kilukru
11-23-2008, 12:28 PM
First off, this deck seemed to be in the middle of mbc, poxless-pox, sui-black or anything I just did not knew where to post this one so I started his own thread. The deck really surprised me, I was not expecting much of the built but the deck just kept winning me games, largely due to his strength against blue control shell.First the decklist :
Land
14 Swamp
4 Wasteland
3 Mishra Factory
2 Urborg Tomb of Yaghmoth
Creatures
3 Epochrasite
4 Ashenmore Gouger
3 Tombstalker
Disruption
5 Thougtseize/Duress (3/2)
4 Hymn to Tourach
4 Sinkhole
4 Smallpox
4 Innocent Blood
Other
2 Reanimate
2 Powder keg
2 Crucible Of the World/Jitte/Grafted Wargear
Sideboard
4 Leyline of the void
3 Extirpate
2 Powder Keg
4 Dark Ritual
2 Equipment/CoW
The deck started up as a Pox deck, but as all Pox player I soon realized that the worst card in the deck was… Pox, but the rest of the deck was working great, and whenever I would draw a pox, I would wish for a threat. So out goe’s the pox and the neither spirit (who always been sup par in my opinion) and in come the gouger and reanimate and so far the deck been really surprising.
Some card choice :
Lands : im still unsure about the factories, they usuly pretty average but they always end up stealing a game here and there, 4 was too much, 3 seem the right number
Wasteland is a no brainner, and Urborg is there to help to be black screwed for the gouger, they might come out, but running 7 colorless land , the stick in for now.
Creature :
Epochrasite : Seriously this guy is a mvp, on the number of game won he must be on par with tombstalker, he come in early , can trade against a couple of guy and always come back. He also becaume ever more potent while running a lot of symmetrical destruction.
Tombstalker : Ms. Black beat a lot
Gouger : I need a good finisher, was tried in this slot : Shade, Negator, Korlash and gouger just seemed the best, altought not blocking come to haut you sometime, he was the best overall for price/power/reliability.
Disruption :
Sinkhole : no brainer here
Hymn : see Sinkhole
Seize/duress : 5 is the good number I think
Smallpox : LD, hand disruption, creature removal, with things like epoch and reanimate this card is your friend
Innocent blood : Lots of symmetrical LD in here so the 1 mana casting is a blessing
Reanimate : Ok you put so much crap in all graveyard that you usuly got a good amount of choice with this baby
Powder Keg : This take care of a lot of problems
CoW/equipment : CoW give you land recursion, either good for stabilising or wastelock, equipment give more potency to your creature, win faster, im still in a big dilemma as to wich one is best.
Sideboard :
4 Dark ritual : against fast aggro and combo
4 Leyline : ok
3 extirpate : this deck can abuse this
2 Keg : Never enough
2 CoW/Equipment : What you dint put in the MD, so you can switch
Matchup analysis: This will be worked by archetype over specific deck
Blue control shell : This usuly go one side or another over 1 thing, counter/top, if the blue player drop this, usuly, you’re a gonner, if he doesn’t, a favourable MU.
Tempo (ex Team America) : Those deck usuly run few win-con, but are very efficient and have god disruption, the MU is slightly in your favour but the die-roll usuly determine the winner.
Combo : Even if you run a lot of disruption, this is a hard MU, you got to race them, and racing combo is usuly a loosing strat, but you got a game a win is possible
Fast Aggro : Another Hard MU, since you run untargeted creature removal, hitting what you need to hit is hard, LD is your best weapon here, again, unfavourable but winnable.
Land
14 Swamp
4 Wasteland
3 Mishra Factory
2 Urborg Tomb of Yaghmoth
Creatures
3 Epochrasite
4 Ashenmore Gouger
3 Tombstalker
Disruption
5 Thougtseize/Duress (3/2)
4 Hymn to Tourach
4 Sinkhole
4 Smallpox
4 Innocent Blood
Other
2 Reanimate
2 Powder keg
2 Crucible Of the World/Jitte/Grafted Wargear
Sideboard
4 Leyline of the void
3 Extirpate
2 Powder Keg
4 Dark Ritual
2 Equipment/CoW
The deck started up as a Pox deck, but as all Pox player I soon realized that the worst card in the deck was… Pox, but the rest of the deck was working great, and whenever I would draw a pox, I would wish for a threat. So out goe’s the pox and the neither spirit (who always been sup par in my opinion) and in come the gouger and reanimate and so far the deck been really surprising.
Some card choice :
Lands : im still unsure about the factories, they usuly pretty average but they always end up stealing a game here and there, 4 was too much, 3 seem the right number
Wasteland is a no brainner, and Urborg is there to help to be black screwed for the gouger, they might come out, but running 7 colorless land , the stick in for now.
Creature :
Epochrasite : Seriously this guy is a mvp, on the number of game won he must be on par with tombstalker, he come in early , can trade against a couple of guy and always come back. He also becaume ever more potent while running a lot of symmetrical destruction.
Tombstalker : Ms. Black beat a lot
Gouger : I need a good finisher, was tried in this slot : Shade, Negator, Korlash and gouger just seemed the best, altought not blocking come to haut you sometime, he was the best overall for price/power/reliability.
Disruption :
Sinkhole : no brainer here
Hymn : see Sinkhole
Seize/duress : 5 is the good number I think
Smallpox : LD, hand disruption, creature removal, with things like epoch and reanimate this card is your friend
Innocent blood : Lots of symmetrical LD in here so the 1 mana casting is a blessing
Reanimate : Ok you put so much crap in all graveyard that you usuly got a good amount of choice with this baby
Powder Keg : This take care of a lot of problems
CoW/equipment : CoW give you land recursion, either good for stabilising or wastelock, equipment give more potency to your creature, win faster, im still in a big dilemma as to wich one is best.
Sideboard :
4 Dark ritual : against fast aggro and combo
4 Leyline : ok
3 extirpate : this deck can abuse this
2 Keg : Never enough
2 CoW/Equipment : What you dint put in the MD, so you can switch
Matchup analysis: This will be worked by archetype over specific deck
Blue control shell : This usuly go one side or another over 1 thing, counter/top, if the blue player drop this, usuly, you’re a gonner, if he doesn’t, a favourable MU.
Tempo (ex Team America) : Those deck usuly run few win-con, but are very efficient and have god disruption, the MU is slightly in your favour but the die-roll usuly determine the winner.
Combo : Even if you run a lot of disruption, this is a hard MU, you got to race them, and racing combo is usuly a loosing strat, but you got a game a win is possible
Fast Aggro : Another Hard MU, since you run untargeted creature removal, hitting what you need to hit is hard, LD is your best weapon here, again, unfavourable but winnable.