Aethan
09-05-2008, 02:58 AM
//Burial & resurrection
4 Buried Alive
4 Entomb
4 Reanimate
4 Exhume
//Beaters
2 Akroma, Angel of Wrath
2 Bogardan Hellkite
//Protection
4 Daze
4 Force of Will
//Draw & some shuffle
4 Serum Visions
4 Brainstorm
4 Ponder
//Mana & Some shuffle
4 Dark Ritual
4 Swamp
4 Island
4 Underground Sea (or Watery Grave)
4 Polluted Delta
This is a UB reanimator deck that I put together the other day. I've been playing a UGw Threshold deck for awhile and have enjoyed the speed and efficiency of its draw engine. Reanimator decks have been an interest of mine but the ones I've played have been far too slow to develop and too vulnerable to disruption. I figured I should combine the draw and control aspects of the threshold deck with the cheap and fast creature development of the reanimator. The result is a very fast and consistent reanimator with enough counter magic to defend against most threats to its single-minded goal: Get an Akroma into play as quickly as possible and defend it long enough to finish the opponent. Hellkites are added as removal and finishers.
This deck has a light land count of only 16. This is more than sufficient, however, given the extremely low mana curve and abundance of draw.
//Mana Curve
1 - 24
2 - 4
3 - 4
Daze and FoW aren't counted because they will almost never be hardcast. I wouldn't include Buried Alive, the only 3 cost spell in the deck, if there were a cheaper alternative to it. Running only the 4 Entomb isn't enough burial to ensure consistency.
An ideal opening hand would be:
Dark Ritual
Entomb
Exhume
Force of Will
Brainstorm
Polluted Delta
Underground Sea
Turn One: Sea, Ritual, Entomb (bury Akroma), Exhume (Akroma), Attack for 6.
Turn Two: Swing for 6 more, use Brainstorm and Delta to look for a way to get a Hellkite in play, etc.
Once Akroma is in play the counters should only be used to deal with immediate threats to her. Everything else should be ignored.
The deck's name refers to the fact that this is a graveyard (grave) deck with blue (watery) thrown in. The actual card Watery Grave would be an ok substitute for Underground Sea, but Watery Grave loses the synergy with Daze - not to mention the added 2 life loss on top of the 8 you lose if you Reanimate an Akroma.
Enjoy!
:smile:
4 Buried Alive
4 Entomb
4 Reanimate
4 Exhume
//Beaters
2 Akroma, Angel of Wrath
2 Bogardan Hellkite
//Protection
4 Daze
4 Force of Will
//Draw & some shuffle
4 Serum Visions
4 Brainstorm
4 Ponder
//Mana & Some shuffle
4 Dark Ritual
4 Swamp
4 Island
4 Underground Sea (or Watery Grave)
4 Polluted Delta
This is a UB reanimator deck that I put together the other day. I've been playing a UGw Threshold deck for awhile and have enjoyed the speed and efficiency of its draw engine. Reanimator decks have been an interest of mine but the ones I've played have been far too slow to develop and too vulnerable to disruption. I figured I should combine the draw and control aspects of the threshold deck with the cheap and fast creature development of the reanimator. The result is a very fast and consistent reanimator with enough counter magic to defend against most threats to its single-minded goal: Get an Akroma into play as quickly as possible and defend it long enough to finish the opponent. Hellkites are added as removal and finishers.
This deck has a light land count of only 16. This is more than sufficient, however, given the extremely low mana curve and abundance of draw.
//Mana Curve
1 - 24
2 - 4
3 - 4
Daze and FoW aren't counted because they will almost never be hardcast. I wouldn't include Buried Alive, the only 3 cost spell in the deck, if there were a cheaper alternative to it. Running only the 4 Entomb isn't enough burial to ensure consistency.
An ideal opening hand would be:
Dark Ritual
Entomb
Exhume
Force of Will
Brainstorm
Polluted Delta
Underground Sea
Turn One: Sea, Ritual, Entomb (bury Akroma), Exhume (Akroma), Attack for 6.
Turn Two: Swing for 6 more, use Brainstorm and Delta to look for a way to get a Hellkite in play, etc.
Once Akroma is in play the counters should only be used to deal with immediate threats to her. Everything else should be ignored.
The deck's name refers to the fact that this is a graveyard (grave) deck with blue (watery) thrown in. The actual card Watery Grave would be an ok substitute for Underground Sea, but Watery Grave loses the synergy with Daze - not to mention the added 2 life loss on top of the 8 you lose if you Reanimate an Akroma.
Enjoy!
:smile: