Curby
08-02-2008, 04:39 AM
As before (http://mtgthesource.com/forums/showthread.php?t=10332), but with 26 players and 5 swiss rounds. Without a top-X cut, this still means that you can be second and undefeated.
I wanted to play a discard deck two weeks ago, but opted for the tried and true Meathooks. Tonight I decided to take my slower discard deck out for a run.
Curby's Slower Discard
17 Swamp
4 Dark Ritual
4 Thoughtseize
4 Hymn to Tourach
3 Duress
3 Cabal Therapy
3 Ostracize
2 Raven's Crime (just testing.)
4 The Rack
3 Tombstalker
3 Hypnotic Specter
3 Reanimate (Ostracize's pal)
3 Augur of Skulls (Jitte's Pal)
2 Nezumi Shortfang (I can't bear to drop him completely)
2 Umezawa's Jitte (replaces Cursed Scroll)
Side:
4 Engineered Plague (lots of tribal still)
4 Leyline of the Void (lots of yard strategies)
4 Pithing Needle (Oh why not)
2 Extirpate (I would have run one more if I had it. I realized that this doesn't work well with Leyline)
1 Reanimate (hell, I don't know, this is what you get when you make the side 2 minutes before the event)
Round 1 vs Janky Affinity
Lots of Chiss Goria stuff and Myrs. I never saw a Ravager, but they might have been in the deck.
Game 1: I led with an awesome Thoughtseize/Ostracize/Therapy pulling 4 cards from his hand. Tombstalker and Rack finish the job.
Game 2: Jitte eats away at his guys as the Rack Bolts him every upkeep. Killing Arcbound Worker with Jitte is awesome when he has no more artifact creatures left.
Sided: -2 Raven's Crime, +2 Extirpate (I was hoping to get rid of Platings. I could have sided in Needles but didn't know what to take out)
1-0, 2-0
Round 2 vs Mono-Green Elves
Oh great, my worst matchup: fast aggro. Turns out to be a bit like REAS (http://forums.mtgsalvation.com/showthread.php?t=112818) but a few win-more cards like Elvish Promenade.
Game 1: I mull down to 5, and he lands a 2nd turn Liege with 3 other elves out. Shit.
Game 2: He mulls down to 4 and I don't let him recover.
Game 3: This was interesting. In spite of a decent hand, he gets a Timberwatch Elf, Immaculate Magistrate, and Imperious Perfect out. It's a race to the finish, but he attacks with his 3/4 Birds of Paradise into my Tombstalker (along with other stuff), leaving himself defenseless for my counterattack. I probably should have lost this.
Sided: -3 Duress, -1 _______, +4 Plagues (Plagues don't do much against elves. With 12 +1/+1 Lords, 4 Plagues slow them down but don't kill them outright. I was hoping to yank his Lords though, so the Plagues could sweep the weenies.)
2-0, 4-1
Round 3 vs RBg Belcher/EtW/Tendrils Combo
A ton of mana acceleration, cantrips, tutors, and kill conditions. Should be a good matchup, yeay!
Game 1: I 'seize a Tendrils, and he Belches me to death (with him at 2 life with an active Rack).
Game 2: I 'seize Land Grant and Needle Belcher, and he Empties the Warrens on my head.
Given the matchup, these were pretty shitty hands that I should have just mulled. I did mull to 6 at least once when it was really bad, but I needed more speed to rip his hand apart. How do you attack a combo player? The initial mana (Land Grant/Lotus Petal/Chrome Mox), the Kill (Belcher/EtW/Tendrils) or the search (Tutors/Wishes)? Discarding the Storm builders (e.g. Manamorphose, Rituals) doesn't seem like it would help much.
Sided: -3 Reanimate, -3 Ostracize, +2 Extirpate, +4 Needle (Should I have done Leyline to get things like Cabal Ritual and Rite of Flame? I don't think it was strong enough to swing a game.)
2-1, 4-3
Round 4 vs GU Opposition
It's a fun deck but he's working with a limited card pool (Elves instead of Birds, Counterspell instead of Force of Will). Keeping him away from 2UU mana is all I need to win.
Game 1: I make him discard stuff (including Opposition) and then Tombstalker takes it home while he waits for another Opposition that never comes.
Game 2: He's got 2 Land, 2 Squirrels and an Elf out. I've got three swamps. I show him two Plagues and he scoops.
Sided: -3 Reanimate, -2 Raven's Crime, -1 Duress, +4 Plague, +2 Extirpate (I knew I wanted 4 Plagues, and wanted to Extirpate Opposition to effectively win, but dunno if taking out Duress was smart).
3-1, 6-3
Round 5 vs WR Astral Slide/Lightning Rift
This guy likes to scoop once the game turns even slightly unfavorable. This is exactly what a control deck likes to see (otherwise, we might go to time).
Game 1: He mulls to 5, I mull to 4, keeping Thoughtseize, Augur, and 2 Swamps. When I first see his initial hand I think it's Rabid Wombat. He gets an Exalted Angel out while my first 4 draws are Swamps. Thanks a lot, deck.
Game 2: He mulls to 6 and keeps a hand with 4 land and two Lightning Helix. First Therapy whiffs but I Flash it back to nab the Helixes, ensuring my Shortfang's survival. I'm at 18 and he's at 17 when he scoops.
Game 3: It's usually suicide keeping a 1-land hand (especially without Ritual), but I see two Racks and two Thoughtseizes and decide to risk it. He manages to get another 2/2 for 3 colorless, but I nabbed his Eternal Dragon to prevent him from making it 4/5. Two Racks hit followed by Tombstalker, and he scoops again at 18 life.
Sided: -2 Raven's Crime, +2 Extirpate (His dragons recur, but I figured our games wouldn't last long enough for that to be a problem)
4-1, 8-4
Top 5 from Swiss
1st: Aggro Loam (4-0-1)
2nd: jazzykat playing Voroshstill (4-0-1)
3nd: Combo deck from Round 3 (4-1)
4th: me (4-1)
5th: My girlfriend playing Burn (https://www.curby.net/pub/temp/burn.htm) (3-1-1) (She tied with the 2nd place Countertop/Standstill deck. Pretty good for burn)
Having an undefeated 2nd place finish is kind of weird, so hopefully they'll do a top-4 cut in the future. They try to keep it casual and make sure everyone can play though, so <shrug>.
Lessons learned
I Therapied and Duressed a few empty hands to build "thresh" for Tombstalker.
When playing discard, you want to keep things from hitting the board at all, so oftentimes you don't go for the most powerful cards, but the cards that can be cast first. If you're able to keep them from playing the game for the first few turns, you can buy yourself time to set up a game changing play like Jitte, Tombstalker, or bigger discard along the lines of Augur, Hymn, or multi-hit Therapy).
I'm mulling quite aggressively. I don't usually keep 1-land hands, but it's a bit tough with 17 land. Reminds me a bit of Meathooks in that respect, actually. 'hooks has more search and shuffle options though.
Again, I usually know what to side in, but not what to side out. Suggestions on how I should have sided would be great.
Tombstalker is fucking nuts. It did a lot more than Hypnotic Specter.
I love Nezumi Shortfang. He's got a huge target on his head, but I like seeing him. Sometimes you hit a clump of land or other crap, and you need constant discard-pressure. Raven's Crime and Shortfang are meant to provide that.
Augur is kind of mixed. A few times, I drew my card and forgot to sac him, but he carries Jitte like a champ and can tie up the ground game and provide later-game discard (occasionally even with Reanimate). One of my more experienced opponents thought it odd that I was using him. Any thoughts?
Raven's Crime doesn't seem very good, but it didn't have much of a chance. I kept siding it out because I was least comfortable with it, but as a result I never really got a chance to test it.
I realize these reports aren't that exciting. I'm not playing in the most developed meta, I'm not using the best decks, and I'm not playing that well either. But hopefully they're kind of interesting, and in return you can offer advice on how to approach matchups in general and sideboarding in particular.
Thanks
to Galroth for suggestions on the discard archetype
to friendly opponents
to a large Legacy meta here (http://mtgthesource.com/forums/showthread.php?t=1798&page=11#post251264). I hope it stays busy.
to you for reading :cool:
I wanted to play a discard deck two weeks ago, but opted for the tried and true Meathooks. Tonight I decided to take my slower discard deck out for a run.
Curby's Slower Discard
17 Swamp
4 Dark Ritual
4 Thoughtseize
4 Hymn to Tourach
3 Duress
3 Cabal Therapy
3 Ostracize
2 Raven's Crime (just testing.)
4 The Rack
3 Tombstalker
3 Hypnotic Specter
3 Reanimate (Ostracize's pal)
3 Augur of Skulls (Jitte's Pal)
2 Nezumi Shortfang (I can't bear to drop him completely)
2 Umezawa's Jitte (replaces Cursed Scroll)
Side:
4 Engineered Plague (lots of tribal still)
4 Leyline of the Void (lots of yard strategies)
4 Pithing Needle (Oh why not)
2 Extirpate (I would have run one more if I had it. I realized that this doesn't work well with Leyline)
1 Reanimate (hell, I don't know, this is what you get when you make the side 2 minutes before the event)
Round 1 vs Janky Affinity
Lots of Chiss Goria stuff and Myrs. I never saw a Ravager, but they might have been in the deck.
Game 1: I led with an awesome Thoughtseize/Ostracize/Therapy pulling 4 cards from his hand. Tombstalker and Rack finish the job.
Game 2: Jitte eats away at his guys as the Rack Bolts him every upkeep. Killing Arcbound Worker with Jitte is awesome when he has no more artifact creatures left.
Sided: -2 Raven's Crime, +2 Extirpate (I was hoping to get rid of Platings. I could have sided in Needles but didn't know what to take out)
1-0, 2-0
Round 2 vs Mono-Green Elves
Oh great, my worst matchup: fast aggro. Turns out to be a bit like REAS (http://forums.mtgsalvation.com/showthread.php?t=112818) but a few win-more cards like Elvish Promenade.
Game 1: I mull down to 5, and he lands a 2nd turn Liege with 3 other elves out. Shit.
Game 2: He mulls down to 4 and I don't let him recover.
Game 3: This was interesting. In spite of a decent hand, he gets a Timberwatch Elf, Immaculate Magistrate, and Imperious Perfect out. It's a race to the finish, but he attacks with his 3/4 Birds of Paradise into my Tombstalker (along with other stuff), leaving himself defenseless for my counterattack. I probably should have lost this.
Sided: -3 Duress, -1 _______, +4 Plagues (Plagues don't do much against elves. With 12 +1/+1 Lords, 4 Plagues slow them down but don't kill them outright. I was hoping to yank his Lords though, so the Plagues could sweep the weenies.)
2-0, 4-1
Round 3 vs RBg Belcher/EtW/Tendrils Combo
A ton of mana acceleration, cantrips, tutors, and kill conditions. Should be a good matchup, yeay!
Game 1: I 'seize a Tendrils, and he Belches me to death (with him at 2 life with an active Rack).
Game 2: I 'seize Land Grant and Needle Belcher, and he Empties the Warrens on my head.
Given the matchup, these were pretty shitty hands that I should have just mulled. I did mull to 6 at least once when it was really bad, but I needed more speed to rip his hand apart. How do you attack a combo player? The initial mana (Land Grant/Lotus Petal/Chrome Mox), the Kill (Belcher/EtW/Tendrils) or the search (Tutors/Wishes)? Discarding the Storm builders (e.g. Manamorphose, Rituals) doesn't seem like it would help much.
Sided: -3 Reanimate, -3 Ostracize, +2 Extirpate, +4 Needle (Should I have done Leyline to get things like Cabal Ritual and Rite of Flame? I don't think it was strong enough to swing a game.)
2-1, 4-3
Round 4 vs GU Opposition
It's a fun deck but he's working with a limited card pool (Elves instead of Birds, Counterspell instead of Force of Will). Keeping him away from 2UU mana is all I need to win.
Game 1: I make him discard stuff (including Opposition) and then Tombstalker takes it home while he waits for another Opposition that never comes.
Game 2: He's got 2 Land, 2 Squirrels and an Elf out. I've got three swamps. I show him two Plagues and he scoops.
Sided: -3 Reanimate, -2 Raven's Crime, -1 Duress, +4 Plague, +2 Extirpate (I knew I wanted 4 Plagues, and wanted to Extirpate Opposition to effectively win, but dunno if taking out Duress was smart).
3-1, 6-3
Round 5 vs WR Astral Slide/Lightning Rift
This guy likes to scoop once the game turns even slightly unfavorable. This is exactly what a control deck likes to see (otherwise, we might go to time).
Game 1: He mulls to 5, I mull to 4, keeping Thoughtseize, Augur, and 2 Swamps. When I first see his initial hand I think it's Rabid Wombat. He gets an Exalted Angel out while my first 4 draws are Swamps. Thanks a lot, deck.
Game 2: He mulls to 6 and keeps a hand with 4 land and two Lightning Helix. First Therapy whiffs but I Flash it back to nab the Helixes, ensuring my Shortfang's survival. I'm at 18 and he's at 17 when he scoops.
Game 3: It's usually suicide keeping a 1-land hand (especially without Ritual), but I see two Racks and two Thoughtseizes and decide to risk it. He manages to get another 2/2 for 3 colorless, but I nabbed his Eternal Dragon to prevent him from making it 4/5. Two Racks hit followed by Tombstalker, and he scoops again at 18 life.
Sided: -2 Raven's Crime, +2 Extirpate (His dragons recur, but I figured our games wouldn't last long enough for that to be a problem)
4-1, 8-4
Top 5 from Swiss
1st: Aggro Loam (4-0-1)
2nd: jazzykat playing Voroshstill (4-0-1)
3nd: Combo deck from Round 3 (4-1)
4th: me (4-1)
5th: My girlfriend playing Burn (https://www.curby.net/pub/temp/burn.htm) (3-1-1) (She tied with the 2nd place Countertop/Standstill deck. Pretty good for burn)
Having an undefeated 2nd place finish is kind of weird, so hopefully they'll do a top-4 cut in the future. They try to keep it casual and make sure everyone can play though, so <shrug>.
Lessons learned
I Therapied and Duressed a few empty hands to build "thresh" for Tombstalker.
When playing discard, you want to keep things from hitting the board at all, so oftentimes you don't go for the most powerful cards, but the cards that can be cast first. If you're able to keep them from playing the game for the first few turns, you can buy yourself time to set up a game changing play like Jitte, Tombstalker, or bigger discard along the lines of Augur, Hymn, or multi-hit Therapy).
I'm mulling quite aggressively. I don't usually keep 1-land hands, but it's a bit tough with 17 land. Reminds me a bit of Meathooks in that respect, actually. 'hooks has more search and shuffle options though.
Again, I usually know what to side in, but not what to side out. Suggestions on how I should have sided would be great.
Tombstalker is fucking nuts. It did a lot more than Hypnotic Specter.
I love Nezumi Shortfang. He's got a huge target on his head, but I like seeing him. Sometimes you hit a clump of land or other crap, and you need constant discard-pressure. Raven's Crime and Shortfang are meant to provide that.
Augur is kind of mixed. A few times, I drew my card and forgot to sac him, but he carries Jitte like a champ and can tie up the ground game and provide later-game discard (occasionally even with Reanimate). One of my more experienced opponents thought it odd that I was using him. Any thoughts?
Raven's Crime doesn't seem very good, but it didn't have much of a chance. I kept siding it out because I was least comfortable with it, but as a result I never really got a chance to test it.
I realize these reports aren't that exciting. I'm not playing in the most developed meta, I'm not using the best decks, and I'm not playing that well either. But hopefully they're kind of interesting, and in return you can offer advice on how to approach matchups in general and sideboarding in particular.
Thanks
to Galroth for suggestions on the discard archetype
to friendly opponents
to a large Legacy meta here (http://mtgthesource.com/forums/showthread.php?t=1798&page=11#post251264). I hope it stays busy.
to you for reading :cool: