Lurker101
10-13-2008, 03:39 PM
People were giving me slack about my list of underused cards in the Format Development forum. Here's my response, a working UrzaTron deck that runs Sacred Ground. It wins games but needs work still.
//Lands:20
3 Urza's Mine
3 Urza's Power Plant
3 Urza's Tower
1 Academy Ruins
2 Ghost Quarter
4 Gemstone Mine
4 City of Brass
//Creatures:16
2 Platinum Angel
1 DSC
1 Sundering Titan
2 Arcbound Ravager
3 Cathodian
3 Su-Chi
4 Goblin Welder
//Spells: 24
4 Mox Diamond
3 Crop Rotation
4 Enlightened Tutor
3 Crucible of Worlds
2 Sacred Ground
4 Mystical Tutor
4 Transmute Artifact
//Sideboard
2 Ghost Quarter
2 Platinum Angel
1 Darksteel Forge
4 Juggernaut
2 Jester's cap
2 Jester's Mask
2 Razormane Masticore
You want to assemble UrzaTron using Sacred Ground to protect it. This is easy with crop rotations, enlightened tutor, and Mystical Tutor. Crucible of worlds recovers Ghost Quarters for a lock down, Lands used for Mox Diamond and Lands used for crop rotation. It can also recover Urza lands from early wasteland losses.
Transmute Artifact gets out your bigger creatures with Cathodian or Su-Chi in play. Arcbound Ravager also can sacrifice these creatures for extra mana and so can Welder.
The Sideboard is designed mostly to go balls out aggro second game but includes Darksteel Forge as a transmute target to make your artifacts indestructible in case you're facing a artifact distruction heavy deck. Ghost Quarters provide additional control (I prefer them to wasteland because they can hit Basic Lands). Jester's Cap removes threats and Jester's Mask is another control element.
I want to add Tezzeret and Force of Will maindeck but don't know what to cut.
//Lands:20
3 Urza's Mine
3 Urza's Power Plant
3 Urza's Tower
1 Academy Ruins
2 Ghost Quarter
4 Gemstone Mine
4 City of Brass
//Creatures:16
2 Platinum Angel
1 DSC
1 Sundering Titan
2 Arcbound Ravager
3 Cathodian
3 Su-Chi
4 Goblin Welder
//Spells: 24
4 Mox Diamond
3 Crop Rotation
4 Enlightened Tutor
3 Crucible of Worlds
2 Sacred Ground
4 Mystical Tutor
4 Transmute Artifact
//Sideboard
2 Ghost Quarter
2 Platinum Angel
1 Darksteel Forge
4 Juggernaut
2 Jester's cap
2 Jester's Mask
2 Razormane Masticore
You want to assemble UrzaTron using Sacred Ground to protect it. This is easy with crop rotations, enlightened tutor, and Mystical Tutor. Crucible of worlds recovers Ghost Quarters for a lock down, Lands used for Mox Diamond and Lands used for crop rotation. It can also recover Urza lands from early wasteland losses.
Transmute Artifact gets out your bigger creatures with Cathodian or Su-Chi in play. Arcbound Ravager also can sacrifice these creatures for extra mana and so can Welder.
The Sideboard is designed mostly to go balls out aggro second game but includes Darksteel Forge as a transmute target to make your artifacts indestructible in case you're facing a artifact distruction heavy deck. Ghost Quarters provide additional control (I prefer them to wasteland because they can hit Basic Lands). Jester's Cap removes threats and Jester's Mask is another control element.
I want to add Tezzeret and Force of Will maindeck but don't know what to cut.