Noisome
08-19-2008, 08:02 PM
Hey all.
I hope this is okay to post here. Its a port of my T1 deck, which both I've only played online. The deck's main purpose is to avoid control somewhat, halt combo and aggro somewhat. The T1 deck had more success as it had the Moxes, Lotus and Land Tax, matched with Empyrial Plate or Armor. So as it is, I am looking to improve this deck to make it somewhat viable in Legacy.
MWA-Mono White Annoy
//Mana
17 Plains
4 Chrome Mox
//Instants or Sorceries
4 Abolish
4 Swords to Plowshares
//Artifacts
4 AEther Vial
4 Umezawa's Jitte
3 Winter Orb
//Creatures
2 Dawn Elemental
4 Glittering Lynx
4 Knight of the Holy Nimbus
3 Soltari Monk
3 Soltari Priest
4 True Believer
// Sideboard:
SB: 4 Ghostly Prison
SB: 3 Serenity
SB: 3 Tormod's Crypt
SB: 1 Rule of Law
SB: 4 Vengeful Dreams
Choices:
//Mana
Chrome Mox - instead of Mox Diamond for the sheer fact of being able to use the little land that I do have for Abolish.
//Instants
Abolish - A "free" disenchant whenever that annoying thing comes out
Swords to Plowshares - Tarmogoyf hate.
//Artifacts
Aether Vial - Most of my creatures are cheap, and this helps avoid control hopefully.
Umezawa's Jitte - Speaks for itself.
Winter Orb - Another card to help against control since hopefully my spells are cheap or free.
//Creatures
Dawn Elemental - Although slow, it helps eliminate aggro force via wings.
Glittering Lynx - Answer to Lackey, first turn, and Lightning Bolt costs three to kill.
Knight of the Holy Nimbus - I was thinking the Glittering Lion to keep up with Lynx and make a three drop, but turns out it was too expensive mana-wise. The Knight for 2 and regenerates on command.
Soltari Monk/Priest - Evasion for cheap with protection. Great with Jitte.
True Believer - Cheap and painful for combo without removal, and smooth with Aether vial.
//Sideboard
Just a mix of cards. Originally left over from T1 days with Rule of Law and Vengeful Dreams.
Anyway, I've had a few successful runs in MWS vs Aggro and a poor combo and control player (or maybe I was just AWESOME! :). But I would like some help making this deck faster and more annoying. I think it can be somewhat competitive as it has the elements to annoy most decks. But I am unproven in any tournament and I am looking to start playing competitively soon.
Thanks all for your help,
Noisome
I hope this is okay to post here. Its a port of my T1 deck, which both I've only played online. The deck's main purpose is to avoid control somewhat, halt combo and aggro somewhat. The T1 deck had more success as it had the Moxes, Lotus and Land Tax, matched with Empyrial Plate or Armor. So as it is, I am looking to improve this deck to make it somewhat viable in Legacy.
MWA-Mono White Annoy
//Mana
17 Plains
4 Chrome Mox
//Instants or Sorceries
4 Abolish
4 Swords to Plowshares
//Artifacts
4 AEther Vial
4 Umezawa's Jitte
3 Winter Orb
//Creatures
2 Dawn Elemental
4 Glittering Lynx
4 Knight of the Holy Nimbus
3 Soltari Monk
3 Soltari Priest
4 True Believer
// Sideboard:
SB: 4 Ghostly Prison
SB: 3 Serenity
SB: 3 Tormod's Crypt
SB: 1 Rule of Law
SB: 4 Vengeful Dreams
Choices:
//Mana
Chrome Mox - instead of Mox Diamond for the sheer fact of being able to use the little land that I do have for Abolish.
//Instants
Abolish - A "free" disenchant whenever that annoying thing comes out
Swords to Plowshares - Tarmogoyf hate.
//Artifacts
Aether Vial - Most of my creatures are cheap, and this helps avoid control hopefully.
Umezawa's Jitte - Speaks for itself.
Winter Orb - Another card to help against control since hopefully my spells are cheap or free.
//Creatures
Dawn Elemental - Although slow, it helps eliminate aggro force via wings.
Glittering Lynx - Answer to Lackey, first turn, and Lightning Bolt costs three to kill.
Knight of the Holy Nimbus - I was thinking the Glittering Lion to keep up with Lynx and make a three drop, but turns out it was too expensive mana-wise. The Knight for 2 and regenerates on command.
Soltari Monk/Priest - Evasion for cheap with protection. Great with Jitte.
True Believer - Cheap and painful for combo without removal, and smooth with Aether vial.
//Sideboard
Just a mix of cards. Originally left over from T1 days with Rule of Law and Vengeful Dreams.
Anyway, I've had a few successful runs in MWS vs Aggro and a poor combo and control player (or maybe I was just AWESOME! :). But I would like some help making this deck faster and more annoying. I think it can be somewhat competitive as it has the elements to annoy most decks. But I am unproven in any tournament and I am looking to start playing competitively soon.
Thanks all for your help,
Noisome