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View Full Version : Card Advantage in Black Aggro - Phyrexian Arena Vs. The Alternatives



Captain Hammer
01-06-2009, 01:07 AM
I'm sorry for creating another thread pertaining to Black but I honestly don't think this particular topic has really been discussed before.

I'm looking to replace three utility slots in some of my black aggro decks with a card advantage engine.

So for the sake of this discussion, I would like you to assume that any theoretically Black Aggro deck being discussed is already playing 4 Thoughtseize, 4 Snuff Out and 4 Tombstalker. I honestly can't think of any reason why these twelve cards wouldn't be automatic four ofs in any aggressive black deck.

I wanted to share my opinions on the different options and get your take on each of them.

And I wanted you to share any black card advantage sources that I may have missed.

a.) Hymn to Tourach

- No discussion of card advantage in black would be complete without mentioning this card. Not only is it pure card advantage. But it can easily screw over your opponents game plan and first several turns, and given it's speed, it provides one of blacks strongest tools against the combo matchup. In short, if you can support BB casting cost, there is really no reason not to play it, it's that good.

b.) Skeletal Scrying

- This is a very strong card that would rank high on the list usually. But as I mentioned earlier, I wanted to go into this with the assumption that any aggressive black aggro build is already playing 4 Tombstalker. Given this stipulation, I don't think the dyssnergy between the two is justifiable when there are so many alternatives.

c.) Night's Whispers

- A mini undercosted Skeletal Scrying without the aforementioned drawback. The only real concern regarding this card is that drawing just two cards doesn't seem like an awful lot. Spending two mana for +1 card advantage doesn't seem super efficient for an aggressive deck. But then again, it's all that Predict and a 3 casting cost Mulldrifter offer, and both those see play. It's not even that far off from what Standstill offers, so I think it would rank pretty high.

d.) Hypnotic Specter

- I think that the faster and faster that legacy becomes, and the more and more efficent that creatures become, the less powerful this card seems. Off of a turn one ritual, Hippie is absolutely fierce. But without a ritual handy, it won't hit the opponent till turn 4, and in legacy, plenty of decks won't have anything worthwhile left in their hand by then. Where as cards like Phyrexian Arena offer lategame staying power, this primarily offers early game disruption, which would be fine, were it not for the high casting cost.

e.) Pernicious Deed

- Not exactly monoblack. But given that pretty much every black aggro variant is splashing green already to play Goyfs, I thought that this too is worth a mention. Then again, it creates dissnyergy with the low casting cost Goyf that were the reason for splashing green in the first place. And Deed is probably a bit too mana intensive for any black aggro deck.

f.) Dark Confidant

- Again, no discussion of card advantage in black would be complete without mentioning Confidant. But then again, given the earlier stipulation, that the theoretical black aggro deck being discussed is playing 4 Snuff Out and 4 Tombstalker, the potential life loss from Confidant approaches dangerous levels. Throw in the 4 Thoughtseize and some fetchlands, and the life loss becomes unacceptable in my humble opinion.

b.) Phyrexian Arena

- This is a card that is almost never considered in Black Aggro. But I think that's a mistake. Yes, it's not quite as cheap as Confidant, but the lifeloss it provides is far more tolerable in a build with Tombstalker and Snuff Out, giving the card significant midgame and lategame staying power. It gives Rituals drawn after the first few turns, something to cast with all that mana. And being an enchantment, the card is also much harder to get rid of than Dark Confidant, and pumps Goyf if it is.

My Final Rankings in the Current Environment For An Aggressive Black Deck playing Tombstalker and Snuff Out...

1.) Hymn to Tourach
2/3.) Night's Whisper (can't decide if this is better than P. Arena)
3/2.) Phyrexian Arena (can't decide if this is better than Night's Whisper)
4.) Hypnotic Specter - Ranked low for the reasons mentioned above.
5.) Dark Confidant - Ranked low simply due to unacceptable lifeloss in a build with 4 Tombstalker and 4 Snuff Out.
6.) Pernicious Deed - Ranked low because of the need for a high mana investment in an aggressive deck, combined with the dysnergy with Goyf.
7.) Skeletal Scrying - Ranked low because of having to salvage from the same yard that Tombstalker and Goyf already salvage from and being mana intensive pigeon holing it to be a purely lategame card.

How would you rank these seven cards in a theoretical build with 4 Snuff Out and 4 Tombstalkers? Are there any other good black card advantage engines that I missed?

Valtrix
01-06-2009, 01:27 AM
Honestly, don't just post a thread about a topic and have nothing to talk about it inside it. Honestly, what the heck do you want us to discuss? I see some cards but nothing about them. We can't just give you what you want when we don't know what you want. The cards listed hardly even function the same and are going to do different things depending on what they're placed in. And for that matter "black aggro" is generic. There's a lot of builds of that that are a lot different, so it's pretty much impossible to decide the best. We could talk about cards in a vacuum, but that's worthless.

Captain Hammer
01-06-2009, 01:55 AM
Valtrix, the reason that the OP (opening post) looked almost completely blank initially was because IE screwed up and posted the topic right when I first started typing it. That's why all you saw was a list of a few cards, with really messed up formatting.

It's seems like you didn't hit the refresh button when you posted because the full OP was up by then. Refresh the topic and you'll see the actual OP with specifics on what topic the thread is about and what specifically I mean by black aggro (a build playing 4 Thoughtseize, 4 Snuff Out and 4 Tombstalker, just look at Eva Green if you want a prime example of such a list).

So anyways, how would you rate the cards listed? Would you place Night's Whisper higher or lower on the list? Phyrexian Arena? Hypnotic Specter? Are there any other cards the I forgot to mention?

Hummingbird TG
01-06-2009, 06:21 AM
We're talking about Black Aggro here. Phyrexian Arena costs 3. It should be down a few notches. Night's Whisper wastes a turn and only gives +1 CA. No way a no. 2-3 card. Hymn is good alright, that I'll concede. Skeletal Scrying is just lame. How much mana do you think you will have? Either way for it to do anything you at least give an opponent a time walk. Hyppie, as you mentioned, is bad, and Pernicious Deed is not a card for an Aggro deck, perhaps Aggro-Control.

Dark Confidant is probably the most contentious card on the list, so I gave it a paragraph of its own. But confessedly, Confidant is slooow and ridiculously easy to kill. The lifeloss is also an issue in Sui Black, therefore Confidant would likely only see play in a list without Snuff Out, probably a more controlling deck -- not black Aggro.

As for Phyrexian Arena, while good in controlling builds, I wouldn't play more than 1 (maybe not even 1) in aggressive builds. It's a horrible card to have in the opening hand as it's practically completely dead for the duration of the early game (until you run out of gas); and Sui Black is better off just trying to establish a win by then or soon after.

I would grade Hymn first and all others last.

kicks_422
01-06-2009, 06:29 AM
I think Bitterblossom should be in there somewhere.

No_Life_No_Future
01-06-2009, 07:29 AM
Undead Gladiator comes back and cycles... I used to play it casually its really slow though.

yankeedave
01-06-2009, 09:03 AM
I just want to know why you felt the need to post this in like 4 or 5 different threads?

I would think of maybe slipping Night's Whisper into the Seal of Primodium slot in Eva Green, but it is completely the wrong type of card for this deck. Black Sui tend towards tempo these days and most builds are generally very tweaked. I cant think of anything I would want to change in my Eva Green deck.

AngryTroll
01-06-2009, 10:42 AM
Although it ends up on the expensive side, Graveborn Muse is worth at least a mention. Paying one more than Arena for a 3/3 body is great, and your opponents removal should already have juicy targets like Tombstalker and Goyf to hit. Unfortunately, 3/3 is small enough to have problems with Mongeese, and never gets through a Goyf wall.

Bitterblossom and Jitte are probably the two most effective "card advantage" engines available to mono black.

4eak
01-06-2009, 10:13 PM
Bitterblossom and Jitte are probably the two most effective "card advantage" engines available to mono black.

If these are card advantage (which I agree that their abilities can improve the quantity of relevant cards in your hand compared to your opponent), then I think cards like Sinkhole/Wasteland would merit inclusion as well.

Land and color denial can make your opponents' hands less relevant or even irrelevant. Some might consider LD as a form of CA too conditional, but I would argue Hymn to Tourach is just as conditional (as it requires you to hit 2 useful cards to begin with). Making an opponent's card completely useless is almost always the same thing as their card disadvantage unless they are playing something like TfK which can abuse deadcards in hand.

Raw CA (Draw 1+X cards, like Night's Whisper) can rarely match the virtual card advantage created through tempo cards and even discard (Duress/Thoughtseize). Dark Confidant is the only black raw CA card in Legacy that has merit. The cost/benefit ratio of playing any other black based raw CA card, like scrying, is just too high when compared to more tempo oriented cards that disrupt the opponent and create virtual card advantage.




peace,
4eak

Jaiminho
01-06-2009, 11:17 PM
If these are card advantage (which I agree that their abilities can improve the quantity of relevant cards in your hand compared to your opponent), then I think cards like Sinkhole/Wasteland would merit inclusion as well.

Card advantage means the result of cards you got + cards your opponents lost - cards you spend must be greater than zero. Both Sinkhole and Wasteland can provide tempo advantage and resource denial, not card advantage. It might create virtual card advantage.

Captain Hammer
01-07-2009, 04:16 AM
I'm surprised that no one here came to Hyppe's defense. :frown:

After giving it more thought, I decided that I shouldn't let just a few bad experiences color my perception of the card.

Hyppe goes well with the whole land destruction route. I think it ends up carrying it's weight and forcing discards even if it doesn't swing till turn four just as long you got to play some land destruction before that point. And it's always been great against any deck playing Force of Wills.

I decided to play it in my utility slot (originally was Reanimate) for now.

I do think Hyppe is better off as a 3 of though. Yes, it very slightly decreases your odds of playing it turn one, but that's a two card combo that doesn't happen that often anyways.

The main problem I've always had was that the card was completely worthless beyond the first copy that you keep in play. Just one Hyppe is enough to get your opponent into top deck mode.

Do any of you guys agree, or do you all think that Hyppe still sucks?

Citrus-God
01-07-2009, 05:36 AM
Black Aggro decks don't rely on card advantage; they rely on their opening hand and big threats to win. I think the better Black Aggro discussion is what kind of cards that you should run that would maximize your opening hands/mulligans. Dark Confidant makes sense in a Black Aggro deck even though it's a card advantage engine; it's a threat because it generates card advantage, it's has a weak body though. The weak body tends to make you mulligan against Aggro decks like Goyf Sligh and Zoo. It's good against Goblins to an extent, but worthless if they play a Mogg Fanatic. It's good against Thresh, no doubt, but the fact you arent forcing Thresh to make decisions with big threats let's them land down a Counterbalance canceling your card advantage.

For example, Bill Stark's Black Aggro deck during Flash era had a brilliant Sideboard; it runs 4 Leylines, 4 Engineered Plagues, and 4 Serum Powder. That would be something that we should discuss for Black aggro decks. It's a discussion of Sideboard construction in relation to your opening hands post-board. The maindeck of Bill Stark's deck is pretty good too; it runs a massive amount of pump knights and some other goodies and runs Dark Ritual to help fuel out some monsters.

Media314r8
01-07-2009, 06:02 AM
Is negator already in, or still up for discussion, as in a deck that runs so much balls-to-the walls free removal/toughtseize/hymn, his drawback to be negligible considering your opponent may not have even landed a creature on the board, and if so, you may have a snuff out/edict for it. My rankings for a 'sui aggro'
1. Big Negs - turn 1 dark rit + resolving negs = GG usually, provided you run any kind of removal.
2. Hymn - if you're not already playing it -disruption, CA, chance vs combo, ect.
3. Dark Confidant - flipping TS be damned, it's SUI aggro
4. Jitte- improves your clock, turns utility guys like bob into threats, keeps your life total above 0 from all the snuffs/thoughtseizes/bob flips/fetches, kills small dudes or makes your goyfs win in battle.