thefreakaccident
01-22-2009, 12:37 PM
I think that the format is getting slower.
Since the format has been flooded with high-quality threats for little cost, one would think that games would simply get quicker, and therefore increase the speed of the format as a whole, but I have been seeing the opposite, which is strange.
People's threats may have gotten more efficient, but the answers for those threats have also increased in numbers, where it becomes a war of attrition where people get to their final threats they can protect and win with those.
With threshold now incorperating CB/top as its' primary control mechanism... everyone know how the game comes to a stop until one person blinks and actually trying to win the game.
And Landstill being a DTB once again, there are at least one in every top 8 that I see...
Even goblins has had to change its' strategy into a much slower one simply due to the fact that Tarmogoyf is such a wall... sure they are the same exact cards that have the ability to go for the win, but often they are not given that chance any more in the given meta, and have to build up and swarm.
Sure, someone could drop a phyrexian dreadnought turn two, but most of the times they will not... they will wait until they know it is safe, then go for it once they have control... therefore almost defeating the purpose, right? Of having the huge monster in their deck... just for the rare occasion of racing after turn two.
I am seeing far too much of agro-control deck playing draw go, just because they have 'goyfs looking at eachother with no way to get by... or them dispatching eachothers threats and looking for answers/kill-cons off the top...
I am not complaining, although it did sound like it... it just seems that there is something really strange going on with the metagame that nobody is pointing out. For some reason, because everything has more powerful early game potential, the games seem to have gotten much longer than they used to.
My question:
What do you think about all of this?
Since the format has been flooded with high-quality threats for little cost, one would think that games would simply get quicker, and therefore increase the speed of the format as a whole, but I have been seeing the opposite, which is strange.
People's threats may have gotten more efficient, but the answers for those threats have also increased in numbers, where it becomes a war of attrition where people get to their final threats they can protect and win with those.
With threshold now incorperating CB/top as its' primary control mechanism... everyone know how the game comes to a stop until one person blinks and actually trying to win the game.
And Landstill being a DTB once again, there are at least one in every top 8 that I see...
Even goblins has had to change its' strategy into a much slower one simply due to the fact that Tarmogoyf is such a wall... sure they are the same exact cards that have the ability to go for the win, but often they are not given that chance any more in the given meta, and have to build up and swarm.
Sure, someone could drop a phyrexian dreadnought turn two, but most of the times they will not... they will wait until they know it is safe, then go for it once they have control... therefore almost defeating the purpose, right? Of having the huge monster in their deck... just for the rare occasion of racing after turn two.
I am seeing far too much of agro-control deck playing draw go, just because they have 'goyfs looking at eachother with no way to get by... or them dispatching eachothers threats and looking for answers/kill-cons off the top...
I am not complaining, although it did sound like it... it just seems that there is something really strange going on with the metagame that nobody is pointing out. For some reason, because everything has more powerful early game potential, the games seem to have gotten much longer than they used to.
My question:
What do you think about all of this?