ScatmanX
12-12-2008, 01:24 PM
For the past few months, i've been trying to work around a deck that could abuse the power of Suppression Field.
Namig a list of cards that it hurts like hell:
Goblins: Fetches, Wasteland, Port, Vial, Mogg Fanatic, Siege-gang, Sharpshooter, and some others;
Threshold: Fetches, Sensei's Divining Top, EE, Fledgling Dragon;
Ichorid: Putrid Imp, Cephalid Colesium;
Goyf Sligh: Grim Lavamancer, Figure of Destiny, Fetches;
Lanstill: Jace Beleren, Fetches,Wasteland, Academy Ruins , Mishra's Factory, Nantuko Monestary, Pernicious Deed;
Dreadstill: Lands, EE, Sensei's Divining Top;
Agroo Loam: Seismic Assault, EE, Lands;
Survival: Mainly, Survival of the Fittest;
ANT: Fetches;
Belcher: Belcher;
The list could go on and on, including other cards like Jitte and all other equipaments, other lands, STE, Sacred Mesa, Nantuko Shade...
Well, with that in mind, I knew the deck could not suport (obviously) none of the cards above. I also wanted to be able to drop Suppression Field turn 1; to have ways to dig for enchantaments; to have a decent kill condition.
So, with no further adue, here's the recent decklist I'm developing:
23 - Plains
2 - Eternal Dragon
4 - Suppression Field
4 - Chrome Mox
3 - Mox Diamond
4 - Idyllic Tutor
3 - Enlightened Tutor
1 - Moat
1 - Ghostly Prision
3 - Oblivion Ring
3 - Endless Horizons
2 - Goblin Charbelcher
1 - Circle of Protection: Red
1 - Wheel of Sun and Moon
4 - Wrath of God
2 - Swords to Plowshers
SB:
4 - Orim's Chant
3 - Abeyance
2 - Wheel of Sun and Moon
2 - Wing Shards
4 - Chalice of the Void
Card Choices:
Plains: In the beguining, there was Westland, but is sucks with Suppression Field and the Belcher-Horizon combo. Same with Ancient Tomb/City of Traitors/Scrying Sheets/manlands...
Moxes: Turn 1 Suppression Field cripples so many decks manabases, it's jast awesome.
Idyllic Tutor/Enlightened Tutor: Gets me everything I want, including the combo.
WOG, STP, Ghostly Prision, Moat: Stall/lock the game until I get the combo. Gosthly Prision is in because sometimes Moat isn't fast enough (eg. Ichorid).
Horizon/Belcher: Used to be Paintor/Grindstone, but Horizon is good on it's on, is an enchatmant, and Belcher can be used on it's on. They both get hurted by Suppression Filed, but you always have enough mana (expecially with Horizon) to use it.
Eternal Dragon: Mana finder, recurrable alternative WinCon.
O-ring: Tutorable removal.
Wheel of Sun and Moon: Ichorid, the Rock, Threshold, Loam, ITF, Ill-Gotten Gains... you name it.
CoP: Red: Burn is really bad for us. Suppression Filed isn't needed in the match, so it doesen't hurt Cop.
Sideboard:
Chant/Abeyance/CotV: combos
Shards: Goblins
WoSaM: G2 and G3, oponent brings in bounce or removal.
Things I miss:
Speed: The combo is still very slow more often then I would want.
Card draw: Tutors are great, but E-tutor actually makes me lose a card. Combine it with the moxes, I get in topdeckmode quite often.
Considerations:
1 - Is the deck viable?
2 - Worth to splash another color?
3 - Are the killcons good enough?
Thanks you guys for reading and please post with any ideas, critiques, doubts you may have.
Namig a list of cards that it hurts like hell:
Goblins: Fetches, Wasteland, Port, Vial, Mogg Fanatic, Siege-gang, Sharpshooter, and some others;
Threshold: Fetches, Sensei's Divining Top, EE, Fledgling Dragon;
Ichorid: Putrid Imp, Cephalid Colesium;
Goyf Sligh: Grim Lavamancer, Figure of Destiny, Fetches;
Lanstill: Jace Beleren, Fetches,Wasteland, Academy Ruins , Mishra's Factory, Nantuko Monestary, Pernicious Deed;
Dreadstill: Lands, EE, Sensei's Divining Top;
Agroo Loam: Seismic Assault, EE, Lands;
Survival: Mainly, Survival of the Fittest;
ANT: Fetches;
Belcher: Belcher;
The list could go on and on, including other cards like Jitte and all other equipaments, other lands, STE, Sacred Mesa, Nantuko Shade...
Well, with that in mind, I knew the deck could not suport (obviously) none of the cards above. I also wanted to be able to drop Suppression Field turn 1; to have ways to dig for enchantaments; to have a decent kill condition.
So, with no further adue, here's the recent decklist I'm developing:
23 - Plains
2 - Eternal Dragon
4 - Suppression Field
4 - Chrome Mox
3 - Mox Diamond
4 - Idyllic Tutor
3 - Enlightened Tutor
1 - Moat
1 - Ghostly Prision
3 - Oblivion Ring
3 - Endless Horizons
2 - Goblin Charbelcher
1 - Circle of Protection: Red
1 - Wheel of Sun and Moon
4 - Wrath of God
2 - Swords to Plowshers
SB:
4 - Orim's Chant
3 - Abeyance
2 - Wheel of Sun and Moon
2 - Wing Shards
4 - Chalice of the Void
Card Choices:
Plains: In the beguining, there was Westland, but is sucks with Suppression Field and the Belcher-Horizon combo. Same with Ancient Tomb/City of Traitors/Scrying Sheets/manlands...
Moxes: Turn 1 Suppression Field cripples so many decks manabases, it's jast awesome.
Idyllic Tutor/Enlightened Tutor: Gets me everything I want, including the combo.
WOG, STP, Ghostly Prision, Moat: Stall/lock the game until I get the combo. Gosthly Prision is in because sometimes Moat isn't fast enough (eg. Ichorid).
Horizon/Belcher: Used to be Paintor/Grindstone, but Horizon is good on it's on, is an enchatmant, and Belcher can be used on it's on. They both get hurted by Suppression Filed, but you always have enough mana (expecially with Horizon) to use it.
Eternal Dragon: Mana finder, recurrable alternative WinCon.
O-ring: Tutorable removal.
Wheel of Sun and Moon: Ichorid, the Rock, Threshold, Loam, ITF, Ill-Gotten Gains... you name it.
CoP: Red: Burn is really bad for us. Suppression Filed isn't needed in the match, so it doesen't hurt Cop.
Sideboard:
Chant/Abeyance/CotV: combos
Shards: Goblins
WoSaM: G2 and G3, oponent brings in bounce or removal.
Things I miss:
Speed: The combo is still very slow more often then I would want.
Card draw: Tutors are great, but E-tutor actually makes me lose a card. Combine it with the moxes, I get in topdeckmode quite often.
Considerations:
1 - Is the deck viable?
2 - Worth to splash another color?
3 - Are the killcons good enough?
Thanks you guys for reading and please post with any ideas, critiques, doubts you may have.