Game 1 decks (Dredge, Reanimator, Belcher, Oops All Spells) all have a window of opportunity to push their luck. The bad news: opponents have better odds g2-3 to find hate. The good news: you also get better odds of finding your anti-hate, provided you have something that will swing the game in your favor. I know for my deck of choice (Turbo Depths) having access to Force of Vigor is massive.
Brainstorm Realist
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Are people forgetting that this was actually implemented on mtgo?
-rob
I just love to play Bizarro Stormy, a non-linear (it's not Tin-Fins, contrary to popular belief) combo deck that can be very powerful and flexible but nowhere near broken. Many games go to time[edit: or well, meant until late in rounds, not time necessarily] there is usually a lot of fighting back and forth, so it's not usually uninteresting games allthough it has those raw power wins too. Griselbrand may be a bit overpowered in SnT, though.. Ah, I'll save that discussion for another thread. ;)
It seems fine and a positive they considered the MTGO data for eternal formats. I played through that period of implementation and basically agree.
It's just a much better version of the game to play with the London Mulligan, as it reduces *unnecessary* variance. If it pushes any cards over the edge in meta-game dominance, it would only be because those cards were ban list time bombs already; LED, Ancient Tomb, and Griselbrand seem like the only real candidates. The London Mulligan trial on MTGO was mostly the same meta-game, except for the Sunday of Niagra when there was an absurd amount of Reanimator in the top 32 of the Challenge. But since Niagra was drawing off many control players, that's hard to evaluate.
So; good for the game, even if it does contribute to some bannings in the long-term.
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Who knows what the next-level effect of the effects will be, but aside from decreasing shitty non-hand games via an extra decision and less variance, seeing as this increases odds of finding key cards, hate cards, and anti-hate cards, I feel that: a.) Decks like Chalice decks will get better, as there's a key card, but fewer opponents mull to anti-Chalice cards compared to other match-ups, e.g. anti-graveyard combo cards b.) Manaless Dredge takes a hit as opponents can better mull to graveyard hate, and Manaless does not want to mull to anti-hate. Probably balanced out by the new additions of Force of Vigor/Negation. Oh and c.) a bit of a boost for non-Brainstorm decks, maybe, getting some of that ability to unmulligan at the beginning of the game.
Issue is more that Ancient Tomb is made exploit/parasitize the going first mechanic. (The same can be said of Chancellor and to a lesser degree Leylines)
Exploiting game structural imbalance to an even greater degree on the back of London mull will set Tomb on the plodding path to getting [rightfully] banned.
i think so. i heard a bunch from several grinders that it wasn't really all that bad (meaning that grizdaddy and chalice didnt run over the entire format while it was around)
i'm sure it'll be fine. as an aside, the next several months in legacy will be real interesting with this mull change and all the new playable cards that will/have come into the format with the last 2 sets.
because it enables that hateful turn 1 chalice... i usually don't want to mulligan but i'm gonna love the london mull.
my LGS used the london mull for about a month while it was on MTGO but switched back to paris mull for the past whatever.
the london mull enables every non-BS deck a better (mull) hand; notice the only people complaining?
Ban brainstorm, chalice, and sanctum prelate, imo.
Take for instance Git Probe -> Sea -> Therapy, lose 2 cards on turn 0 (a play pattern made intolerable by Grixis Delver). This is of course far more abusive than Tomb/Chalice b/c it doesn't just inflame first player advantage, it also destroys the only compensatory mechanism of being second player.
There is a very real difference between a good turn 1 play and a first player exploit. Exploits will most often exacerbate mana disparities and/or CA. Tomb is concerning b/c the things it powers out translate loosely to second player loses their first turn; i.e. first player gets to begin the game by taking two turns.
The London mull will add consistency to the worst offenders. Overall the change will generally result in more real games of magic, but the exact opposite will be true in cases involving cards like Tomb/Chancellor/random Leyline/etc...
For clarity I will simplify the analogy to chess. Pieces having different movement rules, amounts, point values is not the same as taking extra turns. If you could name one move in chess that exacerbates first player advantage more than any other, it would be moving two pieces with 1 move [castle]. Magic is not chess, and when you see a castle analog, we need to remember that the other side does not get access to the same double move.
If anything I believe vintage dredge is almost dead because of this rule. The only fighting chance it has now is with the printing of Force of Vigor, but otherwise it is at the mercy of a 95% turn 0 Leyline of the Void.
The same is true for other decks in other formats.
Kind of, but not really. Playing with Sol Lands structurally changes how you build your deck. While it rewards strong openings it punishes you by increasing variance and restricting your options for in game advancement. You also often have little else should your opening gambit be denied.
In the chess analogy, it would be like I sometimes get to move twice, but the pay off is every few turns my Rooks, Bishops and Queen can only move 3 spaces. Sure, it is ok sometimes, but it's going to really hamper me over the length of a tournament.
If your deck can't beat a turn 1 chalice is it a real deck? Blue has access to 8 force's now. The only reason chalice is good is because people are too greedy to build a proper deck. There are like 20k cards in magic, maybe people should run two drops. Should we ban blood moon too because people who choose not to run basics feel sad? Welcome to legacy, if you don't like degeneracy what are you doing here? There are like only 3 engines in legacy: mox diamond, brainstorm and sol lands. Do we really want to knock out a pillar of the format because ancient tomb is "oppressive"?
I'll disregard everything else you wrote because [EDIT: a) asked and answered, and b)] conservatively that'd encompass around half of the field—more if Force- or Daze-containing decks don't start with one of those cards in hand.
I pretty much can't lose to Lands with any of the decks I play regularly except Dredge; does that mean Lands is a bad deck?
And is this thread gonna turn into the B/R thread like all the others?
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Man if Chalice decks ever become a thing just run something w/ 4 Abrupt Decay and mayhaps 4 Assassin's Trophy. If Chalice becomes a thing the meta might change, so what? Is that really a bad thing? I mean, before all this people were complaining the format was stale.
Karn kills chalice :)
-rob
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