View Full Version : Twincast
gobblor
12-20-2008, 11:46 PM
Simple question.
When exactly do you use Twincast?
-Immediately as I play a spell
-After the spell has already Resolved
what happens if a play a spell and it is countered? could I then twin cast the spell that I played that was countered or is it too late?
Thanks for any help!
kicks_422
12-20-2008, 11:49 PM
You use it while the spell you want to copy is on the stack. Once the spell has already resolved or has been countered, it's too late.
If you play a spell, and you pass priority (which you shouldn't do if you're planning on playing Twincast) and your opponent counterspells, you can, in response, play Twincast. The original spell will be countered, but the copy won't (except if Twincast is also countered).
Bahamuth
12-21-2008, 05:32 AM
If you play a spell, and you pass priority (which you shouldn't do if you're planning on playing Twincast) and your opponent counterspells, you can, in response, play Twincast. The original spell will be countered, but the copy won't (except if Twincast is also countered).
If you play the Twincast before passing priority however, your opponent can counter the original spell and the Twincast will fizzle.
Taurelin
12-21-2008, 06:35 AM
It depends what you want to achieve. Let's assume you're playing Solidarity, for example, and you have Reset and Twincast.
a) If you want to achieve the maximum effect, you play Reset and then Twincast without passing priority ("all-in").
b) If you are desperate and need at least one Reset resolve to continue the combo, you should play Reset and pass priority. If your opponent counters, then you can copy the original. If he doesn't, you have achieved what you wanted and keep the Twincast for later.
Note that you can go for a) when facing counters if you have counters available yourself, but it is the riskier path, of course.
If you play the Twincast before passing priority however, your opponent can counter the original spell and the Twincast will fizzle.
Why is this?
quicksilver
12-21-2008, 03:33 PM
Why is this?
Because twincast will no longer have a legal target.
citanul
12-21-2008, 03:48 PM
Why is this?
Stack looks like this:
Counterspell
Twincast
Original Spell
Counterspell resolves, remoevs the original spell of the stack. Twincast tries to resolve but the target is gone and fizzles.
Because twincast will no longer have a legal target.
I think you are wrong guys. To my knowledge twincast (or at least fork) becomes a copy of target sorcery or instant and doesnt need the first spell to resolve to become a copy of it...
Taurelin
12-27-2008, 11:36 AM
I think you are wrong guys. To my knowledge twincast (or at least fork) becomes a copy of target sorcery or instant and doesnt need the first spell to resolve to become a copy of it...
The second part is right. The original spell doesn't necessarily have to resolve. But that's not the point. The original spell needs to be a legal target on the stack when Twincast resolves.
Your first assumption is incorrect.
Oracle Text:
Copy target instant or sorcery spell. You may choose new targets for the copy.
Explanation from the comprehensive rules:
503.10. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell or ability isn’t “played.”
Nowhere does it say that Twincast becomes the copy itself or anything like that. If you refer to the old wording of Fork, this one has also become errated.
Dan Turner
01-16-2009, 07:47 PM
ok noob question i believe I know this one but does twincast copy the whole cost of the card
IE: X spells where you put mana into X such as fireball
Last night during a game I cast a fireball for 10 and preceded to twin cast it for the win.
My opponent told me I can not do that.
I tried to explain to them that it copies the current state of the spell as it sits on the stack. But I want confirmation so i can show them
Trivial to find in the rules if you search for something like "value of X":
503.2. When copying an object, the copy acquires the copiable values of the original object's characteristics (name, mana cost, color, card type, supertype, subtype, expansion symbol, rules text, power, toughness, loyalty) and, for an object on the stack, choices made when playing it (mode, targets, the value of X, whether a kicker cost was paid, how it will affect multiple targets, and so on). The "copiable values" are the values that are printed on the object, as modified by other copy effects, by "as . . . comes into play" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
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