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Unknown2
01-19-2009, 06:04 AM
It's basically an elf deck with control coming from a garruk + orb combo, a stack + elf combo, or priest + staff.

Either way, the creatures come out fast and numerous, although, not very big. A good hand usually gets a good lock or a big swing by turn 4/5 at the latest,which chump blocking to build up until then.

Creatures(33):

Elvish Visionary x2
Llanowar elves x4
Wirewood Hivemaster x4
Quirion Ranger x4
Priest of titania x4
Imperious Perfect x2
Wirewood herald x2
Wirewood symbiote x2
Fyndhorn elves x3
Wolf-skull shaman x4
Chameleon Colossus x1
Caller of the Claw x1

Other(10):

Smokestack x3
Staff of Domination x2
Winter Orb x2
Garruk Wildspeaker x3

Land(17):

Rishadan Port x2
Gaea's Craddle x1
Forest x14

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Synergetic Cards Combinations:

Wirewood Symbiote + Elvish Visionary + Wirewood Hivemaster (Draw + Insect)
Quirion Ranger + Forest (Before you play a land) (Tap forest, return it to your hand, play forest and tap again)
Priest of Titania + Staff of Domination: Infinite Combo
Winter Orb + Garruk Wildspeaker: Mana denial to your opponent, while not hurting yourself as much. Best played untapping forest + port for complete denial)
Hivemaster + smokestack: sac to stack = elf matron!

Basically, this deck has a lot of synergy throughout play. Only downside to the deck itself is the inconsistant first hand draw, always a hit or miss when I play with this deck.
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Cards to think about:
Wellwisher
Heedless One
Timberwatch Elf
Taunting Elf
Ensnaring bridge
Root Maze
Wren's Run Vanquisher
Elvish Messenger
Wasteland


Anyway, this is what I've perfected it to so far, any suggestions are to how to further improve this deck?

Thank you for reading

Guevera59
01-21-2009, 06:16 PM
This deck is just straight up innnconsistent. Wayyyy too many 1 and 2 ofs trying to do too much as a deck in whole. You mention synergy but there's so few of these card that I find it difficult to actually get this "synergy" to rock and roll. To me, the best "combo" for this deck is to bust out an early WOrb plus Gaea's Cradle and some mana bitches. I think You should up the Worb's to four and Cradles to 3-4. It does't really matter if theyre legendary since A) one will definitely be wasted so back-ups are essential B.) I'd rather see 1-2 a game then 0-1 a game as they are essential to the entire idea of the deck. Also, Tangle Wire? One of my favorite cards, would be saweeet in this deck by tapping down dead elves/Worb and busting out some lords with Cradle. Just some ideas.


G59