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ScatmanX
12-12-2008, 01:24 PM
For the past few months, i've been trying to work around a deck that could abuse the power of Suppression Field.
Namig a list of cards that it hurts like hell:
Goblins: Fetches, Wasteland, Port, Vial, Mogg Fanatic, Siege-gang, Sharpshooter, and some others;
Threshold: Fetches, Sensei's Divining Top, EE, Fledgling Dragon;
Ichorid: Putrid Imp, Cephalid Colesium;
Goyf Sligh: Grim Lavamancer, Figure of Destiny, Fetches;
Lanstill: Jace Beleren, Fetches,Wasteland, Academy Ruins , Mishra's Factory, Nantuko Monestary, Pernicious Deed;
Dreadstill: Lands, EE, Sensei's Divining Top;
Agroo Loam: Seismic Assault, EE, Lands;
Survival: Mainly, Survival of the Fittest;
ANT: Fetches;
Belcher: Belcher;

The list could go on and on, including other cards like Jitte and all other equipaments, other lands, STE, Sacred Mesa, Nantuko Shade...

Well, with that in mind, I knew the deck could not suport (obviously) none of the cards above. I also wanted to be able to drop Suppression Field turn 1; to have ways to dig for enchantaments; to have a decent kill condition.
So, with no further adue, here's the recent decklist I'm developing:

23 - Plains

2 - Eternal Dragon

4 - Suppression Field
4 - Chrome Mox
3 - Mox Diamond
4 - Idyllic Tutor
3 - Enlightened Tutor
1 - Moat
1 - Ghostly Prision
3 - Oblivion Ring
3 - Endless Horizons
2 - Goblin Charbelcher
1 - Circle of Protection: Red
1 - Wheel of Sun and Moon
4 - Wrath of God
2 - Swords to Plowshers

SB:
4 - Orim's Chant
3 - Abeyance
2 - Wheel of Sun and Moon
2 - Wing Shards
4 - Chalice of the Void


Card Choices:
Plains: In the beguining, there was Westland, but is sucks with Suppression Field and the Belcher-Horizon combo. Same with Ancient Tomb/City of Traitors/Scrying Sheets/manlands...

Moxes: Turn 1 Suppression Field cripples so many decks manabases, it's jast awesome.

Idyllic Tutor/Enlightened Tutor: Gets me everything I want, including the combo.

WOG, STP, Ghostly Prision, Moat: Stall/lock the game until I get the combo. Gosthly Prision is in because sometimes Moat isn't fast enough (eg. Ichorid).

Horizon/Belcher: Used to be Paintor/Grindstone, but Horizon is good on it's on, is an enchatmant, and Belcher can be used on it's on. They both get hurted by Suppression Filed, but you always have enough mana (expecially with Horizon) to use it.

Eternal Dragon: Mana finder, recurrable alternative WinCon.

O-ring: Tutorable removal.

Wheel of Sun and Moon: Ichorid, the Rock, Threshold, Loam, ITF, Ill-Gotten Gains... you name it.

CoP: Red: Burn is really bad for us. Suppression Filed isn't needed in the match, so it doesen't hurt Cop.

Sideboard:
Chant/Abeyance/CotV: combos
Shards: Goblins
WoSaM: G2 and G3, oponent brings in bounce or removal.


Things I miss:
Speed: The combo is still very slow more often then I would want.
Card draw: Tutors are great, but E-tutor actually makes me lose a card. Combine it with the moxes, I get in topdeckmode quite often.

Considerations:
1 - Is the deck viable?
2 - Worth to splash another color?
3 - Are the killcons good enough?

Thanks you guys for reading and please post with any ideas, critiques, doubts you may have.

rockout
12-12-2008, 01:33 PM
2 - Swords to Plowshers


That makes me want to kill myself.

Have you tried running the 2-mana lands (Ancient Tomb and City of Traitors.) It speeds you up and gives you access to a faster Exalted Angel as a secondary win condition behind Belcher.

Piceli89
12-12-2008, 01:33 PM
Well, I must say that i Love suppression field, but the fact is that another deck packing that deck already existed, and that's White Stax. Perhaps it can exploit the lock power of this card in a better way, because it's more focused on "faster " lodckdown-control , rather than playing a role which is quite similar to the one of Quinn Eskimo ( playing mianly sorceries and instants ). A wise opponent will counter the field because he knows that it would ruin an excessive amount of his cards( the ones you rightly named above); in the Stax shell countering field becomes more difficult because of trinisphere and the cahalices that slow down any deck in the format, threshold mainly since it packs 24 cc1 spells.
Another point : you named belcher as a card which gets hurt by field and you want to put it as a win-con? seems at least controproductive. It's okay that you play the control role so you will have the chance to gain lot of time to reach the 5 mana ( if we suppose that you play a suppression field on avg each game) for the activation, but several fields on the field (sorry for the pun) - which you could wish to hardlock the oppo- may hurt your possibility to win seriusly, and eternal dragon beating isn't that great...

ScatmanX
12-12-2008, 01:47 PM
@rockout:
2 STP kind os suck. true. can't find room for more.
If I play 4 Ancient Tomb and 4 City of Traitors, the Belcher/Horizon kill will be severely damaged. That's the reason I don't play Wastelands also.
I'm very tempted to change the combo to painter/Grindstone (less mana intensive, but easier to disrupt and can't tutor for pieces with Idyllic Tutor), add the lands, and remove the moxes, opening slots for better cards.


@Piceli89
I tryed my best to make the deck look more like IBA's Quiin then Stax. Unfortunatly, Suppression Field negates Quiin's draw engine. I don't (can't) play Geddon and Trini like Stax, so I guess it comes down to something betwen the two.
Maybe adding 4 Ancient Tomb and 4 City of Traitors, and changing the win combo to painter, I'll get the mana to pay for it with more ease, and also be able to play cards like Exalted Angel, to get a better kill along with Eternal Dragon. Will try to make the deck go in that direction this weekend. =]

Thanks for the replies. Keep 'em coming!

Captain Hammer
12-12-2008, 02:12 PM
I had two quick questions....

1. Does Ghostly Prison/Suppression Field stack when in multiples. For example. if you have 2 Ghostly Prison, will you opponent then have to pay 4 mana. I think so but my friend says otherwise.

2. Given the below post, why isn't 4 Suppression Field an automatic 4 of in this deck. Yes, we would have to cut a few cards, but it seems like the cards cut are worth the powerlevel of Suppression Field.


For the past few months, i've been trying to work around a deck that could abuse the power of Suppression Field.
Namig a list of cards that it hurts like hell:
Goblins: Fetches, Wasteland, Port, Vial, Mogg Fanatic, Siege-gang, Sharpshooter, and some others;
Threshold: Fetches, Sensei's Divining Top, EE, Fledgling Dragon;
Ichorid: Putrid Imp, Cephalid Colesium;
Goyf Sligh: Grim Lavamancer, Figure of Destiny, Fetches;
Lanstill: Jace Beleren, Fetches,Wasteland, Academy Ruins , Mishra's Factory, Nantuko Monestary, Pernicious Deed;
Dreadstill: Lands, EE, Sensei's Divining Top;
Agroo Loam: Seismic Assault, EE, Lands;
Survival: Mainly, Survival of the Fittest;
ANT: Fetches;
Belcher: Belcher;

The list could go on and on, including other cards like Jitte and all other equipaments, other lands, STE, Sacred Mesa, Nantuko Shade, morph dudes...

Well, with that in mind, I knew the deck could not suport (obviously) none of the cards above. I also wanted to be able to drop Suppression Field turn 1; to have ways to dig for enchantaments; to have a decent kill condition.
So, with no further adue, here's the recent decklist I'm developing:

23 - Plains

2 - Eternal Dragon

4 - Suppression Field
4 - Chrome Mox
3 - Mox Diamond
4 - Idyllic Tutor
3 - Enlightened Tutor
1 - Moat
1 - Ghostly Prision
3 - Oblivion Ring
3 - Endless Horizons
2 - Goblin Charbelcher
1 - Circle of Protection: Red
1 - Wheel of Sun and Moon
4 - Wrath of God
2 - Swords to Plowshers

SB:
4 - Orim's Chant
3 - Abeyance
2 - Wheel of Sun and Moon
2 - Wing Shards
4 - Chalice of the Void

ScatmanX
12-12-2008, 02:18 PM
1 - Yes, they do stack. 2 Ghostly Prisions means "pay 4 to attack".

2 - There are 4 Suppression Fields.

"23 - Plains

2 - Eternal Dragon

4 - Suppression Field"

vigilante
12-12-2008, 04:08 PM
The list could go on and on, including other cards like Jitte and all other equipaments, other lands, STE, Sacred Mesa, Nantuko Shade, morph dudes...
Morph is a static ability and is unaffected by Suppression Field.

/nitpick.

Elfrago
12-13-2008, 04:10 AM
COP: Red and Field = not a combo. Maybe Sphere of Law is better.

ScatmanX
12-13-2008, 07:25 AM
@ Vigilante:
Thanks for correcting me. I did not know that.

@Elfrago:
The deal is that, agains Burn, Suppression Field does actualy nothing, so I would no play it in that machup. Still, maybe Sphere of Law is a better choice MD, being better agains other machups. I should try it, and even try Warmth in it's place. might be worthing the shot. Thanks.

Will post the changes onthe deck tomorow afternoon. Thanks to everyone thats posting.

KillemallCFH
12-13-2008, 07:32 AM
Just want to note that Rune of Protection: Red is almost strictly better than CoP: Red here, since the only mana you'll be making is white anyways, and Rune can be cycled away if you draw it against a non-red opponent.

Roman Candle
12-13-2008, 09:11 PM
I don't think Suppression Field performs at its best in a control shell. You can't capitalize on the tempo it gives you... taxing fetches is nice, but when you win on turn 12, they have plenty of time to find the mana. I think it might be better in some sort of Threshold shell without fetchlands (although that would make it harder to fill the graveyard...). I dunno.

puppektion
12-14-2008, 05:00 PM
Both of eternal dragon's abilities are going to be taxed by the supression field. Belcher will too, actually, for that matter. Unfortunately, all the wins i've seen suggested are heavily slowed down by your own supression field. I'd probably suggest looking into an aggro control build, scratching the combo part of it and substituting it for things like Exalted Angel and the like

Maëlig
12-15-2008, 07:11 AM
I don't think Suppression Field performs at its best in a control shell. You can't capitalize on the tempo it gives you... taxing fetches is nice, but when you win on turn 12, they have plenty of time to find the mana.
This. Either play prison (WStax) or aggro-ish.

I've tried a couple of times to do something with chrome mox (suppression field t1 is howt), knight of the holy nimbus, armageddon and possibly glowrider in a WW shell, but it's never seemed to really work, D&T was always better in any respect. Splashing a color would make it easier, but then you can't really use fetches can you?