Captain Hammer
01-09-2009, 12:57 AM
Just getting tired of the same handful of creatures getting played in legacy, I wanted to try something different. I wanted to play with Darksteel Collassus using the Proteus Staff combo.
There's basically three directions that this deck could go in...
A.) First, modeling a Proteus Staff deck after Armaggedon Stax, you get...
4 Mox Diamond
4 Chalice of the Void
4 Crucible of Worlds
3 Trinisphere
2 Smokestack
4 Ancestral Visions
4 Thirst for Knowledge
4 Propaganda
2 In the Eyes of Choas\Rushing River
4 Proteus Staff
2 Darksteel Collasus
6 Island
4 Fairie Conclave
3 City of Traitors
4 Ancient Tomb
4 Mishra's Factory
3 Wasteland
1 Academy Ruins
Edit/Update: The above list is my current recommended list.
Compare this to the typical Armaggedon Stax list...
6 Plains
3 Flagstones of Trokair
4 City of Traitors
4 Ancient Tomb
4 Wasteland
4 Mishra's Factory
3 Exalted Angel
4 Magus of the Tabernacle
4 Crucible of Worlds
4 Chalice of the Void
3 Trinisphere
4 Mox Diamond
3 Smokestack
4 Armageddon
4 Ghostly Prison
2 Oblivion Ring
1 Ravages of War
You basically cut Magus of the Tabernacle and Exalted Angel (two of geddon stax's answers to opponent's creatures) for Darksteel Collasus and Proteus Staff (two of this deck's answer to opponent's creatures).
You replaced Oblivion Ring with either In the Eyes of Choas or Rushing River. Rushing River combos with Smokestack allowing you to bounce it back or sac it at the end of your opponent's turn, it combos with Crucible to let you sac a land that you'll just get back to return two of their permanents. Plus, it combos with Smokestack, bouncing away two worthless permanents so that they're forced to sacrifice their key permanents to Smokestack. And it does other cool stuff against opposing Dreadnoughts, Tombstalkers, Pithing Needles, threats that they resolved before you cast out your Chalices, and other things that I'll get into later.
And you replaced Armaggedon and Ravages of War with Thirst for Knowledge and Ancestral Visions, trading massive one card advantage engine for another.
Another interesting option for this deck is to cut out the worst components of Armaggedon Stax like Smokestack, and run additional massive card advantage engines like Rhystic Study and Standstill (though this doesn't synergize with your Chalices at 2). Or if you want some tutoring, Intuition works well, especially well if you pair it with Accumilated Knowledge
.
And lastly, if you really wish that Magus of the Tabernacle was blue, you could play Pendrell Mists, which is functionally identical to Magus of the Tabernacle. Or you could play Tabernacle of Pendrell Vale if you can afford it that is. If you're looking for something similar to Armaggedon in blue Parallax Tide is one option.
Or another option is play Chronatog Totem and/or Paradox Haze along with Smokestack, Pendrell Mists, Tangle Wire and Parrallax Tide to make your opponent feel like sticking a screw driver through his/her forehead.
Chronatog Totem looks particularly promising because it combos both with your lock pieces such as Smokestack among others, and simultanously combos with Proteus Staff allowing you to cut out chaff like Fairie Conclave.
Of course, with all these cool strategies that blue has, cutting out the Proteus combo entirely, and instead abusing Trinket Mage is yet another possibility.
B.) Another route to go is to try modeling this deck after Mono Blue Control, which is widely accepted as a more than capable deck in this format.
This is what a fairly standard MUC list looks like..
4 Force of Will
4 Counterspell
4 Fact or Fiction
4 Ancestral Vision
4 Chalice of the Void
4 Propaganda
4 Powder Keg
3 Back to Basics
2 Vedalken Shackles
2 Morphling
1 Rainbow Efreet
24 Island
The goal would to make this deck have a similar control element, but with a far faster more comboesque (more fun) win condition.
One way to do this is just to take the exact same list above and go...
-8 Island
+4 Mishra's Factory
+4 Mutavault
-3 Back to Basics
-2 Morphling
-1 Rainbow Efreet
+4 Proteus Staff
+2 Darksteel Collossus
and MAYBE...
-4 Counterspell
+4 Mana Leak
-4 Fact or Fiction
+4 Thirst for Knowledge
-2 Veldalken Shackles
+2 Rushing River
Since Rushing River isn't as broken here as it is in the Stax version, alternatives to Rushing River include Misdirection, Lightning Greaves, and all the other cards mentioned above.
Other than Swords (which you have Chalice for), there is nothing that can take out Collassus that wouldn't take out Morphling.
The main loss is Back to Basics. And it IS a big loss. To make up for this though, the deck would be playing a manabase with two mana lands since all of the deck's business spells are 2U casting cost. A manabase borrowed from Fairie Stompy. Two mana lands allow for turn one Chalices and Kegs and turn two Propagandas. That's a really strong selling point.
Swords to Plowshares is the only, only think that can kill DSC. And CotV at 1 nullifies that card, and also singlehandedly beats thresh and a bunch of other decks, including the other combo decks that are faster than this. So Chalice of the Void along with a manabase that can cast it turn one is pretty broken.
Alternatively, Winter Orb has a very similar effect on the game that Back to Basics does. And Trinisphere greatly impedes the same decks that Back to Basics impedes, as well as impeding combo and burn and lots of other stuff. And hell, Back to Basics isn't unplayable in the deck. It just hurts you a little bit is all. So keeping Back to Basics, or replacing it with either Trinisphere or Winter Orb, are all reasonable options.
Of the business spells in MUC, the only business spells this deck couldn't support are...
4 Counterspell
3 Back to Basics
2 Veldalken Shackles
The decks manabase can play out all of the other business spells in MUC much earlier and faster.
For all intents and purpose, if you really really want to run a Counterspell effect and you dislike Mana Leak for some reason, either Thoughtbind or Convulate work decently too.
C.) The third possible direction for this deck is to build something somewhere in between the above two strategies, maybe even mix in a dash of Dreadstill...
It basically borrows Fairie Stompy's disrupt then beatdown strategy, Dreadstill's abuse of Standstill with a big threat and manlands, the lock pieces in Permanent Based Mono Blue Control, and have it play out similar to Propaganda Stax above, but with a combo finish...
4 Force of Will
4 Standstill
4 Thirst for Knowledge
4 Propaganda
2 Rushing River
2 Polymorph
4 Chalice of the Void
4 Powder Keg
4 Chimeric Idol
4 Proteus Staff
2 Darksteel Colossus
4 Chrome Mox
4 Mishra's Factory
4 Ancient Tomb
8 Island
2 Fairie Conclave
But clearly, this is not the best example of what direction that the deck could go in.
Other strong cards that work with the above shell...
4 Lightning Greaves - Lightning Greaves is always played the turn before Staff. Will give your DSC haste and protection from StP and bounce, basically winning you the game.
4 Ancestral Visions - Dodges Chalice at 1, refills your hand at the exact perfect time. If you're not in love with the card in slower blue based decks, you need to give it a fair shot.
4 Fact or Fiction - It's a blue deck isn't it.
4 Winter Orb - Fits with the prison theme well.
4 Trinsphere - Ditto.
4 Sphere of Resistance - If going the prison route.
4 Daze - Free countermagic is nothing to scoff at.
4 Mana Leak or 1U Counterspell for noncreature spells - More counters.
4 Misdirection - More StP and countermagic protection.
4 Energy Field - Usually buys a few extra turns against aggro.
4 Veldalken Shackles - Decent against elves and goblins.
2 Polymorph - Alternate Combo piece, very solid choice. The strongest contendor to fill extra meta slots.
There's basically three directions that this deck could go in...
A.) First, modeling a Proteus Staff deck after Armaggedon Stax, you get...
4 Mox Diamond
4 Chalice of the Void
4 Crucible of Worlds
3 Trinisphere
2 Smokestack
4 Ancestral Visions
4 Thirst for Knowledge
4 Propaganda
2 In the Eyes of Choas\Rushing River
4 Proteus Staff
2 Darksteel Collasus
6 Island
4 Fairie Conclave
3 City of Traitors
4 Ancient Tomb
4 Mishra's Factory
3 Wasteland
1 Academy Ruins
Edit/Update: The above list is my current recommended list.
Compare this to the typical Armaggedon Stax list...
6 Plains
3 Flagstones of Trokair
4 City of Traitors
4 Ancient Tomb
4 Wasteland
4 Mishra's Factory
3 Exalted Angel
4 Magus of the Tabernacle
4 Crucible of Worlds
4 Chalice of the Void
3 Trinisphere
4 Mox Diamond
3 Smokestack
4 Armageddon
4 Ghostly Prison
2 Oblivion Ring
1 Ravages of War
You basically cut Magus of the Tabernacle and Exalted Angel (two of geddon stax's answers to opponent's creatures) for Darksteel Collasus and Proteus Staff (two of this deck's answer to opponent's creatures).
You replaced Oblivion Ring with either In the Eyes of Choas or Rushing River. Rushing River combos with Smokestack allowing you to bounce it back or sac it at the end of your opponent's turn, it combos with Crucible to let you sac a land that you'll just get back to return two of their permanents. Plus, it combos with Smokestack, bouncing away two worthless permanents so that they're forced to sacrifice their key permanents to Smokestack. And it does other cool stuff against opposing Dreadnoughts, Tombstalkers, Pithing Needles, threats that they resolved before you cast out your Chalices, and other things that I'll get into later.
And you replaced Armaggedon and Ravages of War with Thirst for Knowledge and Ancestral Visions, trading massive one card advantage engine for another.
Another interesting option for this deck is to cut out the worst components of Armaggedon Stax like Smokestack, and run additional massive card advantage engines like Rhystic Study and Standstill (though this doesn't synergize with your Chalices at 2). Or if you want some tutoring, Intuition works well, especially well if you pair it with Accumilated Knowledge
.
And lastly, if you really wish that Magus of the Tabernacle was blue, you could play Pendrell Mists, which is functionally identical to Magus of the Tabernacle. Or you could play Tabernacle of Pendrell Vale if you can afford it that is. If you're looking for something similar to Armaggedon in blue Parallax Tide is one option.
Or another option is play Chronatog Totem and/or Paradox Haze along with Smokestack, Pendrell Mists, Tangle Wire and Parrallax Tide to make your opponent feel like sticking a screw driver through his/her forehead.
Chronatog Totem looks particularly promising because it combos both with your lock pieces such as Smokestack among others, and simultanously combos with Proteus Staff allowing you to cut out chaff like Fairie Conclave.
Of course, with all these cool strategies that blue has, cutting out the Proteus combo entirely, and instead abusing Trinket Mage is yet another possibility.
B.) Another route to go is to try modeling this deck after Mono Blue Control, which is widely accepted as a more than capable deck in this format.
This is what a fairly standard MUC list looks like..
4 Force of Will
4 Counterspell
4 Fact or Fiction
4 Ancestral Vision
4 Chalice of the Void
4 Propaganda
4 Powder Keg
3 Back to Basics
2 Vedalken Shackles
2 Morphling
1 Rainbow Efreet
24 Island
The goal would to make this deck have a similar control element, but with a far faster more comboesque (more fun) win condition.
One way to do this is just to take the exact same list above and go...
-8 Island
+4 Mishra's Factory
+4 Mutavault
-3 Back to Basics
-2 Morphling
-1 Rainbow Efreet
+4 Proteus Staff
+2 Darksteel Collossus
and MAYBE...
-4 Counterspell
+4 Mana Leak
-4 Fact or Fiction
+4 Thirst for Knowledge
-2 Veldalken Shackles
+2 Rushing River
Since Rushing River isn't as broken here as it is in the Stax version, alternatives to Rushing River include Misdirection, Lightning Greaves, and all the other cards mentioned above.
Other than Swords (which you have Chalice for), there is nothing that can take out Collassus that wouldn't take out Morphling.
The main loss is Back to Basics. And it IS a big loss. To make up for this though, the deck would be playing a manabase with two mana lands since all of the deck's business spells are 2U casting cost. A manabase borrowed from Fairie Stompy. Two mana lands allow for turn one Chalices and Kegs and turn two Propagandas. That's a really strong selling point.
Swords to Plowshares is the only, only think that can kill DSC. And CotV at 1 nullifies that card, and also singlehandedly beats thresh and a bunch of other decks, including the other combo decks that are faster than this. So Chalice of the Void along with a manabase that can cast it turn one is pretty broken.
Alternatively, Winter Orb has a very similar effect on the game that Back to Basics does. And Trinisphere greatly impedes the same decks that Back to Basics impedes, as well as impeding combo and burn and lots of other stuff. And hell, Back to Basics isn't unplayable in the deck. It just hurts you a little bit is all. So keeping Back to Basics, or replacing it with either Trinisphere or Winter Orb, are all reasonable options.
Of the business spells in MUC, the only business spells this deck couldn't support are...
4 Counterspell
3 Back to Basics
2 Veldalken Shackles
The decks manabase can play out all of the other business spells in MUC much earlier and faster.
For all intents and purpose, if you really really want to run a Counterspell effect and you dislike Mana Leak for some reason, either Thoughtbind or Convulate work decently too.
C.) The third possible direction for this deck is to build something somewhere in between the above two strategies, maybe even mix in a dash of Dreadstill...
It basically borrows Fairie Stompy's disrupt then beatdown strategy, Dreadstill's abuse of Standstill with a big threat and manlands, the lock pieces in Permanent Based Mono Blue Control, and have it play out similar to Propaganda Stax above, but with a combo finish...
4 Force of Will
4 Standstill
4 Thirst for Knowledge
4 Propaganda
2 Rushing River
2 Polymorph
4 Chalice of the Void
4 Powder Keg
4 Chimeric Idol
4 Proteus Staff
2 Darksteel Colossus
4 Chrome Mox
4 Mishra's Factory
4 Ancient Tomb
8 Island
2 Fairie Conclave
But clearly, this is not the best example of what direction that the deck could go in.
Other strong cards that work with the above shell...
4 Lightning Greaves - Lightning Greaves is always played the turn before Staff. Will give your DSC haste and protection from StP and bounce, basically winning you the game.
4 Ancestral Visions - Dodges Chalice at 1, refills your hand at the exact perfect time. If you're not in love with the card in slower blue based decks, you need to give it a fair shot.
4 Fact or Fiction - It's a blue deck isn't it.
4 Winter Orb - Fits with the prison theme well.
4 Trinsphere - Ditto.
4 Sphere of Resistance - If going the prison route.
4 Daze - Free countermagic is nothing to scoff at.
4 Mana Leak or 1U Counterspell for noncreature spells - More counters.
4 Misdirection - More StP and countermagic protection.
4 Energy Field - Usually buys a few extra turns against aggro.
4 Veldalken Shackles - Decent against elves and goblins.
2 Polymorph - Alternate Combo piece, very solid choice. The strongest contendor to fill extra meta slots.