robby
07-01-2008, 07:05 AM
I've recently been trying to re-work an old deck. The basic concept is to go with an aggro strategy with creatures that keep coming back. The deck tries to have more threats and bigger threats than the opponent can handle. It tries to achieve more threats by recurring its dredged or destroyed creatures with dredge in the case of Stinkweed Imp, and animation in the case of Unearth.
Difference between this and The Rock:
This deck is called little rock because of some of the similarities it shares with its big brother The Rock. The decks are defiantly quite different though. The Rock has an early disruption plan and tries to dominate the mid-late game. This deck tries to steal the game early on and tries to have a fast recovery plan mid-game when deed is blown, or when an opponent finds answer. This deck tops out a 3 mana curve allowing it to focus on dropping early threats and equipping them. This deck also has room for equipment which give it access to reusable creature control in the form of Umezawa's Jitte.
Little Rock
Land: 15
3 Bloodstained Mire
3 Wooded Foothills
4 Bayou
3 Forest
2 Swamp
Artifacts: 11
4 Lotus Petal
4 Umezawa's Jitte
3 Grafted Wargear
Creatures: 14
2 Carnophage
4 Tarmogoyf
4 Stinkweed Imp
4 Darkheart Sliver
Sorcery: 4
4 Unearth
Enchantment: 4
4 Pernicious Deed
Instant: 10
4 Diabolic Edict
4 Smother
2 Krosan Grip
Card Choices:
Land - The mana is a bit off. I think i may cut down on fetch lands. I haven't quite figured out the ratio yet.
Stinkweed Imp - For the built in recursionand solid ability.
Darkheart Sliver - It was the best 2 drop I could come up with. It has really made the burn match up very playable. I have won every burn match I have played thanks to this guy and jitte.
Tarmogoyf - Because it exists.
Carnophage - I needed another creature and it smoothed out the mana curve at a 1 drop. I am sure this can be improved upon and would like to hear suggestions.
Lotus Petal- Petal is in here to try and get a turn ahead on tempo. I have played a little with Chrome Mox, but with deed in the deck Petal seemed better. Petal also has synergy with early Tarmo's
Grafted Wargear - The deck uses Grafted Wargear over other equipment because of the 0 equip cost. The idea is to have the bigger Tarmo/Whatever on the table in order to speed up the clock. It also for big turn 2/3 swings, and can 'grow' a guy to a decent size after you recur a threat.
Umezawa's Jitte - Combat utility to beat out other mid-range aggro.
Unearth - Used to recover Tarmo's or Slivers after opponent uses removal or after Deed. Unearth is often a 1 drop Tarmo, making it hard for your opponent to keep up with answers. It also has synergy with dredging.
Pernicious Deed - Deed is pretty much the main decks way of saying "I have an answer for that". I don't think this needs much explaining.
Smother/Edict - Mostly used to remove blockers, the best 2 choices IMO. I'm curious what others think.
Krosan Grip - This could probably be on the SB. I am looking for utility in this slot. Grip has come in handy in play testing but I feel it is a little redundant main deck with the deeds already there. I would like to hear opinions and suggestions.
Closing words:
I haven't been around in a while but I look foward to recieving constructive feedback. Thanks for your time!
-----------------------------------
Current list:
Land: 18
5 Forest
5 Swamp
2 Bloodstained Mire
2 Wooded Foothills
4 Bayou
Creature: 19
4 Tarmogoyf
4 Darkheart Sliver
4 Stinkweed Imp
4 Shambling Shell
3 Dark Confidant
Artifact: 7
3 Umezawa's Jitte
4 Lotus Petal
Encahntment: 4
4 Pernicious Deed
Instant: 8
4 Diabolic Edict
4 Smother
Sorcery: 4
4 Unearth
Difference between this and The Rock:
This deck is called little rock because of some of the similarities it shares with its big brother The Rock. The decks are defiantly quite different though. The Rock has an early disruption plan and tries to dominate the mid-late game. This deck tries to steal the game early on and tries to have a fast recovery plan mid-game when deed is blown, or when an opponent finds answer. This deck tops out a 3 mana curve allowing it to focus on dropping early threats and equipping them. This deck also has room for equipment which give it access to reusable creature control in the form of Umezawa's Jitte.
Little Rock
Land: 15
3 Bloodstained Mire
3 Wooded Foothills
4 Bayou
3 Forest
2 Swamp
Artifacts: 11
4 Lotus Petal
4 Umezawa's Jitte
3 Grafted Wargear
Creatures: 14
2 Carnophage
4 Tarmogoyf
4 Stinkweed Imp
4 Darkheart Sliver
Sorcery: 4
4 Unearth
Enchantment: 4
4 Pernicious Deed
Instant: 10
4 Diabolic Edict
4 Smother
2 Krosan Grip
Card Choices:
Land - The mana is a bit off. I think i may cut down on fetch lands. I haven't quite figured out the ratio yet.
Stinkweed Imp - For the built in recursionand solid ability.
Darkheart Sliver - It was the best 2 drop I could come up with. It has really made the burn match up very playable. I have won every burn match I have played thanks to this guy and jitte.
Tarmogoyf - Because it exists.
Carnophage - I needed another creature and it smoothed out the mana curve at a 1 drop. I am sure this can be improved upon and would like to hear suggestions.
Lotus Petal- Petal is in here to try and get a turn ahead on tempo. I have played a little with Chrome Mox, but with deed in the deck Petal seemed better. Petal also has synergy with early Tarmo's
Grafted Wargear - The deck uses Grafted Wargear over other equipment because of the 0 equip cost. The idea is to have the bigger Tarmo/Whatever on the table in order to speed up the clock. It also for big turn 2/3 swings, and can 'grow' a guy to a decent size after you recur a threat.
Umezawa's Jitte - Combat utility to beat out other mid-range aggro.
Unearth - Used to recover Tarmo's or Slivers after opponent uses removal or after Deed. Unearth is often a 1 drop Tarmo, making it hard for your opponent to keep up with answers. It also has synergy with dredging.
Pernicious Deed - Deed is pretty much the main decks way of saying "I have an answer for that". I don't think this needs much explaining.
Smother/Edict - Mostly used to remove blockers, the best 2 choices IMO. I'm curious what others think.
Krosan Grip - This could probably be on the SB. I am looking for utility in this slot. Grip has come in handy in play testing but I feel it is a little redundant main deck with the deeds already there. I would like to hear opinions and suggestions.
Closing words:
I haven't been around in a while but I look foward to recieving constructive feedback. Thanks for your time!
-----------------------------------
Current list:
Land: 18
5 Forest
5 Swamp
2 Bloodstained Mire
2 Wooded Foothills
4 Bayou
Creature: 19
4 Tarmogoyf
4 Darkheart Sliver
4 Stinkweed Imp
4 Shambling Shell
3 Dark Confidant
Artifact: 7
3 Umezawa's Jitte
4 Lotus Petal
Encahntment: 4
4 Pernicious Deed
Instant: 8
4 Diabolic Edict
4 Smother
Sorcery: 4
4 Unearth