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Hanni
07-10-2008, 08:41 PM
G/B/u Spikey

Lands (20)
4 Wooded Foothills
1 Windswept Heath
4 Polluted Delta
3 Bayou
2 Tropical Island
4 Forest
1 Swamp
1 Island

Creatures (21)
4 Birds of Paradise
4 Devoted Druid
3 Quillspike
4 Tarmogoyf
3 Shriekmaw
1 Genesis
1 Squee
1 Wonder

Spells (19)
4 Brainstorm
4 Ponder
4 Survival of the Fittest
4 Thoughtseize
3 Cabal Therapy

After looking over the Eventide thread, I really liked the interaction between Devoted Druid and Quillspike. Devoted Druid on its own is a solid mana producer, since it can produce GG in a single turn when needed and it costs the same as Werebear (1G), producing the same amount of mana Werebear does normally (G). Quillspike, on the other hand, does suck without the Druid. However, between the 8 cantrips and Survival, the deck should be able to assemble the combo. The 7 discard give the deck some resilience vs removal (as well as Genesis), while the deck still has the Goyf + Shriekmaw beatdown plan as well.

Fitting in a singleton that destroys artifacts/enchantments is probably a good idea, but this is the list I've come up with for now.

This deck isn't meant to be a new metagame powerhouse or anything but the idea itself is pretty solid (and at the very least, fun). Assemble Spike + Druid, make Spike 100k/100k, and swing through with the evasion of Wonder for the win.

Thoughts?

Nihil Credo
07-10-2008, 08:53 PM
It would be a good idea to splurge for a Taiga and Anger. Also, you could consider a Plaxmanta as insurance against spot removal, though if you've got Survival active it might be easier to just fetch a second combo piece.

Illissius
07-10-2008, 09:25 PM
Fitting in a singleton that destroys artifacts/enchantments is probably a good idea

Wicker-Bough Elder is your tree.

I'd also consider Anger and Rofellos to speed things up a bit.

THEchubbymuffin
07-10-2008, 09:34 PM
I agree with the splash for red. You get Anger, and Magus of the Moon, All for like 4 cards. 2 mountain duals and 2 creatures.

Roman Candle
07-11-2008, 12:17 AM
Kitchen Finks seems solid here. It's an efficient beater (well, not quite Tarmogoyf, but...) that can sometimes do fun things with Quillspike.

Maveric78f
07-11-2008, 05:39 AM
I'm not sure that the cantrip route is the one you should follow (neither wonder btw). You may play the good creature tutors that green provides (wish and/or eladamri call). Indeed the W splash looks better in every survival deck. Most of all because of STP and harmonic.

I would not follow the red splash neither because it only helps you to finish a game that you have already won.

Lands (20)

Creatures (23)
4 Birds of Paradise
4 Devoted Druid
1 Quillspike
4 Tarmogoyf
1 Shriekmaw
1 Genesis
1 Squee
1 Harmonic
1 Faerie Macabre
1 Academy Rector
1 Witness
3 Kitchen Finks

Spells (17)
4 Survival of the Fittest
4 Thoughtseize
4 Cabal Therapy
4 Eladamri's call
1 Recurring Nightmare

SB:
STP, Teeg, grips, ...

I would like to fit STP in the MD because you could make infinite life without waiting to attack, in resp to a removal for instance. But I don't find the room (always a problem in survival decks)

adrieng
07-11-2008, 07:51 AM
Someone posted on the survival threads the differents combo with survival.
So I was wondering if seeker of skybreak+wake thrasher was better.
According to me, wake thrasher is already good on his own and seeker is not bad. The biggest problem of this kinda of deck I think, it is that it looses to creature removals. A single creature removal make you lose huge tempo, and often you can't recover.

ThoseWhoFearTomorrow
07-11-2008, 09:19 AM
IMHO, this deck could stay out of blue and use Brawn instead of Wonder. I also like a white splash for STP, Harmonic Sliver and Teeg.

Hanni
07-13-2008, 03:22 PM
My problem with Eladamri's Call over cantrips is that it only grabs a creature, where the cantrips actually fix the decks draws. The goal doesn't have to specifically combo with Quillspike as fast as possible, especially blindly (as in, no discard or Survival/Genesis to protect the combo). The deck has a solid plan B in Goyf + Shriekmaw beatdown as well.

Dropping the Quillspike down to 1 is an interesting idea, especially with Call instead of cantrips. It forces you to tutor into the combo though, where running multiples often enables drawing into the combo. Not really sure which option is better.

Brawn does seem better than Wonder though, since a flying Quillspike can still be chump blocked by flyers and Brawn is alot more consistent (since green is the decks primary color).

-1 Quillspike
-1 Wonder
+1 Wicker-Bough Elder
+1 Brawn

Illissius
07-13-2008, 07:02 PM
On the other hand, trampling Tarmogoyfs are less impressive than flying Tarmogoyfs in the majority of cases.