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Peter_Rotten
02-17-2009, 01:58 PM
So I made a casual deck that gave me a Living Death HeadAche. Here's a ridiculous sample situation just to understand the rules:

I have in play 1 Abyssal Gatekeeper. In my yard is an Abyssal Gatekeeper, Fleshbag Maurador, and a Grizzly Bear.

My opponent has no critters in play and 3 Grizzly Bears in the yard.

I cast Living Death.

Now here is what I assume happens but I am F-ING rusty:

-I sac my in-play Gatekeeper (his ability is on the stack)
-I put my Fleshbag, graveyard Gatekeeper, and Bear into play (Fleshbag's ability on the stack) and my opponent puts his 3Bears into play.
- Fleshbag's ability resolve (I sac my new Gatekeep - his ability goes on the stack)
- My opponent ends up saccing his 3Bears and I sac my Bear and Fleshbag - right?
- System: Player Lost

Anusien
02-17-2009, 02:14 PM
So I made a casual deck that gave me a Living Death HeadAche. Here's a ridiculous sample situation just to understand the rules:

I have in play 1 Abyssal Gatekeeper. In my yard is an Abyssal Gatekeeper, Fleshbag Maurador, and a Grizzly Bear.

My opponent has no critters in play and 3 Grizzly Bears in the yard.

I cast Living Death.

Now here is what I assume happens but I am F-ING rusty:

-I sac my in-play Gatekeeper (his ability is on the stack)
-I put my Fleshbag, graveyard Gatekeeper, and Bear into play (Fleshbag's ability on the stack) and my opponent puts his 3Bears into play.
- Fleshbag's ability resolve (I sac my new Gatekeep - his ability goes on the stack)
- My opponent ends up saccing his 3Bears and I sac my Bear and Fleshbag - right?
- System: Player Lost
Basically. You have two things that trigger (Abyssal Gatekeeper's Graveyard trigger and Fleshbag Marauder's CIP trigger). Neither of these go on the stack until a player would gain priority, so after Living Death resolves. After it finishes resolving, you can put the triggers on the stack in any order. So lets' assume Gatekeeper's went on last/resolves first. It resolves, and you sacrifice the other Gatekeeper and he sacrifices a Bear. Gatekeeper's Graveyard trigger goes on the stack. You resolve it by you sacrificing a bear and he sacrifices a Bear. Then the last trigger, Fleshbag Marauder's trigger resolves and you each sacrifice your last creature.

Next time keep the 1/1 and don't cast Living Death.

quicksilver
02-17-2009, 02:16 PM
You would ose for playing with such stupid terrible cards. Also fleshbag, the art even looks like a giant testicle.

As for the rules, it would work the way you staed and you would both end up with nothing. Seems like a poor play on your part.

Peter_Rotten
02-17-2009, 02:20 PM
Next time keep the 1/1 and don't cast Living Death.

LOL! I know - hence the "ridiculous sample situation just to understand the rules" qualification!