Hanni
07-10-2008, 08:41 PM
G/B/u Spikey
Lands (20)
4 Wooded Foothills
1 Windswept Heath
4 Polluted Delta
3 Bayou
2 Tropical Island
4 Forest
1 Swamp
1 Island
Creatures (21)
4 Birds of Paradise
4 Devoted Druid
3 Quillspike
4 Tarmogoyf
3 Shriekmaw
1 Genesis
1 Squee
1 Wonder
Spells (19)
4 Brainstorm
4 Ponder
4 Survival of the Fittest
4 Thoughtseize
3 Cabal Therapy
After looking over the Eventide thread, I really liked the interaction between Devoted Druid and Quillspike. Devoted Druid on its own is a solid mana producer, since it can produce GG in a single turn when needed and it costs the same as Werebear (1G), producing the same amount of mana Werebear does normally (G). Quillspike, on the other hand, does suck without the Druid. However, between the 8 cantrips and Survival, the deck should be able to assemble the combo. The 7 discard give the deck some resilience vs removal (as well as Genesis), while the deck still has the Goyf + Shriekmaw beatdown plan as well.
Fitting in a singleton that destroys artifacts/enchantments is probably a good idea, but this is the list I've come up with for now.
This deck isn't meant to be a new metagame powerhouse or anything but the idea itself is pretty solid (and at the very least, fun). Assemble Spike + Druid, make Spike 100k/100k, and swing through with the evasion of Wonder for the win.
Thoughts?
Lands (20)
4 Wooded Foothills
1 Windswept Heath
4 Polluted Delta
3 Bayou
2 Tropical Island
4 Forest
1 Swamp
1 Island
Creatures (21)
4 Birds of Paradise
4 Devoted Druid
3 Quillspike
4 Tarmogoyf
3 Shriekmaw
1 Genesis
1 Squee
1 Wonder
Spells (19)
4 Brainstorm
4 Ponder
4 Survival of the Fittest
4 Thoughtseize
3 Cabal Therapy
After looking over the Eventide thread, I really liked the interaction between Devoted Druid and Quillspike. Devoted Druid on its own is a solid mana producer, since it can produce GG in a single turn when needed and it costs the same as Werebear (1G), producing the same amount of mana Werebear does normally (G). Quillspike, on the other hand, does suck without the Druid. However, between the 8 cantrips and Survival, the deck should be able to assemble the combo. The 7 discard give the deck some resilience vs removal (as well as Genesis), while the deck still has the Goyf + Shriekmaw beatdown plan as well.
Fitting in a singleton that destroys artifacts/enchantments is probably a good idea, but this is the list I've come up with for now.
This deck isn't meant to be a new metagame powerhouse or anything but the idea itself is pretty solid (and at the very least, fun). Assemble Spike + Druid, make Spike 100k/100k, and swing through with the evasion of Wonder for the win.
Thoughts?