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jbmulder
01-22-2009, 09:11 PM
http://img136.imageshack.us/img136/161/35632377ip6.jpg


It’s a crime that this card isn’t more frequently played. Here’s an incomplete list of the cards that it hinders:
Fetchlands
Sensei’s Divining Top
All Equipment: Umezawa’s Jitte, Sword of Fire and Ice/Light and Shadow, etc.
Aether Vial
Wasteland
Mishra’s Factory
Mutavault
Rishadan Port
Pernicious Deed
Engineered Explosives
Goblin Charbelcher
Survival of the Fittest
The list goes on and on…

One of the ways to win with this card could be to surround it with an aggressive strategy. Suppression Field makes the opponent sit on their fetchlands/tops/etc. until they get more lands to execute their plan. Playing cheap spells and creatures maximizes what you can do with this time.

Suppression Field Aggro (55 cards maindeck, still working on the remaining 5 slots)
Creatures:
4 Savannah Lions
4 Knight of the Holy Nimbus
4 Ethersworn Canonist
2 Serra Avenger
3 Exalted Angel

Instants:
4 Swords to Plowshares
4 Orim’s Chant

Enchantments:
4 Suppression Field
3 Oblivion Ring

Artifacts:
4 Chrome Mox

Lands
17 Snow-Covered Plains
2 Flagstones of Trokair

Sideboard (far from finalized, in fact, it’s pretty bad):
4 Soltari Priest
4 Tormod’s Crypt
1 Oblivion Ring
4 Runed Halo
2 White Knight

Card Explanations:
Savannah Lions: A 2/1 for 1 is self-explanatory. I want to be able to play as many of these as I want, especially early, so I’m running these over Isamaru, Hound of Konda.

Knight of the Holy Nimbus: A 2/2 for 2 is solid. Flanking is even better. With Suppression Field in play, however, your opponent has to pay 4 to keep this guy from regenerating. Pretty sweet.

Ethersworn Canonist: 2/2 for 2 is solid. No evasion. She dies to artifact removal as well. Still, she has game against combo and greatly slows down many decks (including this one). Too good to pass up.

Serra Avenger: Extremely good mana cost for everything that you get: Flying, Vigilance, and 3/3. The evasion is key. Drawback is tough on an aggressive deck though so you only see 2 here.

Exalted Angel: The deck’s finisher. She can come down early via morph (which does not use the stack and so is not an activated ability) and can come online the next turn (as early as turn three for this deck). Flying is key and lifelink is very nice. Being 4/5 seals the deal.

Swords to Plowshares: Instant pinpoint removal. As with any aggressive deck, giving your opponent extra life hurts. Could this be replaced by Path to Exile (Conflux)? This is discussed below.

Suppression Field: The card that gives this deck any chance at being viable. Stops all the cards listed above and others too numerous to list. A Force of Will magnet (a pro and a con).

Chrome Mox: Enables turn 1 Suppression Field and any other two-drop (as well as multiple turn 1 one-drops). Forces you to “sell out” by making you give up a card but that’s part of the game with an aggressive deck.

Oblivion Ring: All-purpose removal. Helps to keep Tarmogoyf, Phrexian Dreadnought, Tombstalker, and other large creatures out of the way. Also good for any other troublesome permanents.

Orim’s Chant: This deck wants to play this card proactively. You don’t want the opponent following up your non-evasive creatures with large blockers. Make them wait a turn. A white, instant-speed, half-costed Time Walk. Sort of.

Flagstones of Trokair: Just because . Probably not really necessary though they have a small deck-thinning effect. The deck could run more I suppose.

Snow-Covered Plains: Because they look awesome.

Sideboard Explanations:

Runed Halo: Sort of like a white Meddling Mage. Name whatever you want, it’ll keep it from harming you directly. Good for a deck that doesn’t want to keep its creatures back to block.

Soltari Priest: Pro-red, 2/1 for 2 with evasion. The evasion gives it the nod over Silver Knight.

Oblivion Ring: Same reasons as the ones that are maindecked. Here’s one more if you need it.

White Knight: I’m a little concerned about black spells, though I’m not set on this being here.

Cards to consider:

Mother of Runes: She was in my original build until I quickly realized that her ability is activated. Is she still as awesome if you have to pay 2 and tap for the ability? If Suppression Field is not in play, she definitely makes the deck better, helping creatures get through Tarmogoyfs and Exalted Angel get through Tombstalkers. She also protects other creatures from a lot of different kinds of removal. She can block a creature all day long using the ability on herself. Is she worth it either way?

Glittering Lynx: This is getting a hard look to take the spot of Mother of Runes. It’s activated ability costs 4 under a Suppression Field. He is just a 1/1 for 1 though. No evasion. He’s still getting a very hard look.

Clergy of the Holy Nimbus: A 1/1 for 1 with the same ability as Knight of the Holy Nimbus. Opponent has to pay 3 to keep him from regenerating. Does it have a place here, maybe instead of the Lynx? I think Lynx is better.

Enlightened Tutor: This could take up the last spot if four more creatures are added. Having “5” Suppression Fields would be good because it’s arguably the most important card in the deck.

Armageddon: Another underplayed card. This card was in the original build but I’m already putting a strain on their mana bases with Suppression Field so this seems (seems) win-more. A very nice card that I’m not entirely ready to turn my back on.

Isamaru, Hound of Konda: There’s room for him in here right now. I wouldn’t want to run more than one though.

Soltari Foot Soldier: 1/1 for 1 with evasion (insert ellipsis here)

Akrasan Squire: Don’t laugh yet. It’s a 2/2 for 1 if it attacks on its own. But it’s even better for the creatures with evasion when they attack alone (Exalted Exalted Angel = 5/6 Flying Lifelinker). I’m really considering this card.

Suntail Hawk: A 1/1 for 1 with evasion (insert ellipsis here)

Abolish: Free disenchant effect if you discard land. CC of 3 helps get around Counterbalance and Chalice. The more I think about it the more I feel like I should find a place for this card in the SB.

Tethered Griffin: An intriguing card for a different deck. There are 7 enchantments here MD but that’s more than likely not enough to support this guy, even as a one-of. But his cost to power/toughness ratio is so awesome AND he has flying. Could it be a one-of coupled with the next guy?

Ranger of Eos: I love this card but what would it fetch? It depends on what’s in the deck. Lions, Mother, Isamaru, Clergy, Lynx, Hawk, Griffin. This could be nice as a rebound card after Wrath of God and the like. May take up the one-of spot if 4 other creatures go in.

Opal Caryatid: You know this could be a sweet card for a white enchantment deck including Suppression Field, Oblivion Rings, Tethered Griffin. Hmm…

Mana Tithe: A white Force Spike. It might not help the strategy or maybe it does. It’s making my head spin right now, needs more thought.

Path to Exile:(Conflux): This card is very good. The question for the legacy format is whether or not it’s better than Swords to Plowshares, which everyone agrees is one of the best removal spells in the game. Giving your opponent a land sort of undermines the strategy here with Suppression Field. But the life gain from Swords does too, right? So which is worse?

Some Other Development Thoughts:

Certainly this deck is far from finished (it’s not even 60 cards yet) and needs to be tested. Being a mono-white, mostly creature deck means having some problems against bigger creatures in other colors (Tarmogoyf and Tombstalker to name a couple). White has some nice creatures, but many of them can’t get through much of the creatures seeing play today. White’s creatures need to be able to go over (Flying) or around (Pro-color, Shadow, etc.) other creatures. This is why I’m initially valuing creatures with evasion (Soltari Priest, Suntail Hawk) higher than what may be expected.

I’ll be playing this deck at the next couple of tournaments I attend at which point I’ll include full reports and analysis.

Thanks for reading and don’t forget to discuss!

Maverick676
01-22-2009, 09:17 PM
In regards to Isumaru you should run at least 1. If you only run one of him he is strictly better than a savanah lions.

heroicraptor
01-22-2009, 09:19 PM
Path to Exile (Conflux): This card is very good. The question for the legacy format is whether or not it’s better than Swords to Plowshares, which everyone agrees is one of the best removal spells in the game. Giving your opponent a land sort of undermines the strategy here with Suppression Field. But the life gain from Swords does too, right? So which is worse? Time will tell.

Because of what you want to do with this deck, I'd rather have Unmake.

b4r0n
01-23-2009, 01:28 AM
Serra Avenger seems pretty underwhelming. It's no good against aggro (too slow, in range of burn), aggro-control (loses to Goyf, Tombstalker, Dreadnought, only trades with Mongoose), or combo (too slow), and it's not amazing against control either (Deed, EE). It might be worth cutting the Avengers for the fourth O-Ring and fourth Angel, or for a stronger threat.

Also, the fourth Lion should definitely be an Isamaru, as Maverick said.

Phoenix Ignition
01-23-2009, 02:35 AM
Honestly I don't see how this is a viable deck. The card doesn't do enough to win games alone. Dreadnaught + Stifle, Tarmogoyf, Countryside Crusher, Ichorid.dec, faerie stompy, and other super aggro decks would probably have an upper hand. That being said I'd love to help brainstorm, since I know the card does have a potential of being nuts.

First off, 2 for a 2/2 is not good in and of itself. Grizzley bears blow. To help your matchup vs thresh, ichorid, and aggro loam (and everyone else for that matter), you absolutely need jotun grunt. 2 for a 4/4 that nerfs goyf is what I call good. Take out Night of the Holy crap this card sucks. Coolness just doesn't = goodness.

Also, it almost seems like creature enchants would be good in here. Equipment obviously get eaten by suppression field, so if there are any good white creature enchantments you can think of I would consider it here, even though they suck in general. Possibly Grafted Wargear just for it's cheapness and ability to make your guys huge. Or maybe just eat the +2 equipping cost and go for a SoFI or SoLS.

Is there any reason to not splash black for phyrexian arena or bob? It seems like card advantage not relying on activated abilities would be pretty good here.

MGC_player
01-23-2009, 07:58 AM
I've been brainstorming a similar idea in my head for a few weeks now. I've actually been toying with the idea of using Meekstone or ensnaring bridge to keep large creatures off my back since this deck seems to play more like a modified WW. Winter Orb is another thing that can slow down opposing decks even more. Crusade might be a good choice to use here since it is an across the board white creature buff, and I don't know of many decks that run a large amount of white creatures. This can also potentially fit into a Kithkin shell as well.

Elfrago
01-23-2009, 08:16 AM
Your deck look already suited to run Cataclysm, so I see no reason why you should'nt.
Also, you might want to look at Jotun and Samurai of the Pale Curtain, two cards already played in other WW decks.
A singleton Isamaru has to bee there too.

Soltari Priest in the board is kinda bad. He can't block and he will only swing for 2, since you're not running equipments.

And moving towards something extremely untested, I'd try Ank of Mishra since he is nice on its own in a deck without fetchlands, and gets better with Suppression Field, since your opponent usually needs more lands to use it's own stuff.

magicmoron
01-23-2009, 09:23 AM
Sounds Pretty cool! This is my issue, it is only a four of. We need to have a way to search for it. (Insert trumpet sound) Enlightened tutor. So maybe we can toolbox for some other cool enchantment/artifact cards to throw in if the situation is needed. Meekstone sounds good with samuri of pale curtain.

My 2 cents, Magic Moron

ScatmanX
01-23-2009, 09:25 AM
If you want, you can take a look at my shoot of running Supression Field in agroo. I think is preety much what you're trying to do. It's in this thread: http://www.mtgthesource.com/forums/showthread.php?t=12250
Theonly changes from that list is -1Isamuru-3Lions to +3Samurai of the Pale Curtain +1Vidicate.

Also, I lke the ideia of Cataclysm. Try it

SpikeyMikey
01-23-2009, 10:53 AM
Have you considered Aven Mindcensor? Since Supression Field doesn't affect LED/Petal, your only real MD hate for Tendrils is Cannonist; Chant is cute but won't cut it without better backup, it's just not enough in a deck that doesn't pack counters or discard. Censor also beefs up your fetch hate. Flash makes him an excellent card to hold until you can respond to a fetch activation. Not quite as good as Stifle, but it comes with a 2/1 evasive body and it shuts down Imperial Recruiter as well. Not a huge consideration, given that Recruiter is too expensive to see massive play, but still a consideration.

GUnit
01-23-2009, 11:24 AM
Your idea is interesting, but your approach seems a little flat. If you don't draw suppression field then you're basically just playing a bad (Read: no equipment, no wastelands, no vials, no mother of runes) white weenie deck. I think what you need to do is focus your deck around supplementing the disruption provided by suppression field to ensure that your strategy is executed consistently.

Since you're already putting pressure on your opponents' mana, specifically attempting to shut fetches down, and you're interested in shoring up your combo matchup, Aven Mindcensor (as has been suggested) seems like a suitable addition.

In order to further put the hurt on your opponents with regards to mana issues, I think it would be fitting to apply pressure with (mostly) one-sided sphere effects in the form of glowrider and thorn of amethyst. Most of your deck will be creatures, so their effects will be far from symmetrical in most matchups.

Beyond synergy, another lacking feature of your original list is a clock (oustide of exalted angel, which is expensive - especially with suppression field???). In order to address this, I suggest a green splash which will net you tarmogoyf as well as further disruption to your opponent's ability to cast spells in the form of gaddock teeg (and more combo protection).

Also, not running a pair of grunts seems bad. Their drawback is obviously amazingly beneficial most of the time and their clock is good once people have yards.

Here's a rough suggestion:

1 Isamarua
3 Savannah Lions

3 Ethersworn Canonist
3 Gaddock Teeg
4 Tarmogoyf
2 Jotun Grunt

4 Glowrider
3 Aven Mindcensor

3 Exalted Angel

4 Thorn of Amethyst
4 Suppression Field

4 Swords to Plowshares

4 Chrome Mox
4 Savannah
4 Wooded Bastion
4 Brushland
5 Plains
1 Forest


SB:

Since you're basically pre-boarded against non-aggro strategies, you'll probably have to have some serious hate for other aggro strats out of the board, and you'll probably be yanking out suppression fields and thorns. Perhaps a start like this will be useful:

4 x Umezawa's Jitte
4 x Silver Knight

The rest of the board I'm not really sure about... I guess it depends on how matchups are for this deck and what your metagame expectation are.

Poron
01-23-2009, 06:21 PM
play WRG with 4 Burning Tree Shaman

jbmulder
01-24-2009, 03:17 PM
In regards to Isumaru you should run at least 1. If you only run one of him he is strictly better than a savanah lions.

I hadn’t thought of that, if I’m running a 3/1 Lions/Hound split that would be strictly better. I’ll do that.


Because of what you want to do with this deck, I'd rather have Unmake.

Unmake is definitely a nice card but I’m afraid it would be too expensive. Not having a real drawback is great, but I have doubts it could work here. It’s a card I need to keep in mind, though.


Serra Avenger seems pretty underwhelming. It's no good against aggro (too slow, in range of burn), aggro-control (loses to Goyf, Tombstalker, Dreadnought, only trades with Mongoose), or combo (too slow), and it's not amazing against control either (Deed, EE). It might be worth cutting the Avengers for the fourth O-Ring and fourth Angel, or for a stronger threat.

You make a good point and she probably will come out. Another Exalted Angel and Oblivion Ring sound really good.


Honestly I don't see how this is a viable deck. The card doesn't do enough to win games alone...other super aggro decks would probably have an upper hand.

This is my biggest concern. :*(


First off, 2 for a 2/2 is not good in and of itself. Grizzley bears blow.You are definitely right, I only mean that to begin with you’re getting what you’re paying for (2/2 for 2, 1/1 for 1, etc.). You do need more to be playable though.


To help your matchup vs thresh, ichorid, and aggro loam (and everyone else for that matter), you absolutely need jotun grunt. 2 for a 4/4 that nerfs goyf is what I call good.I can't believe I left this guy out!


Take out Night of the Holy crap this card sucks. Coolness just doesn't = goodness.Grunt could replace him, but if Grunt wasn't around you wouldn't like him? He always regens unless they pay 4 with Field out. That means it's essentially pro-Pyroclasm, pro-bolt, pro-other burn unless your opponent pays way more than they should to take him out. That is cool but I think here it equals good. But not over Grunt. Or at least not before Grunt.


Also, it almost seems like creature enchants would be good in here. Equipment obviously get eaten by suppression field, so if there are any good white creature enchantments you can think of I would consider it here, even though they suck in general. Possibly Grafted Wargear just for it's cheapness and ability to make your guys huge. Or maybe just eat the +2 equipping cost and go for a SoFI or SoLS. I’m always hesitant to include creature enchants in any deck I make. It is an idea to consider, and a white creature enchant I’ve always liked is Griffin Guide. It’s +2/+2 and flying for 3, which isn’t bad, and then it has the “mitigate the cost of losing 2 cards at once” with the 2/2 flying token. This could be a possibility off the top of my head. The one idea I’m pretty much married to for this deck is not using equipment, even for back-breaking equipment like Jitte or the Swords.


Is there any reason to not splash black for phyrexian arena or bob? It seems like card advantage not relying on activated abilities would be pretty good here. The problem with making this deck multi-color (and GUnit and Poron brought this up) is the inability to use fetchlands. That’s what makes this deck tick and it has to feed on doing that to your opponent. You don’t want to do it to yourself (same with equipment).

@Cataclysm:
I’ve always avoided this card. This fear is probably unnatural since it’s a worst-case scenario situation, but against a bunch of different decks this card would do nothing. The artifact could be top, enchantment is counterbalance, creature is goyf, land is whatever (Threshold, Dreadstill, and at least some others could be like this). Against other decks it would certainly be game, but it doesn’t do enough against too many decks that I consistently see for inclusion in here.

At least one copy of Enlightened Tutor should be in here I think. Meekstone is a possibility but I’d have to take out Angel (and not put in Grunt). Winter Orb is more likely.

@Scatman: How has your dual color deck been working without fetches? Do you ever have color problems?

I’m still not decided on Mother of Runes. I don’t think equipment is worth running under Field, so how could I justify running Mother? Well equipment would be expensive under Field and totally useless unless I pay for it. Mother is still a creature even if I’m not using her ability. Her ability is still GOOD if you tack on two, but I’m still not sure if it’s playable. What do you guys think?

ScatmanX
01-24-2009, 03:27 PM
Splashing isn't bad at all. The B/w, for exemple, you have 4 Scrublands, 4 Fetid Heath, and could possibly add 1 or 2 pain lands. that would sum up to 10 lands that produce B or W. I think is the way to go.

Unmake is nice, but if you splash black you have other options. Also, you'd have Bob and discard. I went for that. Unfortunatly the deck is kind of slow yet (guess you have the same problem). Trying to figure out that.

dahcmai
01-25-2009, 01:29 AM
There's a similar deck running around our area. He doesn't do to well since we have an extreme meta, but it's an interesting deck.

He likes to run those Glittering creatures Lynx/Lion since they just plain don't die under a suppression field. He runs Cursed Totem also. It's supremely annoying.

Mordenkaynen
01-25-2009, 04:07 AM
I'd like to mention an alternative-aggro idea that sounds quite interesting with S.F.
You want an aggro with S.F., right? You don't want to play equipment? So, Daybreak Hermits (http://www.mtgthesource.com/forums/showthread.php?t=10900&highlight=daybreak) seems to be an approach you're searching for. It's an aggro, removal-resilent. It also can run Worship if it's needed. But I really have no idea about it's speed and the speed of killing you want.

Piceli89
01-25-2009, 08:51 AM
There's a similar deck running around our area. He doesn't do to well since we have an extreme meta, but it's an interesting deck.

He likes to run those Glittering creatures Lynx/Lion since they just plain don't die under a suppression field. He runs Cursed Totem also. It's supremely annoying.

Seems pretty interesting and original instead. Could you manage to get a more exact list ? I'm interested :smile:

SpikeyMikey
01-25-2009, 10:34 AM
Running a 2 color deck without fetches isn't hard; I've got a U/W aggro control that I run without fetches and with 2 B2B main. People have gotten very reliant on fetchlands. They make any mana base smoother, but they're not strictly necessary, and you can exploit their popularity; stifle wouldn't see much play at all if EVERY deck wasn't running fetches.

dahcmai
01-25-2009, 01:14 PM
Seems pretty interesting and original instead. Could you manage to get a more exact list ? I'm interested :smile:


Sure, he only shows up on FNM so I'll catch him then. The guy is great at making new deck ideas that don't suck. I've snagged a few for my own decks before. Give me a week to catch him and I'll write down a few of them. He has some really good original lists that you won't find anywhere on the net that he makes it into the top 8 sometimes with.

The only reason I don't see him finish 1st much is because his decks are designed with the friends he plays with in mind more than the meta and we have a few excellent combo deck players and even better control players.

jbmulder
01-29-2009, 04:57 PM
I only just now realized how awesome Aven Mindcensor would be with Path to Exile.

With Mindcensor in, I am going to try Path to Exile instead of Swords.

I'm still tweaking this deck for the upcoming tournament, I have made some of the changes discussed above, and I'll post an updated list soon.

chokin
02-01-2009, 06:52 AM
I agree with whoever said Serra Avenger is very underwhelming (too slow and small to do much). Dropping for the extra Angel and ORing might not be a terrible idea.

Also I don't see a reason for Flagstones here.

I do like Mindcensor. It helps with the combo matchup a lot. Glowrider isn't terrible here. Thorn is pretty much the same and harder to hate on. Maybe if this was a more Stompy esque deck.

jbmulder
02-01-2009, 01:10 PM
Maybe if this was a more Stompy esque deck.

Well it may be the way to go. I had my first tournament with this deck yesterday. It was a small 13-man event.

0-3 for matches.
I played 6 games total.
I won 0 games.
:cry:

The weird thing is, it's difficult for me to figure out what went wrong. I have some ideas, but I'm having a problem pinpointing what was wrong with the deck.

The list I was running:
4 Savannah Lions
4 Ethersworn Canonist
4 Exalted Angel
4 Knight of the Holy Nimbus
2 Aven Mindcensor
2 Jotun Grunt

4 Orim's Chant
1 Abolish
3 Oblivion Ring
4 Chrome Mox
4 Suppression Field
2 Enlightened Tutor
4 Swords to Plowshares

18 Snow-Covered Plains

Sideboard:
4 Runed Halo
4 Soltari Monk
4 Sunlance
1 Oblivion Ring
1 Rebuff the Wicked

I was running very late yesterday morning and forgot to bring a notepad/pen to help keep track of my matchups. I will do my best to elaborate nevertheless.

Matchup 1: Aggro-Loam
Man my memory is not what it used to be. I can't remember individual games. In any case, this matchup had some interesting moments.
I did get Ethersworn Canonist out both games (turn 1 in game 2). He didn't like that, understandably. He had Mox Diamonds and Chalices and would try to optimize his turns but several times after a turn he would realize he messed that up. He Burning Wished for Devastating Dreams both games(?) when Canonist was out and had to wait at least a turn before playing it (which he forgot about a couple of times). Orim's Chant was sweet in delaying the inevitable in those cases. Suppression Field was good for shutting down all of the cycling lands and fetches. Suppression Field came down after he played and cleared the place with a Seismic Assault and it forced him to Wish for Reverent Silence (though he admitted not realizing he would be destroying his own Assault, he forgot it was in play). He was able to pay the 4 under a Field to kill Knight of the Holy Nimbus, though this only happened once I think. Eventually I got run over by Terravore. Both games. Damn.

Matchup 2: UWB Landstill(?)
There's not much to say here. I got run over by Tombstalker both games. Game 1 turned into a race. I had to crack his Standstill to get down what could have been a game winning Savannah Lions. That's near impossible to do when blue has a lot of cards in hand. Speaking of blue, I may never play a deck again that doesn't have it. It's a crutch for bad players like me. But Game 1 was close. Game 2 nothing much really happened besides Tombstalker punching me in the face. Again, Canonist threw my opponent off his game a little. Certainly not enough.

Matchup 3: Survival Elves
I got down a Suppression Field and had a couple of Knights to hold back his Wren's Run Vanquisher (yay for regenerate). He wasn't able to attack with much else for fear of losing his Champion/Perfect. All I need to do, then, is unmorph my Exalted Angel and I'll be able to fly over all of his stuff, gain life, and I really think I can win. Come on land. Come on land. Come on, all my other games you showed up way the hell more than I ever wanted. Damn it that's game. Game 2 I got run over by Elves again. He didn't even need Survival. Cool deck though. Canonist really helped slow the game down, both games I believe, especially with him playing Elves. Game 2 I boarded in Sunlance, which was awesome, and Soltari Monks to try to go through his creatures. It didn't work out.

Sorry for the pretty bad analysis. Some concluding/general thoughts:

1) Ethersworn Canonist is a house. It threw everyone off of their game. It also made people make play mistakes, since you try to optimize your turn when she's out and inevitably mess up. She got cussed out a lot.

2) Knight of the Holy Nimbus worked really well, especially when Suppression Field was out (surprise). He's an underrated card.

3) Suppression Field itself was definitely good, up to a point, and that point is probably where my deck was failing Field more than Field was failing my deck. Too many times my opponents were more than comfortable paying 4 to keep Knight from regenerating. This is because I wasn't generating enough pressure on them and they had the time/resources to do so.

3a) No one knows what an activated ability is.

4) I did play Enlightened Tutor a few times though there were only two in the deck. The card disadvantage hurt. I think it also kept me from putting pressure on my opponent. I focused too much on finding the Field (and at least once, an Oblivion Ring). And yes, Field does apply pressure, but it only delays the inevitable if creatures aren't out and swinging. Putting a priority on finding Field is at least part of my inability to apply the pressure I should be applying as an aggressive deck. I will probably be removing the Tutors.

5) Games went too long and my opponents could easily stabilize. More pressure!

6) Grunt, you are confusing me. You would have been awesome so many times. When I did find you, I couldn't even play you expecting a reasonable reward.

7) The SB was terrible, I know. With Conflux, I'd probably take out the Monks and put in Celestial Purge. I'm also considering Mark of Asylum. Rebuff will definitely be gone, I had no long term plans for it.

8) I do plan on putting Path to Exile in place of Swords to Plowshares. I may keep two Swords. I will probably add two Aven Mindcensor. I need more creatures and I want more evasion. He fits that bill, along with an incredible ability which gets even more sick with Path to Exile.

Thanks for reading and don't forget to discuss.

lordfire
02-01-2009, 03:00 PM
Hello Guys, I´m from German from Team MKM.

Sry for my bad english, i hope you can understand me ;)

First Point: NIce one, sombody explore the migth of Supression Field ;)

Second Point: The entwine of WW and Field is the wrong way. How you see, there some points:
a) You´re to slow with disrubtion or aggro.
b) Lategame = sh*t.
c) Wrong chosen cards.

I hope I don´t have to tell the details. That needs to much time and ýou can only understand the half xD.


I combinate Field with Staxx, one of two ways to use it.

Here my Decklist:

Aggro Staxx by Team MKM (MKM = magiccardmarket.eu, search in google and visit our blog:wink:)

From: Jens Gaudian (thats me^^)

4 Aven Mindcensor
4 Exalted Angel
3 Glowrider
4 Windborn Muse
4 Armageddon
3 Oblivion Ring
4 Suppression Field
4 Chalice of the Void
4 Chrome Mox
3 Crucible of Worlds
3 Trinisphere
4 Ancient Tomb
4 City of Traitors
3 Flagstones of Trokair
6 Plains
3 Wasteland

Sideboard:
3 Magus of the Tabernacle
2 Stonecloaker
3 Aura of Silence
4 Ghostly Prison
3 Defense Grid

I cut all slow elements of Staxx und I cut the most cards with activated ability, except the Wastelans, because Wasteland + Crucible = imba.

I win some litte Turnaments and get in 3 of 4 bigger events in the Top 8.
I write some turnament articels, so who can read german ask me for link ;).

Do anyone needs some explain to choices of the deck?
And my other question, do you have some ideas for it, because I like to optimize my creation.

lordfire
02-01-2009, 03:25 PM
Hello Guys, I´m from German from Team MKM.

Sry for my bad english, i hope you can understand me ;)

First Point: NIce one, sombody explore the migth of Supression Field ;)

Second Point: The entwine of WW and Field is the wrong way. How you see, there some points:
a) You´re to slow with disrubtion or aggro.
b) Lategame = sh*t.
c) Wrong chosen cards.

I hope I don´t have to tell the details. That needs to much time and ýou can only understand the half xD.


I combinate Field with Staxx, one of two ways to use it.

Here my Decklist:

Aggro Staxx by Team MKM (MKM = magiccardmarket.eu, search in google and visit our blog:wink:)

From: Jens Gaudian (thats me^^)

4 Aven Mindcensor
4 Exalted Angel
3 Glowrider
4 Windborn Muse
4 Armageddon
3 Oblivion Ring
4 Suppression Field
4 Chalice of the Void
4 Chrome Mox
3 Crucible of Worlds
3 Trinisphere
4 Ancient Tomb
4 City of Traitors
3 Flagstones of Trokair
6 Plains
3 Wasteland

Sideboard:
3 Magus of the Tabernacle
2 Stonecloaker
3 Aura of Silence
4 Ghostly Prison
3 Defense Grid

I cut all slow elements of Staxx und I cut the most cards with activated ability, except the Wastelans, because Wasteland + Crucible = imba.

Do anyone needs some explain to choices of the deck?
And my other question, do you have some ideas for it, because I like to optimize my creation.

Maëlig
02-02-2009, 07:04 PM
I combinate Field with Staxx, one of two ways to use it.
I. Love. You.
I think you're right on with your approach of breaking suppression field. Chalice-aggro is definitely the way to go. The only important card you lose then is knight, which I have to admit is really sexy with field, but not enough to make WW good in the current meta. Other than that, it allows you to play more disrupt and apply a greater pressure, which is crucial to making field effective. I do find some of your choices a bit weird though. I would go more towards the classic chalice-aggro route, that is gargangel stompy, but without moat. I know this sounds as a blasphemy, but if you arrange the build accordingly I think it can really lead to something. Now, you may ask what this will have over DS and FS, which both have better creatures, CA (trinket mage, mulldrifter, ...) and/or effective disruption (moon effects) than you could ever have playing mono-W (moat is one good piece of disruption/protection, but we're going another way here). Well, I beg to differ. Two cards really stand out : field (duh) and cataclysm. You'll note that they combine quite nicely with one another. I'm currently testing the following list :
// Lands
8 [9E] Plains (3)
4 [EX] City of Traitors
3 [TSP] Flagstones of Trokair
4 [TE] Ancient Tomb

// Creatures
3 [FUT] Aven Mindcensor
4 [LE] Windborn Muse
4 [ON] Exalted Angel
4 [LE] Glowrider
3 [PLC] Stonecloaker
4 [FUT] Gathan Raiders

// Spells
3 [EX] Cataclysm
4 [MR] Chrome Mox
4 [LRW] Oblivion Ring
4 [MR] Chalice of the Void
4 [RAV] Suppression Field

// Sideboard
SB: 1 [FUT] Aven Mindcensor
SB: 1 [EX] Cataclysm
SB: 4 [DS] Trinisphere
SB: 3 [CS] Jotun Grunt
SB: 4 [US] Intrepid Hero
SB: 2 [SC] Decree of Justice

The weakness of the deck is obviously the creature package, but you won't get much better than this in mono-W. Stonecloaker and raiders are slots open for discussion obviously (although I quite like it this way atm), but other alternatives aren't great either. You do have quite a few good SB options however. Since the deck has a good aggro and combo MU pre-board, I focused on control (decree, cataclysm) and aggro-control (intrepid hero, grunt, possibly trinisphere) post-boar. This would really deserve a new thread though.

jazzykat
02-02-2009, 07:31 PM
It's probably already been said before but Angel Stompy mixed with some elements of Death and Taxes may give you some more inspiration for creatures and spells to run. (Most noticeably I see tombs missing)

That said, I would strongly consider coming up with a way to abuse Cataclysm or perhaps more amusingly Armageddon as fetches are dead unless they have 2 mana to use them...

MGC_player
02-03-2009, 09:25 PM
I actually haven't totally given up on a WW approach yet.

Lands: 16
12 Plains
2 Flagstones of Trokair
2 Gemstone Caverns

Artifacts: 4
4 Chrome Mox

Creatures: 22
4 Akrasan Squire
4 Savannah Lions
4 Knight of Meadowgrain
4 Soltari Priest
2 Jotun Grunt
4 Gathan Raiders/Soltari Champion

Spells: 18
4 Crusade
4 Swords to Plowshares
4 Suppression Field
3 Winter Orb
3 Armageddon

SB
4 Thorn of Amethyst
3 Pithing Needle
3 Aven Mindcensor
3 Defense Grid
2 Oblivion Ring

I'm really tempted to cut two of the 3 drops to make room for 1 more of either Winter Orb or Armageddon and add 1 more land. I'll hopefully be able to test this soon to see how it runs but with my current work schedule it may be a while. Does anyone think this idea can this be crammed into a Kithkin WW shell?

chokin
02-03-2009, 10:42 PM
If you go for a White Weenie approach with your creature base, would it be worth looking into Kithkin? They have a non-Legendary version of Isamaru for damn near nothing. They have a Lifelinking First Strike bear with Knight of Meadowgrain. They have a walking one sided 2/2 Crusade with Wizened Cenn. Figure of Destiny is ok but probably won't get much bigger than a 4/4 (plus Cenn buffs). Also there's the Siege Gang Commander-esque card that also can fly (Cloudgoat Ranger). Ranger of Eos can also fetch more Figure of Destiny I suppose.

It's an idea. It fits the aggro theme. Some of the creatures are superior to the ones in MGC's list. It's just FoD and Cloudgoat Ranger have serious anti synergy with Suppresion Field. They could probably be substituted though.

Outside of that, there's the Stompy approach that doesn't stomp too hard, but makes up in tech. Mindcensor, Exalted Angel, Glowrider, Stonecloaker.

jbmulder
02-16-2009, 03:51 AM
There is a lot to be said for a chalice/aggro or stompy build. I'm not quite ready to give up on the WW approach yet.

As far as Kithkin go, a lot of that sounds good but I am totally inexperienced with them. Wizened Cenn and Goldmeadow Stalwart are definitely nice cards. Any experienced Kithkin players have anymore thoughts on this? Especially with MGC players list, I would put Stalwart in place of the Squires and try to get Mutavault in there. And Wizened Cenn.

The list I was running at the last tournament:
4 Savannah Lions
4 Ethersworn Canonist
4 Exalted Angel
4 Knight of the Holy Nimbus
2 Aven Mindcensor
2 Jotun Grunt

4 Orim's Chant
1 Abolish
3 Oblivion Ring
4 Chrome Mox
4 Suppression Field
2 Enlightened Tutor
4 Swords to Plowshares

18 Snow-Covered Plains

Sideboard:
4 Runed Halo
4 Soltari Monk
4 Sunlance
1 Oblivion Ring
1 Rebuff the Wicked

If I was playing in a tournment tomorrow I think I'd be running this:
The list I was running:
4 Savannah Lions
1 Isamaru, Hound of Konda
4 Ethersworn Canonist
4 Exalted Angel
4 Knight of the Holy Nimbus
3 Aven Mindcensor

2 Armageddon
2 Oblivion Ring
4 Chrome Mox
4 Suppression Field
2 Swords to Plowshares
4 Path to Exile
2 Sunlance

20 Snow-Covered Plains

Sideboard:
4 Runed Halo
1 Disenchant
3 Celestial Purge
3 Jotun Grunt
1 Abolish
3 Soltari Priest

Yeah the sideboard is a mess, but the list as a whole is the general idea. 1 more creature, 1 more land, more cheap pinpoint removal. -2 Enlightened Tutor, sell out with my creatures. Just get my creatures on the board and get theirs out of the way while Suppression Field can still be effective.

:eek:

MGC_player
02-16-2009, 08:55 AM
I've been still tweaking this, perhaps a combination of things might be what is needed to get this going if it was in the aggro direction. I actually played Kithkin for a while in Standard so I do have some experience. Here is a list I am still tweaking

Lands 18
2 Flagstones of Trokair
16 Plains

Creatures: 22
4 Goldmeadow Stalwart
4 Figure of Destiny
4 Wizened Cenn
4 Knight of Meadowgrain
2 Cenn's Heir
4 Kinsbaile Borderguard


Stuff: 20
4 Chrome Mox
4 Suppression Field
4 Thorn of Amethyst/Winter Orb
4 Swords to Plowshares
3 Armageddon
1 Mirrorweave

Sideboard will be constructed once I have settled on my main deck choices.

Other considered Kithkin cards
Preeminent Captain - Soldier Lackey was considered since it was a Kithkin and most Kithkin are soldiers, but 8 of the 22 creatures are not soldiers

Amrou Seekers - 2/2 white fear creature interesting but still kinda lacking in power

Kithkin Zephyrnaut - a 2/2 that can become a serra IF kinship triggers (not enough kithkin or soldiers to consistently hit kinship though)



If only Amrou Kithkin actually did what is written instead of its errata that would be such a good card. I'm still not totally sold on my list and it still needs tweaks, though I do think I am getting closer to what a Kithkin WW approach of this decks would look like.

Maëlig
02-16-2009, 11:52 AM
4 Figure of Destiny
4 Suppression Field
Techy.

Also, winter orb just isn't that great in legacy anymore, where alot of decks can perfectly run with 2 lands. And thorn of amethyst is SB material at best.

MGC_player
02-16-2009, 12:17 PM
@Maelig
I'm actually quite aware of the anti synergy here. There just aren't that many other one drops I can think of using in a Kithkin build and besides you aren't always going to have a suppression field down on turn 1.


The Thorn of Amethyst /Winter Orb slot is one I am actually still debating on. These seem to be the weakest, but I don't really know what I can replace them with. I'm actually debating on testing few concepts from the Mirrormaster WW builds to see if those are worth using in this idea.

I also was thinking of using the Chalice Aggro shell with this as well with a soldier base (Gotta love turn 1 Soldier Lackey). That idea still needs testing though.

SpikeyMikey
02-16-2009, 01:06 PM
When I started playing around with this idea when the thread first came out, I made an immediate jump to Chalice aggro. I went R/W, since Angel Stompy isn't viable and Field alone won't make it so. Magus of the Moon, on the other hand, hoses the format almost as strongly as Chalice of the Void or Suppression Field. Not to mention that Field is far more impressive on turn 1 than it is on turn 2, and that's easier to do with 4xChrome Mox and 4xSimian Spirit Guide.

Problem that I ran into is what's already been noted. The deck lacks real pressure outside of Exalted Angel. Eventually, I cut Suppression Field entirely and added Swords to try and speed up my wins. The big problem is that the deck just can't hang against decent Gro. A nuts hand will give me back to back "must counter" plays on turns 1 and 2. All too often, the Gro player has both the counters. Of course, like any chalice aggro, frequent mulligans are simply a must, as a good mix of acceleration and disrupt and threats is not a given. I've more or less given up on the concept now, having reverted back to playing ANT. Strange to think of playing combo because aggro is too draw dependent, but there you have it.