Mall Security Guard
12-19-2008, 09:40 PM
So, I came to the conclusion that, since I've opened 4x Sedris from packs, it was only fate that I made a deck with him capable of beating... something.
Here's the list that I have at the moment.
// Deck file for Magic Workstation
// Lands
4 Volcanic Island
4 Underground Sea
4 Badlands
4 Bloodstained Mire
2 Urborg, Tomb of Yawgmoth
4 Cabal Coffers
// Creatures
4 Sedris, the Traitor King
3 Keldon Marauders
2 Avalanche Riders
3 Mulldrifter
2 Shriekmaw
3 Thundermare
// Spells
4 Chrome Mox
4 Fire/Ice
4 Counterspell
4 Force of Will
3 Lion's Eye Diamond
2 Propaganda
Concept is obviously to control the board long enough to land a Sedris, and start unearthing guys that have Come Into Play abilities. To follow is the reasonings behind cards that aren't blatently obvious.
Urborg, Tomb of Yawgmoth - Makes stuff swamps, synergy with coffers, makes moar manas to unearth moar dudes.
Chrome Mox - Acceleration, really handy for making one too many Sedris in hand useful.
Fire/Ice - Takes care of small guys, minor card draw.
Lion's Eye Diamond - Really handy for getting rid of fatties in hand, and gives you the mana to unearth them. Nice extra tidbit.
Propaganda - Only thing I could think of to hide behind in the early game.
Comments or suggestions other than, "This is a terrible idea don't do it" ?
Here's the list that I have at the moment.
// Deck file for Magic Workstation
// Lands
4 Volcanic Island
4 Underground Sea
4 Badlands
4 Bloodstained Mire
2 Urborg, Tomb of Yawgmoth
4 Cabal Coffers
// Creatures
4 Sedris, the Traitor King
3 Keldon Marauders
2 Avalanche Riders
3 Mulldrifter
2 Shriekmaw
3 Thundermare
// Spells
4 Chrome Mox
4 Fire/Ice
4 Counterspell
4 Force of Will
3 Lion's Eye Diamond
2 Propaganda
Concept is obviously to control the board long enough to land a Sedris, and start unearthing guys that have Come Into Play abilities. To follow is the reasonings behind cards that aren't blatently obvious.
Urborg, Tomb of Yawgmoth - Makes stuff swamps, synergy with coffers, makes moar manas to unearth moar dudes.
Chrome Mox - Acceleration, really handy for making one too many Sedris in hand useful.
Fire/Ice - Takes care of small guys, minor card draw.
Lion's Eye Diamond - Really handy for getting rid of fatties in hand, and gives you the mana to unearth them. Nice extra tidbit.
Propaganda - Only thing I could think of to hide behind in the early game.
Comments or suggestions other than, "This is a terrible idea don't do it" ?