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jericohs@cottage
10-24-2008, 04:52 PM
The following list is something i've cooked up during my break. Recently, I've had the pleasure of playing Dragon Stompy. As everyone surely has noticed dragon stompy isn't exactly known for its long game. It tries to postpone its short game by playing an early trinisphere or mana screw its opponent with magus of the moon. If necessary it'll have a mid-game plan by activating arc-slogger's or Radkos, Pit Dragon's activated abilities.

I've recently played with Master of Etherium and I have also enjoyed its ability as finally being a nice blue beat stick if accompanied with a good artifact count.

The premise for this deck is the same. Try to stick a first turn trinisphere or trinket mage. We lose SSG but gain Lotus Petal in order to have the same chances at that turn one play. Trinket will let you get your toolbox stuff, which i'm not exactly sure if it has all the right tools yet but that's why i have decided to post.

Etherium Sculptor tends to speed the deck up quite nicely. He assists very well when there is no turn one play by making everything slightly cheaper and speeding up the combo...

The combo!?
Yes the combo...

Helm of Obedience
Leyline of the Void
or
Helm of Obedience
Planar Void

Although this two card combo is the slowest out of the new breed of artifact two card combo's (im looking at you grindstone/servant). I beleive it could play very well versus the current meta.

Tarmogoyf, Tombstalker, Mystic Enforcer, LED/IT/IGG loops, Ichorid.

I don't know the consistency of Turn 2 Helm of Obedience activations. But rest assured, it can likely happen 15-20% of the time. I've considered but not tested the alternate configuration of:

4 x Serum Powder
4 x Leyline of the Void
4 x Helm of Obedience
for
3 x Planar Void
3 x Leyline of the Void
4 x Helm of Obedience

I'm confidant that this is the better choice, since getting leyline down turn 1 using serum powder does not guarentee the combo going off at all and serum powder during the match is useless anyhow. Planar Void can make the ugly kids in the room disappear (i'm pointing at you tarmogoyf, tombstalker and mystic enforcer, ichorid)
*** This has changed since I Nitewolf9 & Xurcks has mentioned that Planar Void doesn't work with Helm. Therefore, went straight for the alternate of using Serum Powder to find Leyline Turn1.***

There is also a counterbalance/top softlock. The deck gives you the opportunity to lock on 1,2,3,4.

I've considered following cards for a Trinket Toolbox...

Bonesplitter: pumps creature
Candelabra of Tawnos: untaps lands
Cursed Scroll: deals 2dmg to creature or player
Delif's Cone: lifelink
Leonin Scimitar: pumps creature
Library of Leng: discard, to top of library or graveyard
Neurok Hover Sail: creature has flying
Paradise Mantle: tap creature, mana of any color
Pyrite Spellbomb: deals 2dmg to creature or player, draw a card
Shuko: pumps creature
Springleaf Drum: add mana for each tapped creature
Pithing Needle: activated abilities of the named card can not be played
Aether Spellbomb: bounce creature, draw a card

I've decided to try Sigil of Distinction instead of Sword of Fire and Ice because I can Trinket it up on a whim and to me that card seems overly underated. Plus, the manabase can likely make the Sigil very big.

I haven't considered the sideboard but versus aggro we have propaganda that can be a very nice Turn 1 play.

Okay, here's the List.

OBEY MY STOMPY LIST
----------------------
BY JERICOHS

Artifacts
4 X Helm of Obedience
4 X Serum Powder
3 X Trinisphere
4 X Chrome Mox
4 X Lotus Petal
2 X Umezawa's Jitte
1 X Sensei's Divinning Top
1 X Meekstone
1 X Sigil of Distinction

Artifact Creatures
4 X Master of Etherium
2 X Etherium Sculptor

Enchantments
4 X Leyline of the Void
3 X Counterbalance

Creatures
4 X Trinket Mage

Lands
4 X Ancient tomb
4 X City of traitors
4 X Polluted delta
2 X Flooded Strand
2 X Underground Sea
2 X Island
1 X Seat of Synod


So that's it. I'd like to hear how I can improve the list. Cards I might of forgot of. Better Trinket targets. Stuff like that. Also, your general opignion on if you think this list has merit. If it doesn't, i'd still like to get it to work. Also, if anyone cares to sleeve it up on MWS and playtest it a little, that'd be great.

nitewolf9
10-24-2008, 04:57 PM
Helm of Obedience + Planar Void = not a combo.

If you notice the wording on planar void, the card hits the graveyard first and the trigger goes on the stack to remove it. With leyline it's a replacement effect.

Xurcks
10-24-2008, 04:57 PM
Planar Void doesn't work the way Leyline of the Void does.

Planar Void uses a triggered ability to remove the cards from the graveyard, while the Leyline uses a replacement effect to remove the cards before they reach the graveyard.

With Planar Void in play, Helm of Obedience will work as usual (milling until X cards or a creature card have been milled, whichever comes first. If it's a creature, sac Helm and put the creature into play under your control) then, once its effect finishes resolving, Planar Void's triggers will finally get a chance to go on the Stack, and each of the cards that are still in the graveyard will be removed from the game, one at a time, in whichever order the Planar Void's controller chooses, with plenty of opportunities for players to respond.

So , to start , go to the alternate version :

4 x Serum Powder
4 x Leyline of the Void
4 x Helm of Obedience

jericohs@cottage
10-24-2008, 04:59 PM
Ok, good to know... Let's start with the alternate version then.

OP post has changed.
- 3 Planar Void
+ 4 Serum Powder
+ 1 Leyline of the Void
- 2 Etherium Sculptor

Brot_Ohne_Kruste
10-24-2008, 05:05 PM
First of all: The Helm + Planar Void doesn't work because the Planar Void has got a triggered ability which means that the card first hits the grave, then is removed from the game. Also I don't know if one Top is enough. If you want to abuse the CB, you need at least two. Sure, you could tutor for it with Trinket Mage, but I think it would be better running two. Furthermore I don't know, if combining this combo with stompy elements is such a good idea. But all in all it's an interesting concept. Why not adding FoWs and cutting the Trininspheres?

€:// Damn, too slow...

jericohs@cottage
10-24-2008, 05:08 PM
First of all: The Helm + Planar Void doesn't work because the Planar Void has got a triggered ability which means that the card first hits the grave, then is removed from the game. Also I don't know if one Top is enough. If you want to abuse the CB, you need at least two. Sure, you could tutor for it with Trinket Mage, but I think it would be better running two. Furthermore I don't know, if combining this combo with stompy elements is such a good idea. But all in all it's an interesting concept. Why not adding FoWs and cutting the Trininspheres?

€:// Damn, too slow...

I haven't even tested yet, but if enough people agree that trinisphere should get replaced by FOW then i'll give it a shot. Off the top of my head, I don't think that 13 blue sources is enough to support FOW. But i can always playtest.

Brot_Ohne_Kruste
10-24-2008, 05:14 PM
I haven't even tested yet, but if enough people agree that trinisphere should get replaced by FOW then i'll give it a shot. Off the top of my head, I don't think that 13 blue sources is enough to support FOW. But i can always playtest.


Im counting at least 16:

3-4 X Trinisphere + 4 X Master of Etherium + 2 X Etherium Sculptor + 4 X Trinket Mage + 3 X Counterbalance = 16-17

So, I don't think it's a problem.

Piceli89
10-24-2008, 05:24 PM
trinisphere is blue ?

troopatroop
10-24-2008, 06:16 PM
trinisphere is blue ?

He's saying the trinispheres would be the FOWs.