Dark_Cynic87
07-12-2008, 02:17 PM
With the metagame as it is, I've pulled out my list from Nat's, 2004 win-a-mox side event. I played it since torment came out, but put it away right after '04. Now I've finally decided that the meta is right. Discard sux against it, flying whips the crap out of everything these days, and it has the ability to stop combo, and is decent against control. Goyf is a joke against an evasive 4/4. With the inclusion of countertop, it's got more than enough countering power, and in fact it's probably better than Thresh in that it has a better amount of casting costs:
0cc: 17x lands
1cc: Brainstorm, SDT, B. Rootwalla
2cc: Wild Mongrel, Aquamoeba, Counterbalance
3cc: Circular Logic, Intuition, Krosan Grip
4cc: Deep Analysis, Wonder
5cc: Force of Will, Arrogant Wurm/Reckless Wurm
So it's a fairly distributed mana-cost spectrum for the use of Counterbalance, with 7 or 8x other countspells available as well. With Top, you almost always have the 1cc counter available, plus the scrye ability.
Now, the old list I ran in 2004 and previous years looked like this:
Creatures--17
4x Wild Mongrel
4x Basking Rootwalla
1x Wonder
2x Aquamoeba
3x Arrogant Wurm
3x Waterfront Bouncer
Spells--25
4x Force of Will
4x Circular Logic
4x Brainstorm
3x Roar of the Wurm
3x Intuition
3x Daze
2x Deep Analysis
2x Careful Study
Land--18
4x Tropical Island
4x Polluted Delta
1x Wooded Foothills
3x Wasteland
2x Yavimaya Coast
2x Forest
2x Island
This list is less than optimal now. With the printing of Life from the Loam, this deck could be brutal against many builds in the format, via grabbing three lands, tossing 2 to mongrel swinging for 4 flying each turn and burning one of their lands. There's also the possibility of running up to 8x 4/4 Tramplers.
LED wasn't included in my build, but I think it should be.
This has the ability to be good against Goblins with Propagandas in the SB. I'm not sure if it needs any other mana accel, but I don't think so. LED should be good. Against non-blue lists, LED into a Wurm turn 1 after your land drop can be brutal, especially when you get Wonder in the yard.
Here are card explanations:
4x Wild Mongrel--For a long time this was considered one of the best 2-drops ever printed, and even one of the best creatures ever printed.
4x Basking Rootwalla--This card was a mistake. It's usefulness is only surpassed by how crappy it's art is.
1x Wonder--This is one of the MAIN reasons I brought this list back out. Flying is EXTREMELY underrated in the current meta, and I think it will continue to be.
2x Aquamoeba--Another good 2-drop and discard outlet. It's discarding ability can really mess with combat math, and it's more agressive than you would first think.
3x Arrogant Wurm--4/4 Trampling fatty for 2G. I think so.
3x Waterfront Bouncer--This was for a metagame with lots of 'Tog. Back in the day, it was the deck to beat. Many an epic game was won thanks to this fella. Pithing Needle was only a pipe dream back then.
4x Force of Will--Obvious.
4x Circular Logic--1 blue mana never seemed so scary.
4x Brainstorm--Duh.
3x Roar of the Wurm--A 6/6 flyer for 3G was amazing. Not so much these days with all the EE running around.
3x Intuition--Stellar in the list. Honestly.
3x Daze--Free counter.
2x Deep Analysis--This card blows my mind...
2x Careful Study--A non-permanent discard outlet, can still be a solid choice, but with Counterbalance printed it's less necessary for quite this amount of Sorcery-Speed dig.
--Land--These should be obvious.
4x Tropical Island
4x Polluted Delta
1x Wooded Foothills
3x Wasteland
2x Yavimaya Coast
2x Forest
2x Island
I was thinking about a 3rd color splash, but I can't really tell which one I like better, Red or Black. Red has the option of 8x Wurms, but black has nice removal and creature recovery. I think I could run the creature recovery card without having to splash black simply because it's madness cost is 0. Or a singleton USea/Swamp for a better black splash. I'd like some input on it. Anyway, here's my most current list:
Creatures--16
4x Wild Mongrel
4x Basking Rootwalla
1x Wonder
1x Aquamoeba
4x Arrogant Wurm
2x Reckless Wurm
Spells--25
4x LED
4x Force of Will
3x Circular Logic
3x Brainstorm
3x Intuition
3x Counterbalance
3x Sensei's Divining Top
2x Deep Analysis
1x Life from the Loam
Land--17
4x Tropical Island
3x Polluted Delta
3x Wooded Foothills
3x Wasteland
1x Volcanic Island
1x Treetop Village
1x Island
1x Forest
There's more to this deck than first meets the eye. Firstly, I don't think anyone really understands just how powerful flying is. Rootwalla's aren't big, but after you get one dropped and a Wonder in the yard, it's pretty scary. The Loam engine is a house.
Other cards I want to try:
Manamorphose--This could really eliminate the need for red in the list altogether mixed with LED. It would make a lot more viable for your SB also. Like red and black without needing anything more than a single badlands (both fetches can hit that...)
Pernicious Deed--With a black splash, Deed would be viable somewhere, the board is most likely. You can blow it up for 4 and still keep a 4/4 trampler on the board. Not bad. Can in theory really help the Goblin Matchup and the EtW combo if used quick enough.
Tog--I'm not highly impressed with it in these builds, but I must say that it may go in as a 1-of in place of Aquamoeba just because it's a decent finisher.
SB choices:
Cards to choose from are obviously for your environment, but I like:
Stifle: Good against so much stuff it's not even funny.
K. Grip: Obvious. In a control MU it's not negotiable. Landstill's stupid Humility has to go. Good against Blood Moon, etc.
Call to the Underworld--It's an option, and seems like a good choice with LED. In fact, I think it's not too shabby.
Dark Withering--Goyf killer for B. Crappy as all get-out without a discard engine.
--Matchups and better organization to come--
Pce,
--DC
0cc: 17x lands
1cc: Brainstorm, SDT, B. Rootwalla
2cc: Wild Mongrel, Aquamoeba, Counterbalance
3cc: Circular Logic, Intuition, Krosan Grip
4cc: Deep Analysis, Wonder
5cc: Force of Will, Arrogant Wurm/Reckless Wurm
So it's a fairly distributed mana-cost spectrum for the use of Counterbalance, with 7 or 8x other countspells available as well. With Top, you almost always have the 1cc counter available, plus the scrye ability.
Now, the old list I ran in 2004 and previous years looked like this:
Creatures--17
4x Wild Mongrel
4x Basking Rootwalla
1x Wonder
2x Aquamoeba
3x Arrogant Wurm
3x Waterfront Bouncer
Spells--25
4x Force of Will
4x Circular Logic
4x Brainstorm
3x Roar of the Wurm
3x Intuition
3x Daze
2x Deep Analysis
2x Careful Study
Land--18
4x Tropical Island
4x Polluted Delta
1x Wooded Foothills
3x Wasteland
2x Yavimaya Coast
2x Forest
2x Island
This list is less than optimal now. With the printing of Life from the Loam, this deck could be brutal against many builds in the format, via grabbing three lands, tossing 2 to mongrel swinging for 4 flying each turn and burning one of their lands. There's also the possibility of running up to 8x 4/4 Tramplers.
LED wasn't included in my build, but I think it should be.
This has the ability to be good against Goblins with Propagandas in the SB. I'm not sure if it needs any other mana accel, but I don't think so. LED should be good. Against non-blue lists, LED into a Wurm turn 1 after your land drop can be brutal, especially when you get Wonder in the yard.
Here are card explanations:
4x Wild Mongrel--For a long time this was considered one of the best 2-drops ever printed, and even one of the best creatures ever printed.
4x Basking Rootwalla--This card was a mistake. It's usefulness is only surpassed by how crappy it's art is.
1x Wonder--This is one of the MAIN reasons I brought this list back out. Flying is EXTREMELY underrated in the current meta, and I think it will continue to be.
2x Aquamoeba--Another good 2-drop and discard outlet. It's discarding ability can really mess with combat math, and it's more agressive than you would first think.
3x Arrogant Wurm--4/4 Trampling fatty for 2G. I think so.
3x Waterfront Bouncer--This was for a metagame with lots of 'Tog. Back in the day, it was the deck to beat. Many an epic game was won thanks to this fella. Pithing Needle was only a pipe dream back then.
4x Force of Will--Obvious.
4x Circular Logic--1 blue mana never seemed so scary.
4x Brainstorm--Duh.
3x Roar of the Wurm--A 6/6 flyer for 3G was amazing. Not so much these days with all the EE running around.
3x Intuition--Stellar in the list. Honestly.
3x Daze--Free counter.
2x Deep Analysis--This card blows my mind...
2x Careful Study--A non-permanent discard outlet, can still be a solid choice, but with Counterbalance printed it's less necessary for quite this amount of Sorcery-Speed dig.
--Land--These should be obvious.
4x Tropical Island
4x Polluted Delta
1x Wooded Foothills
3x Wasteland
2x Yavimaya Coast
2x Forest
2x Island
I was thinking about a 3rd color splash, but I can't really tell which one I like better, Red or Black. Red has the option of 8x Wurms, but black has nice removal and creature recovery. I think I could run the creature recovery card without having to splash black simply because it's madness cost is 0. Or a singleton USea/Swamp for a better black splash. I'd like some input on it. Anyway, here's my most current list:
Creatures--16
4x Wild Mongrel
4x Basking Rootwalla
1x Wonder
1x Aquamoeba
4x Arrogant Wurm
2x Reckless Wurm
Spells--25
4x LED
4x Force of Will
3x Circular Logic
3x Brainstorm
3x Intuition
3x Counterbalance
3x Sensei's Divining Top
2x Deep Analysis
1x Life from the Loam
Land--17
4x Tropical Island
3x Polluted Delta
3x Wooded Foothills
3x Wasteland
1x Volcanic Island
1x Treetop Village
1x Island
1x Forest
There's more to this deck than first meets the eye. Firstly, I don't think anyone really understands just how powerful flying is. Rootwalla's aren't big, but after you get one dropped and a Wonder in the yard, it's pretty scary. The Loam engine is a house.
Other cards I want to try:
Manamorphose--This could really eliminate the need for red in the list altogether mixed with LED. It would make a lot more viable for your SB also. Like red and black without needing anything more than a single badlands (both fetches can hit that...)
Pernicious Deed--With a black splash, Deed would be viable somewhere, the board is most likely. You can blow it up for 4 and still keep a 4/4 trampler on the board. Not bad. Can in theory really help the Goblin Matchup and the EtW combo if used quick enough.
Tog--I'm not highly impressed with it in these builds, but I must say that it may go in as a 1-of in place of Aquamoeba just because it's a decent finisher.
SB choices:
Cards to choose from are obviously for your environment, but I like:
Stifle: Good against so much stuff it's not even funny.
K. Grip: Obvious. In a control MU it's not negotiable. Landstill's stupid Humility has to go. Good against Blood Moon, etc.
Call to the Underworld--It's an option, and seems like a good choice with LED. In fact, I think it's not too shabby.
Dark Withering--Goyf killer for B. Crappy as all get-out without a discard engine.
--Matchups and better organization to come--
Pce,
--DC