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View Full Version : Discipline Pox by Team [???Q]



bowvamp
03-05-2009, 08:50 PM
Ok, now I will let you in on one of the [many] lists that we've been tuning.
3 Wasteland
13 Swamp
3 Urborg, Tomb of Yawgmoth
3 Mishra's Factory
4 Disciple of the Vault
2 Tombstalker
1 Nihilith
4 Pox
4 Sinkhole
4 Smallpox
4 Urza's Bauble
4 Mishra's Bauble
4 Hymn to Tourach
1 Sun Droplet
2 Innocent Blood
4 Cabal Therapy
SB: 3 Sun Droplet
SB: 4 Powder Keg
SB: 4 Do or Die
SB: 4 Word of Command

Yep, it's good old discipline pox. It's so different from the old list that it deserves it's own thread. Plus, I wanted team Qwestion to have a share of the glory!

Card Choices:
Why 8bDiscipline? Well, essentially it gives us a 'solution' to affinity which is a bad matchup. And it does lots of damage with your baubles. And it makes combo helplesss. And it sacs for therapy. And it protects threats from your creature-saccing. And it hurts them if they kill factory. Yep, it's that good. And all of the bauble damage is without CA loss. Baubles also show them cards to therapy away. Baubles also fuel stalker.

Why the nihilith (or I thought Nyxathid was teh roxorz!)? It's evasive in more ways than you could probably imagine are possible. It gets hasted from suspend. It's 1 mana less than nyxathid. It has fear. It is teh roxorz.

Why the singleton sun droplet? For landstill G1. Plus it lets me have a great SB without having to worry about cutting 1 off of any of the staples. It is often duressed away tho. That's it's downside.

Why the funky SB? Ok, droplet gives you 2 life a turn for 2 mana which quickly becomes a near instoppable wall. It nullifies anything below 3 attack. It helps against anything, not just creatures. Next up, powder keg has been a staple in pox SBs for a LONG time. Go check the official pox thread. Do or Die handles alot of our bad MUs (tribal, swarm aggro). Word of Command is a very funny card. It's instant speed which means that you can use it on their instants whenever you want. Have fun nullifying a turn when you see a fire/ice. Just make them ice themselves! Timewalk turn two. Oh and did I mention snuff out? It's pretty good vs. thresh too. And it makes a fool out of landstill. Oh, did I mention we don't have any other bad MUs?

Common Plays:
Bauble->Therapy guarantees both shots of your therapy.
Nihilith->Pox gets nihilith out really quickly.
Attack->Innocent Blood gets you one more attack before you kill your creature/one of your creatures.

Have fun!:smile:

Edit:
I can hear capt. Hammer groaning. Yes, we did test your list. No, it did not help.

scrow213
03-06-2009, 04:10 PM
Yep, it's good old discipline pox. It's so different from the old list that it deserves it's own thread. Plus, I wanted team Qwestion to have a share of the glory!

Card Choices:
Why 8bDiscipline? Well, essentially it gives us a 'solution' to affinity which is a bad matchup. And it does lots of damage with your baubles. And it makes combo helplesss. And it sacs for therapy. And it protects threats from your creature-saccing. And it hurts them if they kill factory. Yep, it's that good. And all of the bauble damage is without CA loss. Baubles also show them cards to therapy away. Baubles also fuel stalker.

Why the nihilith (or I thought Nyxathid was teh roxorz!)? It's evasive in more ways than you could probably imagine are possible. It gets hasted from suspend. It's 1 mana less than nyxathid. It has fear. It is teh roxorz.

Why the singleton sun droplet? For landstill G1. Plus it lets me have a great SB without having to worry about cutting 1 off of any of the staples. It is often duressed away tho. That's it's downside.

Why the funky SB? Ok, droplet gives you 2 life a turn for 2 mana which quickly becomes a near instoppable wall. It nullifies anything below 3 attack. It helps against anything, not just creatures. Next up, powder keg has been a staple in pox SBs for a LONG time. Go check the official pox thread. Do or Die handles alot of our bad MUs (tribal, swarm aggro). Word of Command is a very funny card. It's instant speed which means that you can use it on their instants whenever you want. Have fun nullifying a turn when you see a fire/ice. Just make them ice themselves! Timewalk turn two. Oh and did I mention snuff out? It's pretty good vs. thresh too. And it makes a fool out of landstill. Oh, did I mention we don't have any other bad MUs?

Have fun!:smile:

Edit:
I can hear capt. Hammer groaning. Yes, we did test your list. No, it did not help.

I am guessing you mean Disciple when you say Discipline. So, if you get him out, then your baubles don't suck. That's neat. Makes combo helpless? Hardly. And I would take a 1 point life loss to take out a factory. Come on. Seems like a bad bad choice for a Pox deck. And Affinity can win around Disciple. See Ornithopter + Cranial Plating.

bowvamp
03-06-2009, 06:59 PM
I am guessing you mean Disciple when you say Discipline. So, if you get him out, then your baubles don't suck. That's neat. Makes combo helpless? Hardly. And I would take a 1 point life loss to take out a factory. Come on. Seems like a bad bad choice for a Pox deck. And Affinity can win around Disciple. See Ornithopter + Cranial Plating.

Jee, thanks.:rolleyes:
Combo helpless is an overstatement. I'll give you that. It just makes the deck much more consistent. Lol @ that thing about factory. It's not like I'd just sacrifice my factory to do 1 damage to you. I would most likely use it to block and kill an opposing lord. Since a 3/3 lord comes up alot in tribal. Yes, I know it CAN win around it but that's hardly enough justification for cutting him. He is mainly there for therapy. It's mainly about the baubles. He is like a damage dealing discard spell sometimes and other times he's there to take there guy with him. And other times he's there as a threat. He's a swiss army knife. LOL not a tool.:tongue:

Mordel
03-06-2009, 09:02 PM
Smallpox like to be played early and so do disciples. Innocent blood is going to be killing disciples often too. Disciples like to be in multiples and your deck doesn't look conducive to that at all. if it works for you, it works for you, but at a glance...the deck looks like a big pile of anti-synergy.

Word of command is neat tech though.

scrow213
03-07-2009, 08:32 AM
Smallpox like to be played early and so do disciples. Innocent blood is going to be killing disciples often too. Disciples like to be in multiples and your deck doesn't look conducive to that at all. if it works for you, it works for you, but at a glance...the deck looks like a big pile of anti-synergy.

Word of command is neat tech though.

This. It seems like you are taking a fairly solid idea (Pox) and slapping some neat fun stuff in it (Disciple, Baubles), which does not fit the deck. If you are playing a Pox strategy, why not stick with Dress/Hymn instead of Therapy. Disciple seems too underpowered to be worth the slots.

bowvamp
03-07-2009, 06:47 PM
Smallpox doesn't like to be played until they at least have 1 resource you don't. That's what makes it not be -1 CA. And if they do play a creature, you can still use disciple to attack into it if it has 1 toughness. Or even use it as a chump blocker digging you another card. I will add a list of plays that commonly come up at the bottom of the opening post. I don't get why you (scrow) mentioned Hymn. I just have therapy instead of duress...