Lurker101
10-15-2008, 06:07 PM
I've been toying around with this deck for awhile and it needs improvement. I tinkered with it some more today and I haven't tested this list yet. It runs Crackleburr and Gelectrode for early aggro/control and then runs Niv-Mizzet + Curiosity for the win. It abuses Parallel Thoughts and Diminishing Returns as a perfect hand draw engine.
//Lands:20
4 Volcanic Island
3 Mountain
5 Island
4 Steamvents
2 Polluted Delta
2 Bloodstained Mire
//Creatures:11
4 Crackleburr
4 Gelectrode
3 Niv-Mizzet, the Firemind
//Other Spells: 29
4 Diminishing Returns
4 Parallel Thoughts
4 Curiosity
4 Brainstorm
3 Daze
4 FoW
4 Rite of Flame
2 Prophetic Bolt
//Sideboard
4 Shattering Spree
4 Ponder
2 Prophetic Bolt
1 Strategic Planning
4 Lightning Bolt.
The perfect Parallel Thoughts/Diminishing Returns Hand would be:
2 Curiosity
2 Niv-Mizzet the Firemind
2 FoW
1 Rite of Flame
This insures that you get the whole combo out on the next turn.
I feel most of the other card choices are self explanatory. For the sideboard it's more of a Gelectrode/Crackleburr focused and you'd side the combo elements out (Niv-Mizzet, Diminishing Returns, and Parallel Thoughts) for more instants and sorceries that deal damage and dig through your deck.
//Lands:20
4 Volcanic Island
3 Mountain
5 Island
4 Steamvents
2 Polluted Delta
2 Bloodstained Mire
//Creatures:11
4 Crackleburr
4 Gelectrode
3 Niv-Mizzet, the Firemind
//Other Spells: 29
4 Diminishing Returns
4 Parallel Thoughts
4 Curiosity
4 Brainstorm
3 Daze
4 FoW
4 Rite of Flame
2 Prophetic Bolt
//Sideboard
4 Shattering Spree
4 Ponder
2 Prophetic Bolt
1 Strategic Planning
4 Lightning Bolt.
The perfect Parallel Thoughts/Diminishing Returns Hand would be:
2 Curiosity
2 Niv-Mizzet the Firemind
2 FoW
1 Rite of Flame
This insures that you get the whole combo out on the next turn.
I feel most of the other card choices are self explanatory. For the sideboard it's more of a Gelectrode/Crackleburr focused and you'd side the combo elements out (Niv-Mizzet, Diminishing Returns, and Parallel Thoughts) for more instants and sorceries that deal damage and dig through your deck.