Boogy_Boy
09-19-2008, 06:44 AM
This is a semi combo/rock deck.
Decklist:
4x Gamekeeper
1x Akroma Angel of Wrath
1x Akroma Angel of Fury
1x Spirit of the Night
4x Duress (or Thoughtseize I rarely have problem with aggro tho)
4x Cabal Therapy
4x Chainer's Edict
3x Pernicious Deed
3x Sensei's Divining Top
4x Night's Whisper
4x Call of the Herd
23 Land
4x Bayou
4x Forest
5x Swamp
10x Fetchland (6 Black, 4 Green. Shouldn't be hard to figure out)
Game plan:
Rock style control. Discard + removal while focusing on removing elements that can potentially ruin Gamekeeper.
Play Gamekeeper, sac to therapy or eddict it. Try swing with Akroma (or Spirit) for the win.
If Gamekeeper reveals another Gamekeeper, hopefully there's a therapy in graveyard to sac to. Otherwise kill it with deed/edict.
Looking for feedback:
1) Does the deck SOUND GOOD? Bad decks are bad. If you think the concept is just plain bad, please do let me know. (Or if it has potential)
2) Draw seems bad. Any suggestion on how to improving the draw engine is much appreciated.
3) Sac outlet. I have literally pulled up every card that has "sac a creature" in MWS. If anyone has a good suggestion, again, much appreciated.
4) Yes. I'm perfectly aware StP -> Akroma and i'm back to square one.
Thx in advance for any comments/feedback/suggestions/flames.
P.S. Just thought I'd add why I designed, played (a few weeks) this deck. I always like Akroma, and she does win games.
There are so far 2 decks I know of that can get Akroma out half consistently. First is the notorious Reanimate-and-pray deck. Pretty stupid tbh. Second is not so common Rector/Rebirth (Academy Rector/Pattern of Rebirth). Rector/Rebirth had HUGE problem with STP responding while a Pattern is on the stack (either while being casted/pulled out by rector).
Long story short. This is my attempt to build a decent deck that smash face with Akroma. So comment away.
Decklist:
4x Gamekeeper
1x Akroma Angel of Wrath
1x Akroma Angel of Fury
1x Spirit of the Night
4x Duress (or Thoughtseize I rarely have problem with aggro tho)
4x Cabal Therapy
4x Chainer's Edict
3x Pernicious Deed
3x Sensei's Divining Top
4x Night's Whisper
4x Call of the Herd
23 Land
4x Bayou
4x Forest
5x Swamp
10x Fetchland (6 Black, 4 Green. Shouldn't be hard to figure out)
Game plan:
Rock style control. Discard + removal while focusing on removing elements that can potentially ruin Gamekeeper.
Play Gamekeeper, sac to therapy or eddict it. Try swing with Akroma (or Spirit) for the win.
If Gamekeeper reveals another Gamekeeper, hopefully there's a therapy in graveyard to sac to. Otherwise kill it with deed/edict.
Looking for feedback:
1) Does the deck SOUND GOOD? Bad decks are bad. If you think the concept is just plain bad, please do let me know. (Or if it has potential)
2) Draw seems bad. Any suggestion on how to improving the draw engine is much appreciated.
3) Sac outlet. I have literally pulled up every card that has "sac a creature" in MWS. If anyone has a good suggestion, again, much appreciated.
4) Yes. I'm perfectly aware StP -> Akroma and i'm back to square one.
Thx in advance for any comments/feedback/suggestions/flames.
P.S. Just thought I'd add why I designed, played (a few weeks) this deck. I always like Akroma, and she does win games.
There are so far 2 decks I know of that can get Akroma out half consistently. First is the notorious Reanimate-and-pray deck. Pretty stupid tbh. Second is not so common Rector/Rebirth (Academy Rector/Pattern of Rebirth). Rector/Rebirth had HUGE problem with STP responding while a Pattern is on the stack (either while being casted/pulled out by rector).
Long story short. This is my attempt to build a decent deck that smash face with Akroma. So comment away.