Vacrix
10-17-2008, 01:58 PM
Lockout Version 1.0
Land (24)
4 Windswept Heath
4 Polluted Delta
3 Flood Strand
1 Underground Sea
1 Scrublands
2 Savannah
1 Tundra
2 Bayou
2 Tropical Island
1 Swamp
1 Forest
1 Plains
1 Island
Creatures (13)
3 Cunning Lethemancer
3 Ethersworn Cannonist
1 Meddling Mage
3 Tarmogoyf
3 Plaguespitter
Search (8)
4 Living Wish
4 Worldly Tutor
Cantrip (8)
4 Brainstorm
4 Remand
Board Sweepers (7)
3 Pernicious Deed
4 Engineered Explosives
Sideboard (15)
1 Academy Ruins
1 Volrath’s Stronghold
1 Plaguespitter
1 Cunning Lethemancer
1 Ethersworn Cannonist
1 Tarmogoyf
1 Meddling Mage
2 Vexing Shusher
3 Yixilid Jailer
3 Chill
GENERAL GAME PLAN:
Lock the opponent out against combo, play out and tutor up threats against control, and stall aggro til you can blow the board and follow up with the EE/Academy Ruins lock.
AGGRO:
Stuff you want to see in your opening hand:
Pernicious Deed
Plague Spitter
Engineered Explosives
Tutors
Remand
Tarmogoyf
Ethersworn Cannonist
Stuff you’d rather not see in your opening hand:
Cunning Lethemancer
Meddling Mage
You have a couple board sweepers against aggro:
Plague Spitter is a nice constant lock to prevent the opponent from playing anything that has 1 toughness. I have tested it in other decks and I have found that it is most effective against Elves, however, it is very good against goblins. Elves can’t get rid of it. Goblins can but more likely he will burn it maybe with a mogg fanatic, lightning bolt, or gempalm incinerator then an StP. If he burns it, it deals 1 to everything if it hits the grave so you still blow the board at least of 1 toughness creatures when it comes down. If the goblin matchup is too difficult, Tividar of the Thorn could be a nice add to the board I think. You also have essentially 8 tutors for plague spitter and 3 spitters MD so its like have 11 of them. Pretty good deal. You can attack with it too because if the opponent blocks with it, he loses the rest of his creatures because it deals damage when it hits the grave. Sometimes they will block it too just so they can play down more stuff, just to hit a Deed or EE on the following turns.
Pernicious Deed can blow the board too.
Engineered Explosives is like Deed. Also it can be relevant that you run 4 colors because then you can get rid of high costing permanents like Braids with it. Also, once the board is blown, you can tutor up Academy Ruins to lock aggro out for the rest of the game, or until they draw a wasteland.
You have a couple ways to stall aggro:
Tarmogoyf is a nice blocker until you can blow the board, and it doesn’t die to plaguespitter.
Ethersworn Cannonist can slow down your opponent from playing a shit ton of permanents and overrunning you before you get a chance to blow the board.
Remand is like a time walk in that your opponent has to replay that 2 drop next turn, and Remand digs deeper into your deck for more answers.
The game plan:
Stall in the first couple turns with Remands and the mentioned creatures. You can tutor up Plague Spitters and cantrip into Deed or EE. Once you have blown the board, try to play down a canonist to slow them from rebuilding too quickly. Then you can lock them out of the game with Academy Ruins.
Post board, you don’t get anything. Aggro is supposed to be the easy matchup.
CONTROL:
Stuff you want to see in your opening hand:
Cunning Lethemancer
Tutors
Remand
Tarmogoyf
Stuff you’d rather not see in your opening hand:
Plaguespitter
Meddling Mage
Deed
Ethersworn Cannonist
EE
Game plan:
Draw countermagic and creature removal with goyf’s and cunning lethemancers. You aren’t really going to use those to win. Instead you are going to try to get down a Vexing Shusher that way you don’t have to deal with their countermagic anymore. Living Wish is big here. You can search for Vexing Shusher or Volrath’s Stronghold. Stronghold won’t get back the creatures that get StP’d but it will get them back if your opponent plays a board sweeper or if your opponent counters your creatures. Its an alternative because of StP on shusher, but then again wasteland on stronghold. It depends.
Post board you board out:
1 Deed
Board in:
1 Vexing Shusher
Now you can search for shusher with either worldly tutor or living wish. I think the control matchup should be decent.
Please note that you can remand your own spells with remand, and replay them on the next turn.
COMBO:
Stuff you want to see in your opening hand:
Meddling Mage
Tutors
Remand
Cunning Lethemancer
Ethersworn Cannonist
Engineered Explosives
Stuff you’d rather not see in your opening hand:
Deed
Plaguespitter
Game plan:
Lock your opponent out of winning with either Cannonist or Mage. Either one stops them and brings the beats at the same time. EE is good for getting rid of your opponents mana sources while he is going off. Remand is counter magic. Cunning Lethemancer is another way to lock your opponent out, but its better than MM or canonist in a way in that it prevents the opponent from rebuilding and puts pressure on to find an answer for it. You have 8 tutors, so essentially 3 cannonist, 1 mage, and 8 of either, that 12 answers for combo. You can also kill empty the warrens tokens with your board removal if they try to play around MM.
Against Ichorid you want your board removal more than anything else. MM kinda stops them a little but not much. Cannonist is not really that good here either. Tutor up goyf’s with worldly tutor as they will be huge and try to win as fast as possible. Search for Yixilid Jailer with Living Wish. Post board, you get 2 MD Yixilid Jailers, so you are essentially running 10 MD. This matchup is ok.
Burn:
You lose.
Board in Chill and pray.
Questions:
- Hypnotic Specter over Lethemancer?
- How many Deed/EE?
- Yixilid Jailer or Withered Wretch?
- Anything else in the board?
- Could something better be in the remand/brainstorm slots?
- Are there any very weak matchups besides burn (maybe discard and stompy)?
- FoW?
- Dark Confidant in the MD?
- How should I structure the land base, as this has 4 colors?
- What creatures should I run in the board/MD to get rid of artifacts/enchantments?
EDIT:
Also, crime and punishment fits into both colors and its another blow the board spell. should i run it?
Land (24)
4 Windswept Heath
4 Polluted Delta
3 Flood Strand
1 Underground Sea
1 Scrublands
2 Savannah
1 Tundra
2 Bayou
2 Tropical Island
1 Swamp
1 Forest
1 Plains
1 Island
Creatures (13)
3 Cunning Lethemancer
3 Ethersworn Cannonist
1 Meddling Mage
3 Tarmogoyf
3 Plaguespitter
Search (8)
4 Living Wish
4 Worldly Tutor
Cantrip (8)
4 Brainstorm
4 Remand
Board Sweepers (7)
3 Pernicious Deed
4 Engineered Explosives
Sideboard (15)
1 Academy Ruins
1 Volrath’s Stronghold
1 Plaguespitter
1 Cunning Lethemancer
1 Ethersworn Cannonist
1 Tarmogoyf
1 Meddling Mage
2 Vexing Shusher
3 Yixilid Jailer
3 Chill
GENERAL GAME PLAN:
Lock the opponent out against combo, play out and tutor up threats against control, and stall aggro til you can blow the board and follow up with the EE/Academy Ruins lock.
AGGRO:
Stuff you want to see in your opening hand:
Pernicious Deed
Plague Spitter
Engineered Explosives
Tutors
Remand
Tarmogoyf
Ethersworn Cannonist
Stuff you’d rather not see in your opening hand:
Cunning Lethemancer
Meddling Mage
You have a couple board sweepers against aggro:
Plague Spitter is a nice constant lock to prevent the opponent from playing anything that has 1 toughness. I have tested it in other decks and I have found that it is most effective against Elves, however, it is very good against goblins. Elves can’t get rid of it. Goblins can but more likely he will burn it maybe with a mogg fanatic, lightning bolt, or gempalm incinerator then an StP. If he burns it, it deals 1 to everything if it hits the grave so you still blow the board at least of 1 toughness creatures when it comes down. If the goblin matchup is too difficult, Tividar of the Thorn could be a nice add to the board I think. You also have essentially 8 tutors for plague spitter and 3 spitters MD so its like have 11 of them. Pretty good deal. You can attack with it too because if the opponent blocks with it, he loses the rest of his creatures because it deals damage when it hits the grave. Sometimes they will block it too just so they can play down more stuff, just to hit a Deed or EE on the following turns.
Pernicious Deed can blow the board too.
Engineered Explosives is like Deed. Also it can be relevant that you run 4 colors because then you can get rid of high costing permanents like Braids with it. Also, once the board is blown, you can tutor up Academy Ruins to lock aggro out for the rest of the game, or until they draw a wasteland.
You have a couple ways to stall aggro:
Tarmogoyf is a nice blocker until you can blow the board, and it doesn’t die to plaguespitter.
Ethersworn Cannonist can slow down your opponent from playing a shit ton of permanents and overrunning you before you get a chance to blow the board.
Remand is like a time walk in that your opponent has to replay that 2 drop next turn, and Remand digs deeper into your deck for more answers.
The game plan:
Stall in the first couple turns with Remands and the mentioned creatures. You can tutor up Plague Spitters and cantrip into Deed or EE. Once you have blown the board, try to play down a canonist to slow them from rebuilding too quickly. Then you can lock them out of the game with Academy Ruins.
Post board, you don’t get anything. Aggro is supposed to be the easy matchup.
CONTROL:
Stuff you want to see in your opening hand:
Cunning Lethemancer
Tutors
Remand
Tarmogoyf
Stuff you’d rather not see in your opening hand:
Plaguespitter
Meddling Mage
Deed
Ethersworn Cannonist
EE
Game plan:
Draw countermagic and creature removal with goyf’s and cunning lethemancers. You aren’t really going to use those to win. Instead you are going to try to get down a Vexing Shusher that way you don’t have to deal with their countermagic anymore. Living Wish is big here. You can search for Vexing Shusher or Volrath’s Stronghold. Stronghold won’t get back the creatures that get StP’d but it will get them back if your opponent plays a board sweeper or if your opponent counters your creatures. Its an alternative because of StP on shusher, but then again wasteland on stronghold. It depends.
Post board you board out:
1 Deed
Board in:
1 Vexing Shusher
Now you can search for shusher with either worldly tutor or living wish. I think the control matchup should be decent.
Please note that you can remand your own spells with remand, and replay them on the next turn.
COMBO:
Stuff you want to see in your opening hand:
Meddling Mage
Tutors
Remand
Cunning Lethemancer
Ethersworn Cannonist
Engineered Explosives
Stuff you’d rather not see in your opening hand:
Deed
Plaguespitter
Game plan:
Lock your opponent out of winning with either Cannonist or Mage. Either one stops them and brings the beats at the same time. EE is good for getting rid of your opponents mana sources while he is going off. Remand is counter magic. Cunning Lethemancer is another way to lock your opponent out, but its better than MM or canonist in a way in that it prevents the opponent from rebuilding and puts pressure on to find an answer for it. You have 8 tutors, so essentially 3 cannonist, 1 mage, and 8 of either, that 12 answers for combo. You can also kill empty the warrens tokens with your board removal if they try to play around MM.
Against Ichorid you want your board removal more than anything else. MM kinda stops them a little but not much. Cannonist is not really that good here either. Tutor up goyf’s with worldly tutor as they will be huge and try to win as fast as possible. Search for Yixilid Jailer with Living Wish. Post board, you get 2 MD Yixilid Jailers, so you are essentially running 10 MD. This matchup is ok.
Burn:
You lose.
Board in Chill and pray.
Questions:
- Hypnotic Specter over Lethemancer?
- How many Deed/EE?
- Yixilid Jailer or Withered Wretch?
- Anything else in the board?
- Could something better be in the remand/brainstorm slots?
- Are there any very weak matchups besides burn (maybe discard and stompy)?
- FoW?
- Dark Confidant in the MD?
- How should I structure the land base, as this has 4 colors?
- What creatures should I run in the board/MD to get rid of artifacts/enchantments?
EDIT:
Also, crime and punishment fits into both colors and its another blow the board spell. should i run it?