Benie Bederios
07-16-2008, 05:46 PM
Hey,
Somewhere, I don't have the slightest idea where, someone mentioned a Urb deck using Intuition to fetch 3 Demigod of Revenge, ritualing the last one in and win in two turns on a The Game like way. Anyway I started pondering with this idea and build a deck with it.
The List
//Lands
6 Island
2 Mountain
4 Polluted Delta
1 Flooded Strand
1 Bloodstained Mire
3 Volcanic Island
4 Underground Sea
1 Badlands
//Creatures
4 Demigod of Revenge
//Spells
4 Thoughtseize
3 Counterspell
4 Force of Will
3 Fire // Ice or Engineered Explosives
4 Brainstorm
4 Accumulated Knowledge
2 Fact or Fiction
4 Intuition
4 Mystical Tutor
1 Cabal Ritual
1 Seething Song
//Sideboard
3 Pyroclasm
4 Leyline of the Void
2 Duress
3 Echoing Truth
3 Pithing Needle
The deck just plays control until it can cast a EOT Intuition for the 3 Demigods. Next turn play the third Demigod, possibly with a Ritual, and beat for 10 or 15( if you need to, you can keep a Demigod back for blocking).
Card selection
22 lands seems to be enough, I might even cut down on them, but it makes it easier to cast the Demigods and Fact or Fiction. The color ratios are quite ok.
The control is the best control in the colors. At the moment I'm playing Fire // Ice but it might become Engineered Explosives or Lightning Bolt. If it becomes EE, I probably go -1 Island +1 Academy Ruins. Counterspell is a quit weak slot to. But it helps protecting the ritual for the Demigod( at least better than Daze). Next to that, I can normally keep lands untapped; most spells are played EOT.
The draw engine is quite strong. With Intuition in the deck, I chose Accumulated Knowledge for the big draw. The Fact or Fiction are never bad, although a little expensive. Mystical Tutor finds all relevant cards.
Anyway what do you guys think.
BB
Somewhere, I don't have the slightest idea where, someone mentioned a Urb deck using Intuition to fetch 3 Demigod of Revenge, ritualing the last one in and win in two turns on a The Game like way. Anyway I started pondering with this idea and build a deck with it.
The List
//Lands
6 Island
2 Mountain
4 Polluted Delta
1 Flooded Strand
1 Bloodstained Mire
3 Volcanic Island
4 Underground Sea
1 Badlands
//Creatures
4 Demigod of Revenge
//Spells
4 Thoughtseize
3 Counterspell
4 Force of Will
3 Fire // Ice or Engineered Explosives
4 Brainstorm
4 Accumulated Knowledge
2 Fact or Fiction
4 Intuition
4 Mystical Tutor
1 Cabal Ritual
1 Seething Song
//Sideboard
3 Pyroclasm
4 Leyline of the Void
2 Duress
3 Echoing Truth
3 Pithing Needle
The deck just plays control until it can cast a EOT Intuition for the 3 Demigods. Next turn play the third Demigod, possibly with a Ritual, and beat for 10 or 15( if you need to, you can keep a Demigod back for blocking).
Card selection
22 lands seems to be enough, I might even cut down on them, but it makes it easier to cast the Demigods and Fact or Fiction. The color ratios are quite ok.
The control is the best control in the colors. At the moment I'm playing Fire // Ice but it might become Engineered Explosives or Lightning Bolt. If it becomes EE, I probably go -1 Island +1 Academy Ruins. Counterspell is a quit weak slot to. But it helps protecting the ritual for the Demigod( at least better than Daze). Next to that, I can normally keep lands untapped; most spells are played EOT.
The draw engine is quite strong. With Intuition in the deck, I chose Accumulated Knowledge for the big draw. The Fact or Fiction are never bad, although a little expensive. Mystical Tutor finds all relevant cards.
Anyway what do you guys think.
BB