View Full Version : [Deck] Silence, I kill you!
klaus
10-06-2008, 04:09 PM
(Updated changes are marked bold)
OK guys this thing here might come across like a semi-dumb idea doomed for eternal tier2ism.
The battle-plan is plain and simple: disrupt the opponent with lots of stuff , attack his manabase: B2B, Waste which neatly synergize with Forcespike, Cursecatcher, Daze - so counter some more until you grinded your oppnent down with 1/1ers or managed to sneak in a Nought.
I view it like an experiment. To my dishonor I have to admit it is untested, so rape me my friends.
Also, I listed some questions and thoughts at the end..
counter/disruption package:
4 Force of Will
4 Forcespike
4 Curse Catcher
4 Daze
4 Stifle
Kill:
4 Spellstutter Sprite (+disruption)
3 Cloud of Faeries.......................yeah these are subpar...or are they?
3 Bitterblossom
1 Vedalken Shackles
Search:
4 Brainstorm
more disruption:
3 Back to Basics
3 Propaganda
Land:
4 Wasteland
4 Polluted Delta
1 Flooded Strand
7 Island
1 Swamp
1 Underground Sea
SB:
2 Winter Orb
1 Propaganda
3 Pithing Needle
3 Chill
2 Echoing Truth
1 Rushing River
3 Tormod's Crypt
Since I splashed for black now what black stuff would you wanna add to the SB?
Q1: Spellsnare: hot or not?
Q2: Splash a color?
Q3: If so, what and why?
Q4: Add a 2nd "real" killcon?
Q5: If so which one?
Q6: What would you definitely cut?
Q7: Why (do you wanna hurt my feelings)?
Q8: OK?
-..
Also, I'm really tired.
Klaus
You could splash black for bitterblossom, with has great synergy with spellstutter. i would cut the subpar cloud of fearies for this. you might also wanna look into mutavault/riptide laboroty/ninja of the deep hours to further complement spellstutter insanity, but this is just a thought.
jericohs@cottage
10-06-2008, 04:44 PM
I don't agree with stating that cloud of faeries is sub-par. IF you guys would kindly check deck check.net right now. You'll see that Besso"s Solution a deck that won a tournament (i think he posted top 4-8 and didn't win, my bad) played this whole synergy of turn one...(using a mox) cloud of faeries, go. Then Spell slutter sprite something on their turn....
I don't think this is a bad idea. In fact i think its quite good.
www.deckcheck.net
(check vintage section)
Oh and i like Ninja of the Deep Hours....cause it has crazy synergy with the cloud and spell slutter sprite...
Shugyosha
10-06-2008, 04:53 PM
AFAIK Nought decks with Wastelands usually play 5 Stifle effects. Adding a Trickbind might be worthwile.
I'm also missing Vedalken Shackles. it helps you if your gameplan fails and lets you kill quicker (whether by stealing something that got through or by making him scoop).
Eldariel
10-06-2008, 05:23 PM
Spiketail Hatchling seems quite good with all your mana denial. Also, 4th B2B on the side seems pretty much a must and perhaps a 3rd Winter Orb. Splashing Goyf could likewise be a good idea off few lands - you've got enough perfectly functional lands to afford one-two Tropicals.
Spell Snare seems somewhat suboptimal. Since your mana denial almost makes your "tax" counters hard, I'd just focus on those instead - better on the play and all that too.
I'm not sure if you've got the mana to use Brainstorm. I'm not sure if Dreadnought is really that good - you really wanna use Stifle for mana disruption, not Dreadnoughts, but I can appreciate 12/12 kill conditions.
Tacosnape
10-06-2008, 05:45 PM
Is there room for Tangle Wire in this deck? It's incredibly synergistic with both Winter Orb and B2B, and Cloud of Faeries comes in early to be a permanent, Spellstutter Sprite can be flashed in with mana that would be locked down otherwise, and Stifle can make it miss a shot for you. And Wire would help slow down, you know, threats. Just an idea, as this deck looks ridiculously hard to analyze without actually playing it.
Melman
10-06-2008, 11:18 PM
Hey, I've been working on a similar idea for a while, I like it. A few thoughts:
Dreadnaught basically counters the whole point of the deck, it means you can't stifle everything you see that will slow them down, you need to save it for your own kill, and even then it's easy to get 2-for-1ed, because you just wasted your stifle instead of saving it for deed / EE / Powder keg / Hooligan / Whatever else they might have mana for.
So that leaves us with needing a better kill. You have no hard lock, just substantial slowing power, so I think something other than one-card-per-1/1 might help. Hello, Bitterblossom.
Shackles is definately awesome in a deck like this, steal whatever dudes they managed to land so they don't beat you to death and you beat them down, it's control and kill in one.
You already play back to basics and propaganda. That's a pretty good 2 card combo; why not introduce the other two that are part of the super square of pissing people off: winter orb and tangle wire. At least a couple orb should be MD, and as Taco mentioned, tangle wire would be really nice too. Any two of these cards work together, and stick more than 2 together and you'll be amazed at how the "Player Lost"s will start racking up. There's really no way to get through it.
To make room: I don't like Cursecatcher. It gives a point to whatever dudes they manage to land that don't fly, and too much of the time you're more worried about their permanents then anything else. You are playing 4 (or 5) stifle for any storm-based shinanigans, you don't play creatures that care if they get swordsed (after cutting dreadfulnaught)...
Brainstorm seems out of place too. You want to keep mana open for fetches and counters, especially considering it's too easy to fetch IR to anything, meaning you have to wait to have open mana to brainstorm which defeats the purpose of the quick, early card quality (not even advantage) it provides. If anything, visions goes here due to the deck's inherently long games, but I cut it for room.
What I ended up with:
-4 Cursecatcher
-4 Brainstorm
-3 Dreadfulnaught
+3 Bitterblossom
+3 Tangle Wire
+3 Vedalken Shackles
+2 Winter Orb
Oh, and for Bitterblossom:
-2 Flooded Strand
-1 Island
+1 Polluted Delta
+1 Swamp (because of b2b)
+1 Underground Sea (options are good)
My SB is different too but that's less important. Thoughts?
Quick update: I have yet to lose with this deck on MWS (obviously proves the deck's quality amirite? =P)
But seriously, when played with a little thought, the deck is really powerful. Can beat Thresh, Goblins, Dragon Stompy, Pox (no shit), Meathooks, Affinity, Burn, maybe Landstill (DCd) (list of good decks I've played against)
There is definitely some tuning that needs to be done though.
klaus
10-07-2008, 02:07 AM
I agree Nought is indeed member of "the danger of cool things crew" here, so I'll drop him for the time being.
This opens 3 slots.
- Bitterblossom will get some testing thx 4 that.
- I'll probably be ending up splashing for Goyf and cut black for good just so I get a faster killcon :(
-
- I updated the list in the starting post
- Whoops! Just realized I have no outs to a resolved CB. :confused:
Melman
10-07-2008, 02:53 AM
The problem with a kill con like goyf is that one swords and you're stuck waiting a bunch more turns for the kill. The reason Bitterblossom and Shackles are great kill cons is that it's much more difficult to take care of them. Swords, smother, and edict are all over the place; none of these answer blossom / shackles.
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