RogueBuild
06-29-2008, 05:23 AM
Let me give you the deck first, then how I came to put it together.
Land:
Plains 4
Mount. 4
Windswept Health 4
Flagstones 3
Plateau 4
Ancient Tomb 2
Creatures:
Goldmeadow Stalwart 4
Knight of Meadowguard 4
Wizened Cenn 3
Kinbaile Borderguard 2
Preeminent Captain 4
Thoughtwell Trio 3
Jotun Grunt 3
Sunhome Enforcer 2
Spells and Stuff:
SunForger 3
Sowrds to Plow. 4
Magma Jet 3
Lightning Helix 3
Disenchant 1
SB (and this has changed after almost every game):
Jotun Grunt 1
Burrenton Forge-Tender 2
Retaliate 2
Test of Faith 2
Gilded Light 1
Sulfurous Blast 1
Boil 1
Tempest of Light 1
Shattering Spree 1
Orim's Chant 1
Sirocco 1
When Rav Block came out I found Sunhome Enforcer and Sunforger and was looking for a way to abuse them. Sunforger I was happy to get to abuse with a Junktroller and a Lightning Helix in my first draft.
I brainstormed a few ideas of red/white decks but nothing ever got built.
2 days ago I was reading the lists of cards from the last few sets. I havent played paper magic in over a year so I missed everything after Lorwyn and I came across a card Preeminent Captain. I had also seen a number of Kithkin cards that worked with giants (none of which made the deck). The Captain allowed for a really cool, Goblin Lackey-esk type feel, but it needed to be Soldiers.
It turns out Sunhome Enforcer and Jotun Grunt are Sodiers. Add in some more little men with spears, some removal, and SunForger (I so want to abuse this card) and I have a deck.
I have only played about 15 (mostly 2/3) matches with this deck so far. My record is 9-6 (a few times people dropped after game one). I dont think I have gone more than 2 matches without changing something in the deck and/or the SB. And for the first 3 or 4 matches I didnt have a SB at all.
Things that I am debating:
Focus on the Kithkins or Soldiers? (right now it is Kithkins)
My only 1-drop creature requires that I play a lot of Kithkins or risk not being able to play it on turn 1, but in doing so I am ignoring some soldiers I would like to play. I cant really focus on the soldiers because I can not find a 1 drop I would play over Goldmeadow Stalwart.
If I go more for the soldiers do I switch the Wizened Cenns for Field Marshal?
Knights of M. are not soldiers but have been working out great for me. This also makes it hard to go more towards the soldier theme as I dont know what i would replace them with. Borusswitfblade? Not a bad card to use with Sunforger.
This deck has no card draw.
My hope to to be able to abuse the Sunforger to find answers and, to a less extent, Jotun Grunt to keep my library full of instants to find. Magma Jet's Scry has been usefull so far, but it is still not draw. I have thought about using Mask of memory but none of my creatures have any evasion. There is the soldier GemPlam and Surge of Thoughtweft, both give +1/+1 and draw a card, but seem bad to me. And Tithe, which would give me another 1-drop and could get me 2 lands, but just land.
The sideboard:
Is designed to be used with the Sunforger. Other then 3 creatures, it is all instants than I can tutor for. It is rare I would need to SB more than 2 or 3 cards. I just dont know if there was something I should have included and didnt think of.
A few match-up details.
I am 1-1 against combo. I do not expect to have a strong match against combo even post board, but I won 2-1 against Belcher tonight. At the end of G3 I was holding Gilded Light and Orim's Chant in hand and had Sunforger equiped and ready to seek out another answer is I needed it.
I have had a few Threst matches. I seem to have a decent match up there. If the Captain hits on turn 2 or 3 it goes bad quickly with a Grunt or other big soilder coming next turn.
I had a guy drop the moment cast in a Thoughtweft Trio and used it to block a pair of 3/3 mongeese. I can imagine him pissed off that I was playing "crap".
Anyway, I havent played enough game with any one build yet, but I do think this build will last at lest a few days before I start tweaking it again.
Feedback and ideas are welcome.
Land:
Plains 4
Mount. 4
Windswept Health 4
Flagstones 3
Plateau 4
Ancient Tomb 2
Creatures:
Goldmeadow Stalwart 4
Knight of Meadowguard 4
Wizened Cenn 3
Kinbaile Borderguard 2
Preeminent Captain 4
Thoughtwell Trio 3
Jotun Grunt 3
Sunhome Enforcer 2
Spells and Stuff:
SunForger 3
Sowrds to Plow. 4
Magma Jet 3
Lightning Helix 3
Disenchant 1
SB (and this has changed after almost every game):
Jotun Grunt 1
Burrenton Forge-Tender 2
Retaliate 2
Test of Faith 2
Gilded Light 1
Sulfurous Blast 1
Boil 1
Tempest of Light 1
Shattering Spree 1
Orim's Chant 1
Sirocco 1
When Rav Block came out I found Sunhome Enforcer and Sunforger and was looking for a way to abuse them. Sunforger I was happy to get to abuse with a Junktroller and a Lightning Helix in my first draft.
I brainstormed a few ideas of red/white decks but nothing ever got built.
2 days ago I was reading the lists of cards from the last few sets. I havent played paper magic in over a year so I missed everything after Lorwyn and I came across a card Preeminent Captain. I had also seen a number of Kithkin cards that worked with giants (none of which made the deck). The Captain allowed for a really cool, Goblin Lackey-esk type feel, but it needed to be Soldiers.
It turns out Sunhome Enforcer and Jotun Grunt are Sodiers. Add in some more little men with spears, some removal, and SunForger (I so want to abuse this card) and I have a deck.
I have only played about 15 (mostly 2/3) matches with this deck so far. My record is 9-6 (a few times people dropped after game one). I dont think I have gone more than 2 matches without changing something in the deck and/or the SB. And for the first 3 or 4 matches I didnt have a SB at all.
Things that I am debating:
Focus on the Kithkins or Soldiers? (right now it is Kithkins)
My only 1-drop creature requires that I play a lot of Kithkins or risk not being able to play it on turn 1, but in doing so I am ignoring some soldiers I would like to play. I cant really focus on the soldiers because I can not find a 1 drop I would play over Goldmeadow Stalwart.
If I go more for the soldiers do I switch the Wizened Cenns for Field Marshal?
Knights of M. are not soldiers but have been working out great for me. This also makes it hard to go more towards the soldier theme as I dont know what i would replace them with. Borusswitfblade? Not a bad card to use with Sunforger.
This deck has no card draw.
My hope to to be able to abuse the Sunforger to find answers and, to a less extent, Jotun Grunt to keep my library full of instants to find. Magma Jet's Scry has been usefull so far, but it is still not draw. I have thought about using Mask of memory but none of my creatures have any evasion. There is the soldier GemPlam and Surge of Thoughtweft, both give +1/+1 and draw a card, but seem bad to me. And Tithe, which would give me another 1-drop and could get me 2 lands, but just land.
The sideboard:
Is designed to be used with the Sunforger. Other then 3 creatures, it is all instants than I can tutor for. It is rare I would need to SB more than 2 or 3 cards. I just dont know if there was something I should have included and didnt think of.
A few match-up details.
I am 1-1 against combo. I do not expect to have a strong match against combo even post board, but I won 2-1 against Belcher tonight. At the end of G3 I was holding Gilded Light and Orim's Chant in hand and had Sunforger equiped and ready to seek out another answer is I needed it.
I have had a few Threst matches. I seem to have a decent match up there. If the Captain hits on turn 2 or 3 it goes bad quickly with a Grunt or other big soilder coming next turn.
I had a guy drop the moment cast in a Thoughtweft Trio and used it to block a pair of 3/3 mongeese. I can imagine him pissed off that I was playing "crap".
Anyway, I havent played enough game with any one build yet, but I do think this build will last at lest a few days before I start tweaking it again.
Feedback and ideas are welcome.