Cyrus
06-22-2008, 10:27 PM
Well I can't really buy many expensive cards and I already have the FoWs, the Cloud of Faeries, a Jitte and the Counterspells, so I threw this together:
MonoU Fish - 60 cards
20 Island
4 Spellstutter Sprite
4 Cloud of Faeries
3 Ninja of the Deep Hours
3 Inkfathom Infiltrator
2 Cursecatcher
4 Force of Will
4 Daze
1 Umezawa's Jitte
1 Mask of Memory
2 Grafted Wargear
4 Brainstorm
4 Counterspell
2 Echoing Truth
1 Rushing River
1 Snapback
I don't really have a sideboard yet. Well, any input is really appreciated. I really miss 1cc cards, but I don't really know what to use.
This particular deck can go really aggro with the Grafted Wargears that at first sight really seem to be random, but they work. Ninja + Mask of Memory is hot card advantage. I know the equipments look really random, but they work and that's what I have for now. This deck has a nice matchup against combos, but it lacks in the aggro part, just like many fish decks. It's 50/50 against control so far, the high number of counters really helps and if they play a standstill you can play a spellstutter sprite in response and keep beating. I think more flash creatures would help, but I dont want this to turn into a faeries deck.
MonoU Fish - 60 cards
20 Island
4 Spellstutter Sprite
4 Cloud of Faeries
3 Ninja of the Deep Hours
3 Inkfathom Infiltrator
2 Cursecatcher
4 Force of Will
4 Daze
1 Umezawa's Jitte
1 Mask of Memory
2 Grafted Wargear
4 Brainstorm
4 Counterspell
2 Echoing Truth
1 Rushing River
1 Snapback
I don't really have a sideboard yet. Well, any input is really appreciated. I really miss 1cc cards, but I don't really know what to use.
This particular deck can go really aggro with the Grafted Wargears that at first sight really seem to be random, but they work. Ninja + Mask of Memory is hot card advantage. I know the equipments look really random, but they work and that's what I have for now. This deck has a nice matchup against combos, but it lacks in the aggro part, just like many fish decks. It's 50/50 against control so far, the high number of counters really helps and if they play a standstill you can play a spellstutter sprite in response and keep beating. I think more flash creatures would help, but I dont want this to turn into a faeries deck.