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emidln
06-26-2008, 04:19 PM
So, I've only played like 10 games with this, but it's by far the most fun I've had in awhile. The general concept is some minor disruption backed by beats like any other stompy deck does. The manabase is based on a Stax shell instead of more traditional Chrome Mox/Chalice shell so I can exploit Crucible/Waste+Factory.

// Lands
4 [TE] Ancient Tomb
1 [LRW] Forest (2)
2 [ON] Wooded Foothills
2 [RAV] Overgrown Tomb
4 [R] Bayou
4 [EX] City of Traitors
4 [TE] Wasteland
4 [4E] Mishra's Factory

// Creatures
4 [FUT] Tarmogoyf

// Spells
3 [BOK] Umezawa's Jitte
2 [DS] Sword of Light and Shadow
3 [FD] Crucible of Worlds
4 [MOR] Bitterblossom
4 [SH] Mox Diamond
4 [DS] Trinisphere
4 [MR] Chalice of the Void
3 [ON] Words of Wilding
4 [5E] Sylvan Library

The sideboard so far is just 4 Leyline. No idea what else I'm putting in there yet. I'm posting this because it's really funny and you get to play with Bear Factory, Faerie Factory, and Mishra's Factory!

There is some "hot synergy" in the deck like "Jitte + creatures" and "Bitterblossom + life". A slightly less obvious combo is Words of Wilding + Sylvan Library to generate 6 power worth of bears per turn. RAWR!

Nihil Credo
06-26-2008, 04:26 PM
This seems an awesome fit for Contamination. You have three separate engines to support it (Bitterblossom, Crucible/Factory, and WoW, although the last one locks you as well without Sylvan Library), and with Mox Diamond you can even play your 11 green spells after the enchantment lands.

Cire
06-26-2008, 04:41 PM
You can also play Garruk
-acts as well as another factory
&
-Garruk play's nicely with Ancient Tomb and City of traitors
+
-Planeswalkers act as a fog sometimes when your opponent redirects attack or burn to it instead

Just another idea to this fun looking deck, i can just imagine getinng 3 different tokens every turn, all game. Lol

Willoe
06-27-2008, 02:59 AM
Can you run a "weapon of mass destruction"?

Especially with Garruk, Pernicious Deed has never been better. Other than that, it does seem like a fun deck. But I'd like to see certain cards included:

Standstill (Your kill is the same, almost)
Pernicious Deed (Doesn't kill the manlands, if blown at low, your Blo$$om still generates tokens, remember)

And I'd like to have certain cards explained:

Words of Wilding/Sylvan Library: They're both enchantments and they rock together, but they virtually suck on their own IMO. But as I haven't tested, I can't really tell.

I'd like to test this later, it actually looks like a lot of fun. But I'm concerned about Engineered Explosives. So, Krosan Grip in the board, now!

Drac
06-27-2008, 04:13 AM
Just so you know,

Krosan Grip cannot stop EE from going off.
people who play against decks with green usually pop em right away if they need something killed. Also since your worried about EE2 i presume, the noobs will most likely also pop it. This is because they dont want your enchantments to still be around in your turn. This is the case for Lib/Bblossom etc etc

Willoe
06-27-2008, 06:20 AM
Krosan Grip cannot stop EE from going off.

Um, did I say that?

Players will wait until they can play and pop without passing priority in most situations. Therefore, a boarded Krosan Grip can surprise the unaware opponent (which for example plays it at 2, then waits to tap it until next because they want to leave mana open for STP, counterspell, or whatever). As soon you gain priority, you can easily destroy it without being scared. The opponent who knows that you might be holding a krosan grip will wait until he gets enough mana sources to play and pop.

What I'm trying to say is that if they pop it right away, then right, you can't do anything, but since you run factories, you will in fact still be at an advantage when they pop it. And if you gain priority, you can pwn the explosives with grip.

Did that explain it?

Drac
06-27-2008, 06:48 AM
I still dont think Krosan Grip is that awesome in this deck.
I would much rather go for Thoughtseize.

Boarding a card verses a certain card that you are scared of, and it only has a chance of actually doing anything against it is too narrow.

your deck is not scared of humility. i would say only counterbalance and EE/DEED


BUT

since you already run chalice to stop top i would not advice such a narrow SB card.

The Wes
06-27-2008, 12:35 PM
The major problem I see with thoughtseize is the pain from it, that and the ancient tombs, and fetches might be a bit much. Also its 1cc which is gonna be hurt a lot by trini and chalice. Oh, perhaps you should try out horizon canopy as a one of to help with those draws mid to late game. Just an idea. Oh, just saw the library in it, that should be more than enough draw if you get it going coupled with the fetch lands.