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Cyrus
12-08-2008, 05:29 PM
That's like my third topic this week about pauper decks. Its just that I don't really know what to play in an upcoming pauper tourney, that allows only commons and the cards must be legacy legal. Some folks said that control is almost always the right call and since MBC is a played deck I thought I'd give MUC a shot. That's my current list:

//Lands

23 Island

//Creatures

4 Spire Golem

//Others

4 Counterspell
4 Piracy Charm
4 Accumulated Knowledge
4 Daze
3 Exclude
3 Force Spike
2 Merchant Scroll
2 Flood
1 Oona's Grace

//Sideboard

2 Errant Ephemeron
3 Faerie Trickery
4 Hydroblast
3 Echoing Truth
3 Remove Soul

Any ideas to improve the list?

Waikiki
12-08-2008, 05:37 PM
I always loved ninja of the deep hours in my pauper MUC list. Also daze isn't that great.

For reference, my list:

// Lands
4 [ON] Lonely Sandbar
19 [A] Island (1)

// Creatures
4 [BOK] Ninja of the Deep Hours
4 [DS] Spire Golem

// Spells
3 [PLC] Piracy Charm
1 [DS] Echoing Truth
1 [TSP] Snapback
2 [FD] Condescend
4 [IN] Prohibit
4 [TSP] Think Twice
4 [LG] Force Spike
3 [IN] Repulse
3 [IN] Exclude
4 [A] Counterspell

// Sideboard
SB: 1 [PLC] Piracy Charm
SB: 2 [TSP] Viscerid Deepwalker
SB: 4 [MR] Annul
SB: 4 [IA] Hydroblast

Cyrus
12-08-2008, 06:27 PM
What about flood? Hot or not? Merchant Scroll really is good, and it can fetch the Oona's Grace. Grace is only game-breaking after turn 6, so I don't feel like running more than 2. 1 has been enough so far with 2/3 Merchant Scrolls.