Zappa
10-10-2008, 12:21 AM
Being also fan of both Landstill and Mono Blue Controll, I was wondering if theres a potential to abusing the new Planeswalker card from Shards. Looking at his ability he looks like he can be easily abused. (Special thanks to Xanth for the idea)
What I have in mind is the following build:
Lands (25)
4X Flooded Strand
3X Snow-Covered Island
3X Island
1X Underground Sea
1X Tropical Island
1X Tundra
1X Volcanic Island
4X Seat of Synod
4X Darksteel Citadel
2X Academy Ruins
1X Riptide Laboratory
Win Condition (3)
3X Tezzeret The Seeker
Disruption (11)
4X Force of Will
4X Counterspell
3X Stifle
Tutors/ Fetches/ Draws (11)
4X Trinket Mage
4X Thrist for Knowledge
3X Merchant Scroll
Utilities (8)
3X Engineered Explosives
1X Pithing Needle
1X Tormod's Crypt
3X Chalice of the Void
Alternate Win Condition (1)
1X Phyrexian Dreadnought
Bounce (1)
1X Echoing Truth
SB: 4 Propaganda
SB: 1 Engineered Explosives
SB: 1 Chalice of the Void
SB: 3 Pithing Needle
SB: 3 Tormod's Crypt
SB: 1 Stifle
SB: 2 Echoing Truth
Flooded Strand Helps get some duals online to power up Engineered Explosives, deck trimming and fetching basics should wasteland become an issue.
Seat of Synod Fetchable, be able to untap with tezzeret too as well as becoming a big creature later on.
Darksteel Citadel Same reason as Seat of Synod, becomes a nice beater too later on. The fact that it's indestructible makes it nice for when a spell that can clear the board clear that hits artifacts also.
Academy Ruins Makes my artifacts reusable, being able to use engineered explosives, tormods, or just brining back the artifacts that hit the graveyard via explosives or the ones I discarded from Thirst for Knowledge.
Riptide Laboratory Does some cute combat tricks with Trinket mage, but mainly used to abuse Trinket Mage's ability.
Tezzeret the Seeker Main Kill condition, makes all my artifacts into some beefy 5/5. Nice synergy with the artifact lands.
Trinket Mage Chump blocker, but mainly used for fetching whatever artifact I need.
Stifle Catches quite a bit of people off guard, and stifle on opponent's fetchland sets them back quite a bit. Other porpose of this card is using it for the Dreadnaught.
Merchant Scroll for either FOW, Counterspell, Stifle, or Thirst for Knowledge.
Thirst for Knowledge Card draw, whatever artifact I discard anyways could be brought back by academy ruins.
Engineered Explosives Takes out problematic stuff, abuseable with academy ruins.
Phyrexian Dreadnought Alternate win condition. Though I won't mind it coming out on turn 2 either. :tongue:
Echoing Truth My silver bullet in the deck. Can be tutored for to bounce something problematic, or take out tokens generated by Empty the warrens or Bridge from Below tokens.
There's quite a bit of synergy throught the deck. Anyone has any suggestions that could further enhance its performance, or perhaps just some cards I may have missed, or just some advise on what to watch out for... Any tips/advise/and comments are very welcome.
I really would like to get the deck better if possible.
Thanks for reading, and many thanks to those that responds. :tongue:
What I have in mind is the following build:
Lands (25)
4X Flooded Strand
3X Snow-Covered Island
3X Island
1X Underground Sea
1X Tropical Island
1X Tundra
1X Volcanic Island
4X Seat of Synod
4X Darksteel Citadel
2X Academy Ruins
1X Riptide Laboratory
Win Condition (3)
3X Tezzeret The Seeker
Disruption (11)
4X Force of Will
4X Counterspell
3X Stifle
Tutors/ Fetches/ Draws (11)
4X Trinket Mage
4X Thrist for Knowledge
3X Merchant Scroll
Utilities (8)
3X Engineered Explosives
1X Pithing Needle
1X Tormod's Crypt
3X Chalice of the Void
Alternate Win Condition (1)
1X Phyrexian Dreadnought
Bounce (1)
1X Echoing Truth
SB: 4 Propaganda
SB: 1 Engineered Explosives
SB: 1 Chalice of the Void
SB: 3 Pithing Needle
SB: 3 Tormod's Crypt
SB: 1 Stifle
SB: 2 Echoing Truth
Flooded Strand Helps get some duals online to power up Engineered Explosives, deck trimming and fetching basics should wasteland become an issue.
Seat of Synod Fetchable, be able to untap with tezzeret too as well as becoming a big creature later on.
Darksteel Citadel Same reason as Seat of Synod, becomes a nice beater too later on. The fact that it's indestructible makes it nice for when a spell that can clear the board clear that hits artifacts also.
Academy Ruins Makes my artifacts reusable, being able to use engineered explosives, tormods, or just brining back the artifacts that hit the graveyard via explosives or the ones I discarded from Thirst for Knowledge.
Riptide Laboratory Does some cute combat tricks with Trinket mage, but mainly used to abuse Trinket Mage's ability.
Tezzeret the Seeker Main Kill condition, makes all my artifacts into some beefy 5/5. Nice synergy with the artifact lands.
Trinket Mage Chump blocker, but mainly used for fetching whatever artifact I need.
Stifle Catches quite a bit of people off guard, and stifle on opponent's fetchland sets them back quite a bit. Other porpose of this card is using it for the Dreadnaught.
Merchant Scroll for either FOW, Counterspell, Stifle, or Thirst for Knowledge.
Thirst for Knowledge Card draw, whatever artifact I discard anyways could be brought back by academy ruins.
Engineered Explosives Takes out problematic stuff, abuseable with academy ruins.
Phyrexian Dreadnought Alternate win condition. Though I won't mind it coming out on turn 2 either. :tongue:
Echoing Truth My silver bullet in the deck. Can be tutored for to bounce something problematic, or take out tokens generated by Empty the warrens or Bridge from Below tokens.
There's quite a bit of synergy throught the deck. Anyone has any suggestions that could further enhance its performance, or perhaps just some cards I may have missed, or just some advise on what to watch out for... Any tips/advise/and comments are very welcome.
I really would like to get the deck better if possible.
Thanks for reading, and many thanks to those that responds. :tongue: