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Joon
07-06-2008, 11:48 AM
Yeah...this is an idea, maybe it's vaible in Legacy.

The gerenal idea is to use Meekstone in a UWr Fish-Shell. Why do I want red over black? Red offers Lightning Angel, which is together with Serra Avenger our Finisher. Then we have Burn in form of Fire/Ice and Bolt. Fire/Ice allows us to truly abuse Meekstone as we don't need to take 4-6 damage from a charging Goyf before he does not untap. Maybe this is the "Danger of cool things" though.

Here's the list I came up with:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [B] Tundra
3 [B] Volcanic Island
1 [B] Plateau
4 [ON] Flooded Strand
2 [UNH] Island
1 [UNH] Plains
2 [ON] Polluted Delta

// Creatures
4 [PS] Meddling Mage
3 [TSP] Serra Avenger
2 [AP] Lightning Angel

// Spells
4 [AL] Force of Will
4 [MM] Brainstorm
4 [FNM] Swords to Plowshares
4 [B] Lightning Bolt
3 [CS] Counterbalance
4 [NE] Daze
2 [CHK] Sensei's Divining Top
3 [7E] Meekstone
2 [AP] Fire/Ice
4 [LRW] Ponder

// Sideboard
SB: 3 [IA] Pyroblast
SB: 3 [IA] Hydroblast
SB: 4 [SHM] Wheel of Sun and Moon
SB: 3 [TSB] Tormod's Crypt
SB: 2 [FD] Engineered Explosives

I know, very very creature-light. Trinket Mage could be cool. More creatures aren't there in this colors that don't have antisynergies with Meekstone I suppose.
I am unsure if this can compete with Meekstone in the classic UWb Fish without Grunt but with Bitterblossom...what do you think?

Unknown2
07-06-2008, 10:38 PM
needs mother of runes :P

don't bother with ponder, to be honest, 4 brainstorm is enough.

xsockmonkeyx
07-06-2008, 11:21 PM
Play Trinket Mage! Magus of the Moon could be a good fish creature maybe. Maybe Vexing Shusher.

raharu
07-06-2008, 11:44 PM
Play Trinket Mage! Magus of the Moon could be a good fish creature maybe. Maybe Vexing Shusher.
Why Trinket? I don't really see it's use here. It only grabs 'Stone and SDT, and fitting in a toolbox in a deck that's already busting at the seams with cards it wants played is going to be neigh impossable.

This list is screaming for Jitte. Perhaps MoR as well, but Jitte is a must. Actually, MoR is a must as well, there's no reason not to play it, it serves the same (defensive) purpose as CB against non-combo decks. I would sugest pulling Ponder for 1x SDT (three is the right number), two Jittes, and one MoR. Then... I presume pull a Daze for a MoR... Then... Find slots for the other two Mothers? I'd try to up the land count as well. It seems that there are too many cards striving for not enough slots, which, while a good thing, makes drafting the list much harder.