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landstill101
01-18-2009, 11:01 AM
Edited for spelling/grammar so I could read it; in the future please put more effort into your posts. -cdr

Ok soo I kinda tricked you guys, this thread isn't about some crazy working with a trample creature and Bridge, but more or less two separate questions. The first one is a trample effect.

The game state was this: I was at 10 life, I have an Etched Oracle in play and my opponent has a Dreadnought. She attacks me with the Dreadnought, I block and then say "While damage is on the stack, pay the 1 mana to draw 3 cards." Now the two sides to this argument are: 1) 4 damage fizzles and I take 8, or 2) I take all 12. Now after looking at the comprehensive rules I got this to back up number one.


310.4a Combat damage is dealt as it was originally assigned even if the creature dealing damage is no longer in play, its power has changed, or the creature receiving damage has left combat.

And trample says this:

502.9b The controller of an attacking creature with trample first assigns damage to the creature(s)
blocking it. If all those blocking creatures are assigned lethal damage, any remaining damage is
assigned as its controller chooses among those blocking creatures and the player or
planeswalker the creature is attacking. When checking for assigned lethal damage, take into
account damage already on the creature and damage from other creatures that will be assigned at
the same time (see rule 502.9e). The controller need not assign lethal damage to all those
blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s
attacking.

Which mean it still assigns damage. Now after you answer that question, here is another one that is to the same thing:

What if he has a Nought and I have a 1/1 Goose in play, he attacks, I block and while damage is on the stack I play Daze on my own card which gives me threshold and makes the goose a 3/3. Would I take 11 and my Goose live or would the assigning change and for the Nought to deal 3 to my Goose?



Ok, now on to Bridge. I know that if you both block at the same time and both creatures die all the bridges would be removed and you would get no tokens, but its been a year since I've played the deck and couldn't explain it exactly why and couldn't find the thread to help better explain it. Can anyone give a judge worthy answer so I can explain better to my friend why it goes that way?

loop
01-18-2009, 11:21 AM
If your creature blocks for example an Ichorid and they both die, there will be 2 separate triggers from Bridge from below: icho dying will trigger the 'token producing' ability, and your creature dying will trigger the 'RFG bridge' ability.
So it's up to the Icho player to stack them as he wants, since he controls the source of the abilities. So unless he's stupid he will put the token producing ability on top, so that he gets his tokens and THEN his bridges are removed.

cdr
01-18-2009, 12:48 PM
1)
310.1. As the combat damage step begins, the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. All assignments of combat damage go on the stack as a single object. Then any abilities that triggered on damage being assigned go on the stack. (See rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities.

Damage does not "fizzle". (In fact, nothing has "fizzled" in Magic in ten years.) Maybe you mean "does nothing", but if you do, you should say that - "fizzle" is a loaded term.

At the beginning of the combat damage step, each player announces how each creature is assigning damage. Once that assignment is announced, it is "locked in" - nothing will change it.

If your opponent assigns 8 to you and 4 to your Oracle and then the Oracle leaves play, the 4 damage will effecitvely do nothing.

You should be able to figure out the answer to your second Trample question now.

(Bonus: The special thing about Trample is that if a blocking creature leaves combat before damage is assigned, the attacking creature with Trample will assign all its damage to the defending player. Without Trample, if a blocking creature leaves combat before damage is assigned, the attacking creature will still assign its damage to the non-existant creature.)


2) Loop is correct. Specifically, the person with the Bridge gets to choose the order that the abilities go on the stack because he controls both abilities, and he controls both abilities because he controls the source of the abilities.


410.3. If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 103.4.) Then players once again check for and resolve state-based effects until none are generated, then abilities that triggered during this process go on the stack. This process repeats until no new state-based effects are generated and no abilities trigger. Then the appropriate player gets priority.