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Mental
07-11-2008, 01:01 PM
This list actually developed from my testing of ROFLStompy. First I tested with blue, and then, too make Bitterblossom more powerful, it seemed logical to add Spellstutter Sprite and Scion of Oona. Flying is a seriously underrated ability in this format - many builds of Thresh play no creatures with flying, and you can turn your guys sideways every turn. Only 4 creatures in this deck don't have flying, and their really, really, good anyways.

The disruption package centers around Wasteland, Vindicate, and Stifle. This package was inspired by a conversation I had with EmidIn about a BWu deadguy variant his team worked on that played Stifle in the place of Sinkhole.

Here's the list:

4 Polluted Delta
4 Flooded Strand
3 Underground Sea
2 Tundra
1 Scrubland
1 Swamp
1 Island
4 Wasteland

4 Dark Confidant
4 Spellstutter Sprite
4 Scion of Oona
3 Tombstalker
3 Bitterblossom

4 Brainstorm
4 Stifle
4 Vindicate
4 Swords to Plowshares
2 Umezawa's Jitte
4 FoW/Thoughtseize

SB
4 Duress
2 Blue Elemental Blast
2 Hydroblast
4 Extirpate
1 Tombstalker
2 open

Some slots explained:

The FoW/Thoughtseize slot is a weird one. Since the deck was originally black with a very light blue splash, it played Thoughtseize over FoW. However, now that the focus has shifted more heavily towards blue, FoW can be supported. Both cards are good here, and it's really personal choice for me. FoW does complement Stifle better, but on the other hand, 'Seize gives you useful information about an opponents hand and isn't card disadvantage.

The open SB slots can be filled with Pithing Needle or something like that - really, I have no idea what to put in there.

Board in the Tombstalker against decks that will bring in Pyroclasm. Pyroclasm wrecks you.

Now for the MU analysis:
First, a warning. I haven't tested these - this deck is still pretty rough around the edges. These are just assumptions I've made from goldfishing this deck a few hundred times.

Threshold:
The key to this MU is attacking their manabase successfully and not letting Counterbalance stick. Vindicates are best used on lands, but if you have to nuke CB with them, do it. Bitterblossom is a beating for them, as is the entire faerie package. Overall I'd call this MU positive, though the builds that play Mystic Enforcer are a little scary.

Goblins:
This MU isn't easy. If Vial sticks, you're in some trouble, and you're LD package really isn't great against them. Vindicate Vials and Warchiefs and the like, only do it to lands if you can back it up with a good amount of Wastes and Stifles. I'd say this MU is slightly negative.

Landstill:
Pernicious Deed is a beating, but that's why you play Stifle. Landstill is slow and clunky and you can win by attacking their manabase, so that's what you have to do. If they stabilize, they'll most likely win. I'd call this MU even.

Discuss.

Waikiki
07-11-2008, 01:14 PM
you dont find tombstalker + bob scary without top?

It could hurt alot together with seize/blossom + fetches

Mental
07-11-2008, 01:19 PM
nope, I've been fine with it. BStorm smoothes things out nicely.

thefreakaccident
07-11-2008, 02:23 PM
Well, I for one am glade that something like faeries has so many useful applications within the format... I think it is only a matter of time now that it soon becomes a strong deck choice in the metagame...

The manadenial plan seems pretty strong, especially with all the tempo cards at your disposal (sprite, scion, stifle, and blossom). I do not like salker in this deck, although I realize it has some potential to be broken... why not run mistbind clique?

He supports your mana denial plan, and is a large beater.

Gaara of the Funk
07-11-2008, 02:58 PM
Well, I for one am glade that something like faeries has so many useful applications within the format... I think it is only a matter of time now that it soon becomes a strong deck choice in the metagame...

The manadenial plan seems pretty strong, especially with all the tempo cards at your disposal (sprite, scion, stifle, and blossom). I do not like salker in this deck, although I realize it has some potential to be broken... why not run mistbind clique?

He supports your mana denial plan, and is a large beater.

First off "Glade", that does not make your argument very convincing to me bob, well anyways it looks similar to some tech that bob has been building, so bob (thefreakaccident) will be able to help u a good deal, but my main hate for faeries comes from the almost auto scoop to Engineered Plague Faeries themselves are small and scion of oona can pump them.
@Mental, the tombstalker and bitterblossom are sexy but will you lose to much life having confi with tombstalker in the deck followed by BB or does jitte help u out?

Aggro_zombies
07-11-2008, 06:55 PM
http://i121.photobucket.com/albums/o226/jbrennan0512/1214280794338.png

Ian, this is your first warning. Your opening post is riddled with grammatical errors.

With that out of the way, why are you playing Tombstalker? It's big, yes, but you're trying to power it out with Fetchlands (-1 life each), Wasteland (taps for colorless), and spells (several of which cause life loss). All of this means that your life total is going to drop like a rock, and if Jitte doesn't make it to play or stick around long enough for a creature to attack with it (keep in mind that once Scion of Oona comes down, your ability to equip Jitte becomes severely restricted), you're going to kill yourself.

If you're going to run Bob, run Top. If you're going to run Top, run Counterbalance. And don't, for the love of God, run Tombstalker in a deck where you only have five black sources, four of them nonbasic. Run Mistbind Clique if you need a large creature. Tombstalker will cost four mana on average, and Clique is a faerie and can therefore get a bonus from Scion (bringing it up to Tombstalker size and giving it shroud). Also, Clique has flash and an ability that is occasionally useful.

Mental
07-12-2008, 12:49 PM
http://i121.photobucket.com/albums/o226/jbrennan0512/1214280794338.png

Ian, this is your first warning. Your opening post is riddled with grammatical errors.
In my defense, I was too lazy to proofread my post.


With that out of the way, why are you playing Tombstalker? It's big, yes, but you're trying to power it out with Fetchlands (-1 life each), Wasteland (taps for colorless), and spells (several of which cause life loss). All of this means that your life total is going to drop like a rock, and if Jitte doesn't make it to play or stick around long enough for a creature to attack with it (keep in mind that once Scion of Oona comes down, your ability to equip Jitte becomes severely restricted), you're going to kill yourself.
It doesn't role over to Pyroclasm, basically. But TFA's suggestion of Clique could be solid. I just need a beater that can fight through Clasm, besides, Stalker wins games all by itself.


If you're going to run Bob, run Top. If you're going to run Top, run Counterbalance. And don't, for the love of God, run Tombstalker in a deck where you only have five black sources, four of them nonbasic. Run Mistbind Clique if you need a large creature. Tombstalker will cost four mana on average, and Clique is a faerie and can therefore get a bonus from Scion (bringing it up to Tombstalker size and giving it shroud). Also, Clique has flash and an ability that is occasionally useful.
Again, you're probably right about Clique. I may play Top but I really feel that the mana denial plan is stronger, or at least more interesting, than Counterbalance.

thefreakaccident
07-12-2008, 02:30 PM
It doesn't role over to Pyroclasm, basically. But TFA's suggestion of Clique could be solid. I just need a beater that can fight through Clasm, besides, Stalker wins games all by itself.


It is one power less... gets pumped by your dudes.. is in your primary color...


What more could you ask for?!

And it has flash! And! it can timewalk an opponent occasionally...

Trust me, 4 dmg off of confidant is better that 8 as well...

Unknown2
07-12-2008, 03:06 PM
ever gave thought to Cloud of Faeries?

Mental
07-12-2008, 04:00 PM
It is one power less... gets pumped by your dudes.. is in your primary color...


What more could you ask for?!

And it has flash! And! it can timewalk an opponent occasionally...

Trust me, 4 dmg off of confidant is better that 8 as well...

No, I like Clique. I was just referring to my initial reasoning behind running Stalker. If we're not playing Stalker, I think the deck can support 4 BBlossom. Cutting what? I'm thinking a Scion of Oona. I like 3 Clique.

Cloud of Faeries strikes me as unnecessary.

Hanni
07-12-2008, 06:23 PM
This probably doesn't belong in this thread... but this is something I was toying around with earlier:

U/B/g Faeries

Lands (17)
4 Polluted Delta
3 Flooded Strand
1 Bloodstained Mire
3 Underground Sea
1 Tropical Island
1 Bayou
2 Island
1 Swamp

Creatures (11)
3 Spellstutter Sprite
4 Scion of Oona
4 Tarmogoyf

Spells (33)
4 Bitterblossom
4 Brainstorm
3 Ponder
3 Sensei's Divining Top
4 Counterbalance
4 Force of Will
3 Daze
3 Thoughtseize
4 Smother

Sideboard (15)
1 Thoughtseize
4 Extirpate
3 Krosan Grip
2 Engineered Explosives
2 Pithing Needle
3 Umezawa's Jitte

emidln
07-12-2008, 06:39 PM
Creatures (11)
3 Spellstutter Sprite
4 Scion of Oona
4 Tarmogoyf

Spells (33)
4 Bitterblossom
4 Brainstorm
3 Ponder
3 Sensei's Divining Top
4 Counterbalance
4 Force of Will
3 Daze
3 Thoughtseize
4 Smother


This is really close to where I was with my build of Fae, but I was running 3-4 Jitte main. As we all know, Jitte by itself is really good, but Jitte + BB is insane.