MeddlingMageGR
08-23-2010, 11:33 AM
After I read every post in this forum, and after many hours of playtesting, I decided to "reveal" my final version of our beloved Tezz-Stax deck. Although I don't use Smokestack anymore (besides that is a slow card, there is no reason to have it), the name remains...I have to admit that i cannot make it run better and faster. So any advice is welcomed. This deck has tremendous capabilities. Every card is a hammer in the board.
// Creatures
4 [UD] Metalworker
3 [SHM] Painter's Servant
I realized that the Painter's Servant / Grindstone combo (alternative name "oups, I win") fits perfectly in the philosophy of the deck. Both cards are artifacts, can easily tutored by Tezzeret, cost nothing, and at this time is the primary win condition of the deck.
Metalworker is a GUN in this deck. If survives, can do miracles. Most of the times Metalworker survives. I prefer to cast him after I have conquered the board with a Trinishpere or/and Static Orb. Besides that, opponent has now 2 headaches to destroy. Both are threats for him.
// Spells
3 [ALA] Tezzeret the Seeker
3 [FD] Staff of Domination
4 [MR] Chalice of the Void
3 [8E] Ensnaring Bridge
4 [RAV] Bottled Cloister
2 [TE] Grindstone
3 [SH] Mox Diamond
3 [DS] Trinisphere
4 [TE] Propaganda
Staff of Domination means infinite life, infinite mana, infinite drawing. The only that misses, is infinite turns but Time Vault is banned in Legacy :(
Metalworker, Staff and 3 artifacts in your hand is eveything you need to place the combo.
Chalice for "1" can cut many many great cards. Including... Grindstone. Here it comes the ultimate Tezzeret's ability. Tezz solves that problem.
Ensnaring Bridge / Bottled Cloister. Cloister is much much better than you think. Acts rapidly in the board and I always pray to have one in my opening hand. Its like KIT's Turbo Boost... I have some games that I have cast multiple Cloisers. Its like a beach party. Bridge at the other, is probably the best defensive line for creature decks. "It doesn't matter how strong you are, if you can't hit me"!!!
Propaganda. All time classic. Usufull every minute
Trinisphere. A must
No words about Tezzeret. The Alpha and Omega in this deck.
// Lands
4 [EX] City of Traitors
4 [MI] Island
4 [TE] Ancient Tomb
4 [MI] Crystal Vein
1 [TSP] Academy Ruins
4 [MR] Seat of the Synod
3 [TE] Wasteland
// Creatures
4 [UD] Metalworker
3 [SHM] Painter's Servant
I realized that the Painter's Servant / Grindstone combo (alternative name "oups, I win") fits perfectly in the philosophy of the deck. Both cards are artifacts, can easily tutored by Tezzeret, cost nothing, and at this time is the primary win condition of the deck.
Metalworker is a GUN in this deck. If survives, can do miracles. Most of the times Metalworker survives. I prefer to cast him after I have conquered the board with a Trinishpere or/and Static Orb. Besides that, opponent has now 2 headaches to destroy. Both are threats for him.
// Spells
3 [ALA] Tezzeret the Seeker
3 [FD] Staff of Domination
4 [MR] Chalice of the Void
3 [8E] Ensnaring Bridge
4 [RAV] Bottled Cloister
2 [TE] Grindstone
3 [SH] Mox Diamond
3 [DS] Trinisphere
4 [TE] Propaganda
Staff of Domination means infinite life, infinite mana, infinite drawing. The only that misses, is infinite turns but Time Vault is banned in Legacy :(
Metalworker, Staff and 3 artifacts in your hand is eveything you need to place the combo.
Chalice for "1" can cut many many great cards. Including... Grindstone. Here it comes the ultimate Tezzeret's ability. Tezz solves that problem.
Ensnaring Bridge / Bottled Cloister. Cloister is much much better than you think. Acts rapidly in the board and I always pray to have one in my opening hand. Its like KIT's Turbo Boost... I have some games that I have cast multiple Cloisers. Its like a beach party. Bridge at the other, is probably the best defensive line for creature decks. "It doesn't matter how strong you are, if you can't hit me"!!!
Propaganda. All time classic. Usufull every minute
Trinisphere. A must
No words about Tezzeret. The Alpha and Omega in this deck.
// Lands
4 [EX] City of Traitors
4 [MI] Island
4 [TE] Ancient Tomb
4 [MI] Crystal Vein
1 [TSP] Academy Ruins
4 [MR] Seat of the Synod
3 [TE] Wasteland