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muodoka
06-23-2008, 06:38 PM
lands (19)
2x forest
2x swamp
2x wooded foothills
2x bloodstained mire
3x wasteland
4x overgrown tomb
4x bayou

creatures (15)
3x body snatcher
3x ravenous baloth
3x spiritmonger
3x tarmogoyf
2x sakura-tribe elder
1x symbiotic wurm

other spells (26)
4x living wish
4x duress
4x cabal therapy
2x survival of the fittest
3x garruck wildspeaker
4x putrefy
2x pernicious deed
3x recurring nightmare

sideboard
1x tarmogoyf
1x genesis
1x yixlid jailer
1x ravenous baloth
1x body snatcher
1x spiritmonger
1x wasteland
1x harmonic sliver
1x gaddock tegg
1x murmuring bosk
2x krosan grip
3x chalice of the void




i need help with this deck and i feel its a good but not amazing now. i think the sideboard could use some work. also the mainboard need some shaping. the objective is early game disruption and can ramp up early mana with the elders. using recurring nightmare and bodysnatcher along with survival to synergy some fatties to end the game fast.

so any suggestions will be appreciated.

muodoka
06-23-2008, 10:07 PM
well the help might nice sometime soon :(

3duece
07-02-2008, 03:24 PM
I think a major problem with this deck is mana acceleration. Classic rec/sur uses 4 birds and 4 wall of roots. I also think the inclusion of blue for intuition and raven familiar would be excellent for getting cards you need in hand and into the graveyard. Lastly, the utility is missing. Rec/sur is famous for utility creatures regardless of overall strategy. Bone shredder, avalanche riders, uktabi orangutan, spike weaver. You need to be able to protect yourself while establishing a large beater (I think avatar or woe would be nice for the kill).

superman
07-02-2008, 05:13 PM
I would swap 2x Living Wish for 2 more Survivals right of the bat. Next I would take out the Planeswalkers and Putrefys and prob 1 Body Snatcher to add in the utility creatures. For Christ's sake put in a Squee Goblin Nabob. You can pitch him to survival get him back during your upkeep rinse and repeat. Mad card advatage. Eternal Witness, any of the various 187 (CIP Kill) creatures, and most likely Genesis are the utility creatures you need to be looking to add maindeck. Hope this helps.

Mental
07-03-2008, 12:12 PM
Here are the essentials in RecSur, at least from my experience:

19+ Lands
4 Survival
4 BoP
4 STE/Wall of Roots
4 Cabal Therapy
1-2 Academy Rector
1 Recurring Nightmare
1 Moat
1 Deed
2-3 Enlightened Tutor
1 Kokushko
2 Shriekmaw
2 Eternal Witness
1 Squee
2 Kitchen Finks

Finks is the NUTS with Recurring Nightmare out, btw.

You only need 1-2 big creatures because, in a normal Survival build, RecSur is good without them (like with Eternal Witness/Shriekmaw) and you can always fetch them with Survival.

Maveric78f
07-03-2008, 12:34 PM
Finks is the nuts POINT

It should be 4 of, as well as tarmogoyf. You should play also thoughtseize/duress in order not to blindly play your first cabal. Wall of roots is better than STE to my sense. Enlightened tutor aren't really necessary but I would play more rectors. Kokusho < Yosei too (but you may want both). Where is genesis by the way ?

Mana 27
19 lands
4*BoP
4*Wall of Roots

Disruption : 8
4*Thoughtseize
4*Cabal Therapy

Tutors : 9
1*deed
1*moat
1*recurring nightmare
1*Kokusho
1*Yosei
1*Squee
1*Genesis
1*Shriekmaw
1*Harmonic

Core deck : 16
4*Tarmogoyf
4*Kitchen Finks
2*Academy Rectors
2*Eternal Witness
4*Survival of the Fittest (almost forgot it...)

SB:
4*duress
4*Grips
3*Deed
2*Faerie macabre
2*flash evoke guy that removes 1 card in a grave (it removes bridges+1ichorid which is insanely good)

Mental
07-03-2008, 12:42 PM
Finks is the nuts POINT

It should be 4 of, as well as tarmogoyf. You should play also thoughtseize/duress in order not to blindly play your first cabal. Wall of roots is better than STE to my sense. Enlightened tutor aren't really necessary but I would play more rectors. Kokusho < Yosei too (but you may want both). Where is genesis by the way ?

Mana 27
19 lands
4*survival
4*BoP
4*Wall of Roots

Disruption : 8
4*Thoughtseize
4*Cabal Therapy

Tutors : 9
1*deed
1*moat
1*recurring nightmare
1*Kokusho
1*Yosei
1*Squee
1*Genesis
1*Shriekmaw
1*Harmonic

Core deck : 16
4*Tarmogoyf
4*Kitchen Finks
2*Academy Rectors
2*Eternal Witness
4*Survival of the Fittest (almost forgot it...)

SB:
4*duress
4*Grips
3*Deed
2*Faerie macabre
2*flash evoke guy that removes 1 card in a grave (it removes bridges+1ichorid which is insanely good)

Meh, Finks is good but I don't think 4 is necessary...especially when it means you can't run 2 Shriekaw. Also, no StP? In any event, the list looks fairly strong.

Maveric78f
07-03-2008, 01:16 PM
Finks and tarmogoyf are better to stall than shriekmaw. STP is ok but useless in too many cases (chalice/balance/burn/combo). Finks is great with rec, with cabal therapy, with deed, against gob, it's completely insane (kill 2 gobs + gain 4 life). I forgot: Finks is a pretty good beater.

Mental
07-03-2008, 01:19 PM
Finks and tarmogoyf are better to stall than shriekmaw. STP is ok but useless in too many cases (chalice/balance/burn/combo). Finks is great with rec, with cabal therapy, with deed, against gob, it's completely insane (kill 2 gobs + gain 4 life). I forgot: Finks is a pretty good beater.

No, I didn't mean not to play Goyf. Obviously. I just meant that 4 Finks is a bit much...I'd play a 3/2 Finks/Maw split.

hi-val
07-04-2008, 01:33 PM
You don't need something like Yosei or Kokusho, they're kinda win-more. If you're Recurring, basically anything that you Recur will be good.

If I absolutely needed some big fattie to Recur over and over again, it'd be Angel of Despair or Green Persist Guy That Eats Non-Creature Perms.

Mental
07-04-2008, 01:39 PM
BTW, here's my current RecSur list:

4 Heath
3 Foothills
3 Savannah
3 Bayou
2 Scrubland
2 Forest
1 Plains
1 Swamp

4 Birds of Paradise
4 Wall of Roots
4 Tarmogoyf
3 Kitchen Finks
1 Shriekmaw
2 Eternal Witness
1 Harmonic Sliver
1 Squee, Goblin Nabob
1 Genesis
1 Academy Rector
1 Fat Creature4

4 Survival
4 Thoughtseize
4 Cabal Therapy
3 Swords to Plowshares
1 Moat
1 Pernicious Deed
1 Recurring Nightmare

That seems about right to me. Hi-Val does raise an interesting point though - is a Fat Creature even necessary? I'm not sure it is, but it's certainly a nice swing when you're light on mana and so can't fully abuse Nightmare. However, recurring Shriekmaw + Finks is very strong.

Team-Hero
07-04-2008, 05:01 PM
BTW, here's my current RecSur list:

4 Heath
3 Foothills
3 Savannah
3 Bayou
2 Scrubland
2 Forest
1 Plains
1 Swamp

4 Birds of Paradise
4 Wall of Roots
4 Tarmogoyf
3 Kitchen Finks
1 Shriekmaw
2 Eternal Witness
1 Harmonic Sliver
1 Squee, Goblin Nabob
1 Genesis
1 Academy Rector
1 Fat Creature4

4 Survival
4 Thoughtseize
4 Cabal Therapy
3 Swords to Plowshares
1 Moat
1 Pernicious Deed
1 Recurring Nightmare

That seems about right to me. Hi-Val does raise an interesting point though - is a Fat Creature even necessary? I'm not sure it is, but it's certainly a nice swing when you're light on mana and so can't fully abuse Nightmare. However, recurring Shriekmaw + Finks is very strong.

Love the list. If you can't afford a Moat, can Magus of the Moat sub in almost as par?

For the FAT CREATURE slot I recommend: Simic Sky Swallower, Sundering Titan, or Bolgaran Hellkite. Each one plays a different role. Sundering Titan adds Artifact to the graveyard for Goyf as well. It really depends how you want to control the board. To be safe, I would go with Simic Sky Swallower; that guy just puts the opponent on a nasty clock.

Maveric78f
07-04-2008, 05:11 PM
I think that the best recsur target is Da Green Persist Guy That Eats Non-Creature Perms (DGPGTENCP in short). Already recsur with kitchen finks is completely broken but with this guy, it's crazy. The problem is that you can't play moat anymore. Which gives you the room for a 4th STP which I found needed finally in my testings.

In your list mental you should change the 3 foothills with 3 swamp fetches. If you want maybe a better moat, you have maybe the poof fog frog (found his name: spore frog). I would also definitely play 4* bayou (instead of a savannah). On turn 1 you want either green for birds or black for discard.

As a summary, I would go:
-1 moat +1 spore frog
-1 Fat Creature4 +1 DGPGTENCP
-3 foothills +3 polluted
-1 savannah +1 bayou
-1 witness +1 STP

Mental
07-05-2008, 12:24 PM
I think that the best recsur target is Da Green Persist Guy That Eats Non-Creature Perms (DGPGTENCP in short). Already recsur with kitchen finks is completely broken but with this guy, it's crazy. The problem is that you can't play moat anymore. Which gives you the room for a 4th STP which I found needed finally in my testings.

In your list mental you should change the 3 foothills with 3 swamp fetches. If you want maybe a better moat, you have maybe the poof fog frog (found his name: spore frog). I would also definitely play 4* bayou (instead of a savannah). On turn 1 you want either green for birds or black for discard.

As a summary, I would go:
-1 moat +1 spore frog
-1 Fat Creature4 +1 DGPGTENCP
-3 foothills +3 polluted
-1 savannah +1 bayou
-1 witness +1 STP

Your changes do make some sense. I'm fine cutting 1 Savannah for a Bayou, and, but I don't think black fetches should replace green ones. Green is such an important color in this deck - the only time G fetches are worse than B ones is under Blood Moon effects, but I play 8 ways to fight through them too.

If you're really worried, play Sakura Tribe Elder in the Wall of Roots slot. I switch between the two constantly.

I like the moat MD, Spore Frog is a cute trick that actually sucks. However, Moat means that whatever fat creature I run HAS to fly - and I'm ok with that. That's why I generally play Kokushko or Yosei...but I may test Angel of Despair.

-1 Witness, +1 StP seems like a decent idea.

@Team-Hero: If you don't have moats, don't substitute something for them. Just replace that slot with another creature, like Witness/Swords/Finks.

Joon
07-05-2008, 07:16 PM
Kinda interesting deck and I'm messing around with it, too.

Here's my list:

// Lands
2 [UNH] Forest
1 [UNH] Swamp
4 [ON] Windswept Heath
2 [B] Scrubland
1 [UNH] Plains
2 [B] Savannah
4 [B] Bayou
3 [ON] Wooded Foothills

// Creatures
1 [TSP] Harmonic Sliver
1 [CHK] Kokusho, the Evening Star
1 [FD] Eternal Witness
2 [UD] Academy Rector
3 [SHM] Kitchen Finks
4 [FUT] Tarmogoyf
1 [LRW] Shriekmaw
1 [JU] Genesis
1 [MM] Squee, Goblin Nabob
3 [MI] Wall of Roots
4 [7E] Birds of Paradise

// Spells
4 [EX] Survival of the Fittest
4 [LRW] Thoughtseize
4 [JU] Cabal Therapy
1 [AP] Pernicious Deed
1 [EX] Recurring Nightmare
4 [FNM] Swords to Plowshares
1 [LG] Moat

The Manabase isn't that great...I'd like to improve that. More Basics would be great. Is Scrubland really needed? In my old Gwb Rock Survival I had somethin g like 3/3 Foothills/Heath 3/3 Savannah/Bayou 1/1/8 Swamp/Plains/Forest and that was nice, too.

For my Sideboard, I haven't figured out one yet, but here's the one I'm going to test:

4*duress
4*Grips
3*Deed
2*Faerie macabre
2*flash evoke guy that removes 1 card in a grave (it removes bridges+1ichorid which is insanely good) --> Offalsnout

Please help me to improve the deck further as I need a optimal list for the tournament tomorrow (more likely today if I'm looking at my watch). Thanks.

Mental
07-07-2008, 12:08 PM
Sorry that I didn't see your post in time to reply.

Your list looks good, Joon. Personally I like 4 Wall of Roots and only 1 Rector, but you're list definitely looks fine. For mana, 2 Forest, 1 Swamp, 1 Plains works consistantly for me, but if you want more options you can cut the Scrublands for 1 Plains and 1 Forest. I wouldn't play more than 1 basic swamp, since you can't fetch it. Scrubland is useful, however. It's nice when you're hand has a fetch and a forest.