Holo_rip
03-04-2009, 06:26 AM
here we go again. Some of you might said "wtf why are you clogging the forum with such a dumb archetype", but well, i've never been a fan of blue.deck and i really think that a control deck in those particular color can be very strong.
I've already made several attempt to improve such deck. I must say that some of them were really bad, and some of them really interesting. The following list is an evolution of more then 5 month of work, so don't say anything dumb and try to make the deck better.
So, first maybe the list.
Land (24):
4 scrubland
3 bloodstained mire
3 windswepth heath
3 mishra's factory
3 wasteland
2 swamp
5 plain
1 nomad stadium
creature (1) :
1 eternal dragon
spell (30)
4 bitterblossom
4 thoughtseize
4 gerrard's verdict
4 STP
4 vindicate
3 SDT
3 humility
2 crucible of world
2 runed halo
planewalker (5) :
3 Ajani goldmane
2 Elspeth, knight errant
sideboard (15):
4 engineered plague
4 extirpate
4 ethersworn canonist
2 runed halo
1 tormod's crypt
SO, the land.
pretty basic. We're a control deck, so 24 is ok. 6 shuffle effect, 3 kill and 3 LD (cause well, the meta is full of non basic shit). 7 basic land to avoid non basic hate, great number. Also a singleton nomad stadium. Here as a life gain slot with ajani. This deck tend to loose lot of life with bitterblossom. And i can help against MU like burn (thought well, in most of the case too slow). I've think about kor-haven as a remplacement, cause most of the deck now run a low threat density.
creature.
at the begin, i had 3 E.dragon, as a search egine and recurring beater. I've drop to 2 because i didn't want it that often. And now i'm happy with only one, sometime we really want a land, and not a E.dragon. still here for the reccuring ability.
Discard suit.
4 thoughtseize : best discard spell ever. The life loss can be revelant sometime, but i'de rather loos two frmo a goyf or dreadnought than 4 / 5 / 12.
4 Gerrard's Verdict : can be questionnable. Here as a discard outlet to help the combo / controle MU. Choose over hmn because it doesn't require double white and the life gain ability is REALLY revelant .againt burn and combo.
Removal suit :
4 STP : best spot removal ever, take 4.
4 vindicate : best generic answer ever, take 4 too.
2 runed halo : not really a removal but help a lot. It is hate against creature.deck and combo. No slot to put 4 sadly.
3 humility : one of the most powerfull card of the deck. help against creature and swarm deck. Combo well with the manland, and also with bitterblossom and the elspth token. Don't want to be too reliant on this, so only 3. Again, not really a removal.
kill :
4 bitterblossom : the main kill of the deck. 4 because i want to see one as soon as possible. It won me plenty of match. Already played several time two BB. Really powerfull card, it is usually GG againt control deck. Sometime the life loss can be an issue.
3 Ajani : mainly here for the life gain and pump ability. It help greatly in the burn MU. With all the token this deck generate, we can swing for 8 really easily. Also, the ulimate ability is devastating againt control deck (hi, one turn clock).
2 Elspeth : the other kill. produce token, protect herself, and make everything indestructible (prop to hanni who suggest me this baby, she's really great). Only in two though. Can also speed the clock a la ajani with the pump/fly ability.
i count also factory and dragon as a kill, but there're more utiliy card than anything else.
Overall, this deck has a nice MU against aggro/control and control. Aggro tend to be hard but still manageable. Obously, the hardest MU is the combo one.
Can't really give any % ATM. I'll be doing this later when i've finish to playtest with a friend of mine that go to GP Chicago.
So, any question / feedback / advice ? For sure there is still room for improvement.
I've already made several attempt to improve such deck. I must say that some of them were really bad, and some of them really interesting. The following list is an evolution of more then 5 month of work, so don't say anything dumb and try to make the deck better.
So, first maybe the list.
Land (24):
4 scrubland
3 bloodstained mire
3 windswepth heath
3 mishra's factory
3 wasteland
2 swamp
5 plain
1 nomad stadium
creature (1) :
1 eternal dragon
spell (30)
4 bitterblossom
4 thoughtseize
4 gerrard's verdict
4 STP
4 vindicate
3 SDT
3 humility
2 crucible of world
2 runed halo
planewalker (5) :
3 Ajani goldmane
2 Elspeth, knight errant
sideboard (15):
4 engineered plague
4 extirpate
4 ethersworn canonist
2 runed halo
1 tormod's crypt
SO, the land.
pretty basic. We're a control deck, so 24 is ok. 6 shuffle effect, 3 kill and 3 LD (cause well, the meta is full of non basic shit). 7 basic land to avoid non basic hate, great number. Also a singleton nomad stadium. Here as a life gain slot with ajani. This deck tend to loose lot of life with bitterblossom. And i can help against MU like burn (thought well, in most of the case too slow). I've think about kor-haven as a remplacement, cause most of the deck now run a low threat density.
creature.
at the begin, i had 3 E.dragon, as a search egine and recurring beater. I've drop to 2 because i didn't want it that often. And now i'm happy with only one, sometime we really want a land, and not a E.dragon. still here for the reccuring ability.
Discard suit.
4 thoughtseize : best discard spell ever. The life loss can be revelant sometime, but i'de rather loos two frmo a goyf or dreadnought than 4 / 5 / 12.
4 Gerrard's Verdict : can be questionnable. Here as a discard outlet to help the combo / controle MU. Choose over hmn because it doesn't require double white and the life gain ability is REALLY revelant .againt burn and combo.
Removal suit :
4 STP : best spot removal ever, take 4.
4 vindicate : best generic answer ever, take 4 too.
2 runed halo : not really a removal but help a lot. It is hate against creature.deck and combo. No slot to put 4 sadly.
3 humility : one of the most powerfull card of the deck. help against creature and swarm deck. Combo well with the manland, and also with bitterblossom and the elspth token. Don't want to be too reliant on this, so only 3. Again, not really a removal.
kill :
4 bitterblossom : the main kill of the deck. 4 because i want to see one as soon as possible. It won me plenty of match. Already played several time two BB. Really powerfull card, it is usually GG againt control deck. Sometime the life loss can be an issue.
3 Ajani : mainly here for the life gain and pump ability. It help greatly in the burn MU. With all the token this deck generate, we can swing for 8 really easily. Also, the ulimate ability is devastating againt control deck (hi, one turn clock).
2 Elspeth : the other kill. produce token, protect herself, and make everything indestructible (prop to hanni who suggest me this baby, she's really great). Only in two though. Can also speed the clock a la ajani with the pump/fly ability.
i count also factory and dragon as a kill, but there're more utiliy card than anything else.
Overall, this deck has a nice MU against aggro/control and control. Aggro tend to be hard but still manageable. Obously, the hardest MU is the combo one.
Can't really give any % ATM. I'll be doing this later when i've finish to playtest with a friend of mine that go to GP Chicago.
So, any question / feedback / advice ? For sure there is still room for improvement.