WiLdFiRe
10-21-2008, 10:21 AM
//Lands
Windswept Heath
Wooded Foothills
Bloodstained Mire
Flooded Strand
Polluted Delta
Tundra
Tropical Island
Volcanic Island
Underground Sea
Badlands
Bayou
Scrubland
Savannah
Plateau
Taiga
Hallowed Fountain
Breeding Pool
Steam Vents
Watery Grave
Blood Crypt
Overgrown Tomb
Godless Shrine
Temple Garden
Sacred Foundry
Vivid Creek
Sunken Ruins
Mystic Gate
Flooded Grove
Azorius Chancery
Simic Growth Chamber
Dimir Aqueduct
Golgari Rot Farm
Orzhov Basilica
Selesnya Sanctuary
Gruul Turf
Tolaria West
Academy Ruins
Volrath's Stronghold
//Artifact Ramp
Simic Signet
Izzet Signet
Dimir Signet
Azorius Signet
Golgari Signet
Orzhov Signet
Thran Dynamo
Gilded Lotus
Darksteel Ingot
Sol Ring
Coalition Relic
Spectral Searchlight
//Sweepers
Wrath of God
Damnation
Rout
Hallowed Burial
Decree of Pain
//Counters
Mana Drain
Cryptic Command
//Recursion
Genesis
Regrowth
Eternal Witness
Life from the Loam
//Spot Removal (Because sometimes you just need to kill something dead)
Shriekmaw
Vindicate
Duplicant
Swords to Plowshares
Spitting Image
//Card Draw
Rhystic Study
Mystic Remora
Fact or Fiction
Opportunity
Tidings
Thirst for Knowledge
Compulsive Research
Mulldrifter
Mind's Eye
//Tutors
Gifts Ungiven
Demonic Tutor
Vampiric Tutor
Mystical Tutor
Mystical Teachings
Trinket Mage
Sensei's Divining Top
Sylvan Library
//Other Stuff
Oona, Queen of the Fae
Aeon Chronicler
Decree of Justice
Debtors' Knell
Memnarch
Yawgmoth's Will
Storm Herd
Teferi, Mage of Zhalfir
Blatant Thievery
Time Stretch
Congregate
Beacon of Immortality
Test of Endurance
Tinker
Darksteel Colossus
Sundering Titan
The deck at heart is a tinker/gifts deck - It can land Horde of Notions down on turn 5 every game on defense, and if a player is stumbling on mana it can 21 general damage before they can recover, especially if you're shriekmawing blockers etc. Often I can just Time Stretch 3 times in a row or so for the win, especially after a big decree. 38 lands is a little low, but the 6 bouncelands help make up the land drops. The Test of Endurance/Congregate/Beacon is pretty weak, and I might cut Mystical Tutor too.
Thoughts?
Windswept Heath
Wooded Foothills
Bloodstained Mire
Flooded Strand
Polluted Delta
Tundra
Tropical Island
Volcanic Island
Underground Sea
Badlands
Bayou
Scrubland
Savannah
Plateau
Taiga
Hallowed Fountain
Breeding Pool
Steam Vents
Watery Grave
Blood Crypt
Overgrown Tomb
Godless Shrine
Temple Garden
Sacred Foundry
Vivid Creek
Sunken Ruins
Mystic Gate
Flooded Grove
Azorius Chancery
Simic Growth Chamber
Dimir Aqueduct
Golgari Rot Farm
Orzhov Basilica
Selesnya Sanctuary
Gruul Turf
Tolaria West
Academy Ruins
Volrath's Stronghold
//Artifact Ramp
Simic Signet
Izzet Signet
Dimir Signet
Azorius Signet
Golgari Signet
Orzhov Signet
Thran Dynamo
Gilded Lotus
Darksteel Ingot
Sol Ring
Coalition Relic
Spectral Searchlight
//Sweepers
Wrath of God
Damnation
Rout
Hallowed Burial
Decree of Pain
//Counters
Mana Drain
Cryptic Command
//Recursion
Genesis
Regrowth
Eternal Witness
Life from the Loam
//Spot Removal (Because sometimes you just need to kill something dead)
Shriekmaw
Vindicate
Duplicant
Swords to Plowshares
Spitting Image
//Card Draw
Rhystic Study
Mystic Remora
Fact or Fiction
Opportunity
Tidings
Thirst for Knowledge
Compulsive Research
Mulldrifter
Mind's Eye
//Tutors
Gifts Ungiven
Demonic Tutor
Vampiric Tutor
Mystical Tutor
Mystical Teachings
Trinket Mage
Sensei's Divining Top
Sylvan Library
//Other Stuff
Oona, Queen of the Fae
Aeon Chronicler
Decree of Justice
Debtors' Knell
Memnarch
Yawgmoth's Will
Storm Herd
Teferi, Mage of Zhalfir
Blatant Thievery
Time Stretch
Congregate
Beacon of Immortality
Test of Endurance
Tinker
Darksteel Colossus
Sundering Titan
The deck at heart is a tinker/gifts deck - It can land Horde of Notions down on turn 5 every game on defense, and if a player is stumbling on mana it can 21 general damage before they can recover, especially if you're shriekmawing blockers etc. Often I can just Time Stretch 3 times in a row or so for the win, especially after a big decree. 38 lands is a little low, but the 6 bouncelands help make up the land drops. The Test of Endurance/Congregate/Beacon is pretty weak, and I might cut Mystical Tutor too.
Thoughts?