrow's Telescope. Round 4 game 3 I was always one turn away from winning, using Hurkyl's Recall to bounce his board of revokers and Spyglasses but was short of mana for two turns and then a topdecked Foundry dude pumped his board to lethal and forced me to blow the recall in combat rather than eot and let him mana crypt out a revoker/telescope on my time vault.

    Still can't be too upset with the deck, as I've consistently gone around 50%, with the losses certainly being close enough and within reach depending on wheel draws. One match vs shops I was facing lethal, topdecked wheel of fortune, then hit a timetwister, but didn't get any fast mana (large number of jewelry left) and had to blow a land drop to cast twister. The twister 7 had the reshuffled academy and tezz needed to win, but i had already made the drop.

    I think I'm going to move forward with something like this for the next challenge/random jamming. Windfall in the board I think is a perfect random blowout card for on the play and against control. 4th map often feels redundant main, but is very nice vs shops especially when bringing in the petrified field. Merchant scroll will also help open up things like Scroll for Hurkyl, recall, fow or outcome, or even scroll into mystical into anything needed like tinker/spiral.

    Land$
    4 Seat of the Synod
    1 Tolarian Academy
    1 Minamo, School at Water's Edge
    2 Polluted Delta
    1 Volcanic Island
    2 island

    Rock$
    1 Black Lotus
    5 Mox
    2 Opal
    1 Mana Crypt
    1 Mana Vault
    1 Sol Ring

    Wheel$
    1 Gitaxian Probe
    1 Ancestral Recall
    1 Ponder
    1 Frantic Search
    4 Thoughtcast
    2 Preordain

    1 Timetwister
    1 Time Spiral
    1 Wheel of Fortune
    1 Paradoxical Outcome
    1 Memory Jar

    $tuff
    1 Time Walk
    1 Tinker
    1 Transmute Artifact
    1 Mystical Tutor
    1 Merchant Scroll
    1 Hurkyl's Recall
    4 Force of Will


    'fact$
    3 Sensei's Divining Top
    3 Expedition Map
    1 Defense Grid
    2 Voltaic Key
    1 Time Vault

    Wincon$
    1 Goblin Welder
    1 Tezzeret the Seeker
    1 Myr Battlesphere


    $ideboard
    4 Grafdigger's Cage
    2 Chain of Vapor
    2 Steel Sabotage
    1 Hurkyl's Recall
    2 Defense Grid
    1 Expedition Map
    1 petrified field
    1 Goblin Welder
    1 Windfall





    Also scooped up the first piece of power for the deck:

    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  18. #18
    Member

    Join Date

    May 2018
    Location

    Phoenix
    Posts

    4

    Re: Welder Academy

    have you savored Turbo Stasis by Daily Decks?

  19. #19
    Bob Ross
    Kap'n Cook's Avatar
    Join Date

    Jun 2012
    Location

    Baltimore
    Posts

    598

    Re: Welder Academy

    Newest list update. All aboard the fully powered All-In Academy train. Gotta try to battle the robot assualt:


    Land$
    4 Seat of the Synod
    1 Tolarian Academy
    1 Minamo, School at Water's Edge
    1 Polluted Delta
    1 Flooded Strand
    1 Volcanic Island
    1 island

    Rock$
    1 Black Lotus
    5 Mox G
    4 Mox O
    1 Mana Crypt
    1 Mana Vault
    1 Sol Ring

    Draw$
    1 Gitaxian Probe
    1 Ancestral Recall
    1 Ponder
    1 Frantic Search

    1 Timetwister
    1 Time Spiral
    1 Wheel of Fortune
    4 Paradoxical Outcome
    1 Memory Jar

    $tuff
    1 Time Walk
    1 Tinker
    1 Transmute Artifact
    1 Mystical Tutor
    1 Merchant Scroll
    1 Hurkyl's Recall
    4 Force of Will


    'fact$
    4 Sensei's Divining Top
    4 Expedition Map
    1 Defense Grid
    2 Voltaic Key
    1 Time Vault

    Wincon$
    1 Goblin Welder
    1 Tezzeret the Seeker
    1 Myr Battlesphere


    $ideboard
    4 Grafdigger's Cage
    2 Chain of Vapor
    2 Steel Sabotage
    2 Defense Grid
    2 By Force
    1 petrified field
    1 Windfall
    1 Slobad, Goblin Tinkerer


    Slobad because he's a pimp
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)